[quote=Awson] Looks... better. You still don't really have any immediately useful lower cost cards. I don't know many dragon cards, so I can't give many suggestions.Also there's a reason you've never seen anyone use Train of Thought before. For 2, it essentially does nothing (besides possibly triggering Niv-Mizzet). For 4, it becomes useful. But there are cards that cost 3 that allow you to draw two cards as well.. And for 6 there are other cards that allow you do draw 4, instead of the 3 you would get from Train of Thought. It's true power comes from it's flexibility and it's ability to use a shit ton on mana late came for a shit ton of cards. But that whole late game bunch-of-cards thing isn't likely to happen.EDIT: I'm not suggesting you take it out. It's not useless, and it's pretty unique. [/quote] There aren't really many Dragon cards... Most dragon decks have to be G/R due to the high costs on mana they require and honestly I'm trying to back out and away from that cliche and try a R/U Dragon deck... which does work well though in a cost. I might just add some greens in it for a plainswalker but I'm still iffy on it ( I'll admit though, [url=http://tappedout.net/mtg-card/sarkhan-vol/] Sarkhan really makes it VERY tempting though[/url]... Overall though the main 4 Game starter Dragon cards (That I can legally use... I'd LOVE to use [url=http://tappedout.net/mtg-card/dragonspeaker-shaman/]THIS GUY[/url]) are all seen in my deck. Which was partly the reason I needed the key runes, which would last only as long as I needed for my other cards to successfully start taking action.