[center][i]four and a half days later[/i][/center] The time had come, but in no ordinary fashion: the time had come, once again. For some, undoubtedly, it carried with it the stinging memories of the time previous, when their excitement and energy turned into panic, pain, and personal sorrow in the wake of shocking events unforeseen. Others, however, not only retained but magnified their anticipation, ready to leave the books, bells, boredom, and beaten path behind in favor of adventure, adversary, and who knew what else. This Friday, alarms had been smacked, clothes thrown on hastily, weapons inspected, and breakfast hurriedly scarfed as that all-important hour of 9:00 AM ticked nearer. Ten minutes prior to the appointed time, all students, whether freshman or senior, journeyed with their teams to the pavilion colloquially termed Mission Control, where the day's assignments awaited them. All around the area elevated screens flashed to life when groups of four drew near, and when inputted the team name, would not hesitate to relay the task appropriated for them by the Beacon Board of Missions. [center]Team [color=FE28A2][b]KESS[/b][/color] [@Eklispe][@Ryonara][@pyrodash888][@SevenStormStyle][/center] [b]Mission:[/b] Patrol [b]Difficulty rank:[/b] C [b]Overseeing staff:[/b] City Guard officer [b]Reward:[/b] 2 Credits; 2000 Lien [b]Briefing:[/b] A flu has grounded several of the Guards patrolling the city’s perimeter. , we need you to plug that hole. Your objective is to take over a section of Vale’s defenses and stand guard. I know it is a boring job, but somebody has to do it. The Guard will offer you a small compensation for your time. Stay vigilant, and if by some chance the Grimm make a move, do not hesitate to call for help! [b]Antagonist:[/b] [@Lucius Cypher] [center]Team [color=0BDA51][b]VGNB[/b][/color] [@shadowkiller912][@Onarax][@Crimmy][@Silvan Haven][/center] [b]Mission:[/b] A Friend In Need [b]Difficulty Rank:[/b] A [b]Overseeing Staff:[/b] N/A [b]Reward:[/b] Bianca Nuit [b]Briefing: [/b] A letter for Team VGNB arrived earlier today, inside was a message from Bianca. It appears she's been kidnapped and is currently being held for ransom. From the coded messages, it has become clear that she is being held at an isolated mansion owned by an influential member of the transnational criminal syndicate known as the Dodici Cosca. Your job then, as her friends and teammates, is to infiltrate the mansion and rescue Bianca from the clutches of her kidnappers and search the mansion for evidence of the Dodici's involvement in illegal operations. Be warned, the Dodici are infamous for their cruelty, and will likely not hesitate to attack on sight. In addition, recent rumors suggest that the Dodici are increasing operations human and faunus trafficking. There is a possibility that other prisoners are located in the mansion. Keep an eye out and rescue any you come across. [b]Antagonist:[/b] [@Write] [center]Team [color=008000][b]BASL[/b][/color] [@Krayzikk][@Kaithas][@NarayanK][@Plank Sinatra] and Team [color=yellow][b]JMCL[/b][/color] [@Sho Minazuki][@Kabensaal][@Suku][@HereComesTheSnow][/center] [b]Mission:[/b] Brewing Storm [b]Difficulty rank:[/b] S [b]Overseeing staff:[/b] Glynda Goodwitch, MCC representative [b]Reward:[/b] 5 credits, + 1 if difficulty rises to SS, 2000 lien [b]Briefing:[/b] Three weeks ago the Manticore Chemical Corporation set up shop outside of Vale’s official borders, establishing an outpost named the Outlands Distillery on a cliffside overlooking a swamp valley.  As far as we know, everything went swimmingly.  After the first week, the Distillery was in production, harvesting the dangerous liquids and fumes choking the swamp and breaking them down into large amounts of chemicals we use in our everyday lives. Five hours ago, Outlands Distillery went dark.  MCC is panicking; not only have is there a huge investment at risk, but they haven’t heard a peep from the Distillery crew.  Preliminary scans are, however, turning up large amounts of Grimm, as well as the Distillery’s radio tower, which has been downed.  This means that there are likely survivors, but they are unable to contact help directly.  The Altesians have been notified, but with no bases anywhere nearby, they are not expected to arrive within the next ten hours.  As such, the job has been handed to us.  We’re sending both of your teams to investigate, kill the Grimm attacking the place, and rescue the men and women trapped in the distillery.  MCC is offering a substantial amount of lien in proportion to any chemical drums you’re able to save, but make the civilians your top priority.   [b]Reinforcements:[/b] Team IFRA and I will be waiting in the airship, overseeing the operation from above.  If necessary we can descend to assist you, or direct the ship to fire on marked positions.  Each team leader will be given a flare gun for this task. [b]Antagonist:[/b] Lugubrious [center]Team [color=c0c0c0][b]CODE[/b][/color] [@floodtalon][@Multi_Media_Man][@Forsythe][@Abillioncats] and Team [color=6082B6]JNPR[/color] [color=FFCC33][@Jaune Arc][@Nora Valkyrie][@Pyrrha Nikos][@Lie Ren][/color][/center] [b]Mission:[/b] Griever Hunt [b]Difficulty rank:[/b] C [b]Overseeing staff:[/b] Esther Vanhomrigh [b]Reward:[/b] 2 credits, 10 Lien per Griever killed (provide evidence) [b]Briefing:[/b] There have been reports of a Griever pack hiding in the western farmlands. Find the pack and eliminate it before it causes too much damage. The pack tends to spread out over a wide area and will hide at the first sign of trouble so be prepared to do some extensive tracking. Outside of the Grievers and possibly some minor Ratatosk infestations there have been no signs of Grimm in the area, and the area is generally quite safe. It cannot be stressed enough that the food supplies and farming equipment must remain untouched. With fall approaching there is no time to regrow the crops so too much damage can lead to food shortages! Reinforcements: Several hunter teams have been called in for this mission. Should you for whatever reason encounter something you cannot handle on your own you can call in teams from the surrounding area for help. [b]Antagonist:[/b] [@Harinezumikouken] [center]Team [color=F0F8FF][b]SASG[/b][/color] [@Prince of Seraphs][color=FFCC33][@Lubeboobrious][/color][@harinezumikouken][@Lucius Cypher][/center] [b]Mission:[/b] The Chorus of the Deep [b]Difficulty rank:[/b] B [b]Overseeing staff:[/b] Rowan Iderson [b]Reward:[/b] 3 credits, 1750 Lien [b]Briefing:[/b] Four days ago, the sheriff department of the seaside town of Trawl received a missing persons report, but preliminary efforts at finding said missing persons proved unsuccessful.  Yesterday, however, another missing persons was filed, and this time there was a witness.  An lady by the name of Magenta Rookwood was walking with her friend Daisy near the shore when Daisy went into a trance, muttering about how beautiful something was and having to find it.  Confused but unaffected, Mrs. Rookwood followed her friend over the rocks, but lost her in a cluster of boulders.  After that, Daisy was nowhere to be found.  What’s significant about all of this?  Mrs. Rookwood was hard of hearing, and used an aide to pick up sounds.  That means that we’re dealing with a Siren.  If you know anything about Sirens, you know that despite their relative frailty, each and every one is a huge threat.  You must get to Trawl, track down the Siren, and eliminate it before it can call for help. [b]Reinforcements:[/b] Professor Iderson will be on call to drop in should things turn nasty, but please, call her in as a last resort. [b]Antagonist:[/b] [@Multi_Media_Man] [center]Team [color=F5F5DC][b]KNVS[/b][/color] [@Onarax][@Gingerboi123][@Sho Minazuki][@Crimmy][/center] [b]Mission:[/b] Hit and run [b]Prerequisites:[/b] 4 credits worth of missions completed or any mission that dealt with targeting large/numerous grimm. [b]Difficulty rank:[/b] A+ [b]Overseeing staff:[/b] Prof. Ozpin [b]Reward:[/b] 4 credits +1 for each difficulty up [b]Briefing:[/b] Good morning KNVS. I’ve selected you to perform a dangerous but important task. Your previous accomplishments make me confident you are up to it. Last week, another team assigned a recon mission discovered a lair of an Ariadne dangerously close to Vale. Your mission, should you accept, will be to perform a strike on this creature. It’s presence is not a danger to Vale on it’s own, however the numerous broodlings in the area have become much tougher opponents under it’s influence. It will undoubtedly try to pit it’s drones against you, and that is why you must approach stealthily, deliver a crippling blow and extract in the shortest amount of time. Remember, your goal is to neutralize the Ariadne, not to kill it. Crippling it sufficiently to be unable to move with it’s broodlings will be sufficient to keep Vale - and yourself - safe. Pack lightly, but for heavy damage. [b]Antagonist:[/b] [@Prince of Seraphs] [center]Team [color=ED1C24][b]RDGT[/b][/color] [@Guess Who][@Awesomoman64][@Nytem4re][@Jedly][/center] [b]Mission:[/b] Capture the Fort! [b]Difficulty rank:[/b] B [b]Overseeing staff:[/b] None [b]Reward:[/b] 3 Credits, 1000 Lien per defender [b]Briefing:[/b] This is a fairly straightforward mission: There is a Hunter Outpost overrun with Grimm, but recent observations shows that there is a fairly minimal Grimm population at the moment. This would be the best time to strike, clearing out the fort and securing it. You task, should you accept it, is to not only eliminate all threats within the fort, but also hold it until reinforcements arrive to secure the location. Try to keep the damage to the fort to a minimum: while it's made to hold off against large assaults, it's been years since anyone has been able to do any maintenance on it, and it will fail as a fort if it's destroyed before reinforcements show up. [b]Reinforcements:[/b] Once the fort is cleared additional hunters will arrive within 2-3 days. [b]Antagonist:[/b] [@Lucius Cypher] [center]Team [color=CD5C5C][b]JESS[/b][/color] [@Invisible Man][@Write][@Herecomesthesnow][@shadowkiller912][/center] [b]Mission:[/b] Defend a Caravan [b]Difficulty rank:[/b] S [b]Overseeing staff:[/b] N/A [b]Reward:[/b] 4 Credits, + 10,000 Lien [b]Briefing:[/b] This one isn’t pretty, but it’s a necessity. We have a trading caravan coming in from Minstral that is a biannual flow of resources moving between our countries. However, we’ve been told there are large groups of Grimm moving on the Caravan’s location. We need to move swiftly and with tact. Your objective is to figure out what is drawing the Grim to the caravan and defend it, we don’t know when exactly the Grimm will arrive, so you’ll need to have at least one team member awake at all times, this job should last a full 24 hours. As this is so last minute, we have no time to send you back up. Good luck. [b]Antagonist:[/b] Lugubrious