Thank you for responding so quickly! I apologize for being so direct, but if I may provide some criticisms to make this idea more likely to draw people in? The current choice you're providing is letting people either play a traveler from across time and space, or... a random guy who will be offered a chance to join an amateur time crime-solving organization built off scraps from another, more powerful time-crime organization. It's fairly easy to see who most players would choose to be. Personally, I feel that letting the original Portal survive into the present and making it so that people can join it will make playing a character from the present more appealing. It'll go from "time travelers and schmucks" to "time travelers and paranormal agents", which is a much harder decision to make and would allow for players to make characters with the knowledge and resources to get down to business easily. In addition, making it so that the RP starts [i]before[/i] the dookie hits the fan may end up costing you players in the long term. From what I've seen, RPs that force players to have a "slice of life" day generally bleeds a good-sized number of players out before any of the interesting stuff can occur. Perhaps starting the RP after the portals begin popping up in earnest would keep players' interest and motivation in longer, as they've [i]definitely[/i] got something they can do with that. In short: to make it most likely for players to get motivated and energized, make it so that the "present" side of the game are already agents of Portal, and make the game start after time travelers have already started appearing.