[b]Name:[/b] Duncan Rust (subject to change) [b]Species:[/b] Human [b]Appearance:[/b] [url=http://images.sodahead.com/profiles/0/0/3/4/2/8/3/7/7/machine-anime-guy-86602594342.jpeg]This guy.[/url] [b]Theme Color:[/b] Dark Orange [b]Symbol:[/b] A monkey wrench and rpg rocket crossing like an "X" [b]Personality:[/b] Duncan has a "half full glass" personality. He's always willing to see the best side of life whoever he can, even when things don't exactly go according to plan. Duncan is quite talkative, and isn't afraid to speak his mind, although he may not always sugarcoat his words. Duncan is also quite ambitious, and willing to believe he can overcome any challenge as long as he put his mind to it. Duncan is rather intelligent, having spent much of his life studying various subjects, particularly those on robotics and medicine. [b]History:[/b] Duncan was a fairly normal kid, apart from being in a family that was a bit well-off compared to usual families. One day, Duncan was in an accident, resulting in the loss of his right arm. His family made sure Duncan was well accommodated for even with his disability. Of course, Duncan was glad for the support, but also annoyed that he needed it. So, Duncan got to work studying up, learning how to create his own robotic arm. With all the technological support, it was only a matter of time until Duncan succeeded. That success did come to pass, though not for a few years. Eventually, though, Duncan managed to get his prototype arm made and attached. It was rather heavy and unwieldy, but it was working. Duncan continued his work, and made an arm that proved to be much lighter and easier to control. With that arm, though, Duncan saw potential. Potential to become something of value, but where? Duncan searched for that answer, then came across it as his friends went on their paths: the path to become Hunters. Duncan quickly learned that it was not easy to simply become a Hunter, but Duncan prevailed. He was quickly noticed as a hard worker, both in physical and intellectual classes, and was transferred to Vale, where he entered Signal Academy, then transferred again to Beacon. [b]Weapons:[/b] -Grapple: His robotic right arm. It's not really a weapon in the traditional sense, though. However, it does serve its purpose in battle. The hand can be launched by a gas-propelled mechanic, the hand attached to the arm by a highly durable metal rope that extends for up to 30 feet. The hand, of course, is still under Duncan's control, so he can move the fingers as he pleases, allowing him to either pull himself to a new location or pull things towards him in a "Get over here!" fashion. Within the palm of his hand lies a mechanism to fire a round ball-like flare, either for use as a weapon or a means of calling for assistance. -Hospitality: the pistol he keeps in his holster. Contains 14 shots at a time, and is capable of single-shot and auto fire. Other than that, though, there's nothing special about it, other than combining with Bloodseeker. -[url=http://pixelatedgeek.com/wp-content/uploads/2010/07/Engineer-Update-Southern-Hospitality.png]Bloodseeker[/url]: a modified monkey wrench, built to dish out damage and withstand the stress of battle. Despite its small size, it deserves the name it was given. Hospitality and Bloodseeker can also combine, the pistol transforming and attaching to the hilt to simply provide a longer hilt, allowing for a longer reach. -Mr. Invincible: a rocket launcher/shield hybrid weapon. The rocket launcher is rather small, allowing for one to wield it with only one hand. It holds a maximum of 3 shots, each one capable of locking on to a target. The shield is rectangular in shape, 5 ft. x 2 1/2 ft. [b]Semblance:[/b] Pocket: Duncan is able to store an item within some form of space, and deposit or extract items. Exactly how it works is generally unknown, but some facts have been revealed. The space can only hold one item, regardless of sizes, up to about 3 ft. x 3 ft. x 4 ft., although items designed to hold other items (backpacks, gun magazines, etc) count as one item even if filled with other items. Exchanging items, whether taking out or putting in, uses up his aura, while keeping an item within the space uses up a miniscule amount. When aura is depleted, the item will appear in front of Duncan, having been kicked out of the space, and aura must be fully recovered before being able to utilize his Semblance once more.