[quote=@Cale Tucker] I've had some people like the idea, though I don't feel it is right to just throw it on the rest of you. How travel will work is you'll transport to one system at a time. If you set coordinates, you won't stop in a system, but you will go through it, and have to exit FTL until you get to the edge of the system, ensuring a clear route. Like many 4x games. There will be your systems, then random systems, there can even be territory 'the _____ have this side of the known galaxy.' This also gives players the ability to... 1. Colonize new worlds, get more trade resources or resources for themselves, give retreating players another chance if their homeworld is lost due to anything, set up blockades for enemy fleets, corner nations, etc. I will be using random.org to figure out most locations, but Majora will be spread out and AGR station will be in the center. Is there any disagreement to this? [/quote] I don't agree with this. That inexplicable sort of FTL might work in Sins of a Solar Empire, but it would not be practical in a galactic setting. The Milky Way has an internal volume of approximately 60.3 billion lightyears (a conservative estimate). There are billions of stars (and thereby star systems) in the galaxy. The average star system's volume is defined by its heliosphere, which in turn is defined by the approximate mass, size, and type of star in general. However, even a 'small' heliosphere is hundreds of thousands of AU long, each AU being approximately 150,000,000 kilometers. At sublight speeds, assuming all ships can attain a maximum velocity of 0.95 c, it would take thirteen hours to cross the Solar System (which is a rather average fifteen billion kilometers in diameter). The galaxy has a greater density of stars around the core and within its arms, and star clusters are generally grouped into local regions. The nearest star to Sol is around four lightyears away, which is not an atypical distance expected between stars in a single region within our stretch of the Orion Spur (for those star types at least). Which means if we are using the whole galaxy as our game board, it will take you centuries just to reach the outer edge if you start from the center and vice versa. And that is assuming you use the void regions between each of the arms rather than being forced to traverse along the full length of the arms. Of course, all of the above is absurd because I think our max. sublight velocity is in reality low below even 10% the speed of light. So make that a few million years. Either adopt a different rule or refine your current setup so that it becomes possible. Specific points to address: Where a 'star system' begins and ends, why ships can't use FTL within star systems, maximum sublight speeds attainable, and which star systems ships do and do not need to stop at while traveling.