Power Level: Flexible Arena: Any Victory: Forfeiture or Death. Wager: Any Stipulation: Respond to your opponent's post within 48 hours, otherwise it counts as a forfeit. [hider=Count Malimore] [img]http://static.tvtropes.org/pmwiki/pub/images/123.jpg[/img] Name: Count Malimore Maclung Epithet: Patriarch of the Iniquitous Age: 111 Height: 5'8" Weight: 136 pounds Race: Human Class: Sorcerer Alignment: Evil Eye Color: Black [color=f26522]Weapons and Equipment-[/color] The Staff of Haddath: A tall white staff with a large scrying orb at the top which allows Malimore to see whatever he desires within fifteen miles. De Vermis Mysteriis: An ancient grimoire that allows Malimore to summon creatures from the Outer Planes and the Abyss. Dagger: A simple steel dagger with a blade five inches long. Appearance: Malimore is, as his age suggests, a very old man. He is wrinkly and gaunt, yet his person seems to buzz with a frenetic, hungry life-force. He is in a state of constant motion, spidery fingers gripping and twitching, crooked teeth clacking, black eyes rolling wetly. He is bald, yet with a long, grimy white beard that runs down his chest. Malimore often hides his baldness beneath a huge, musty wig. It is not uncommon to see insects moving about within it. [img]http://vignette2.wikia.nocookie.net/rsroleplay/images/8/82/Mal.png/revision/latest?cb=20150309192719[/img] [color=f26522]Physical Abilities/Powers-[/color] Physicality: Malimore isn't quite as fragile as most men of his age, though he is still comparable in strength to a small girl. His foot speed is similar to that of a chubby five year old. Powers: Malimore wields the strange spells of the Outer Realms, in addition to twisted black magicks from long forgotten eons. His abilities are composed of three divisions. Transportation, Summoning, and Offensive Magic. His powers rely on a system of charging. He can cast weak oens instantly, but stronger spells require more time to prepare. Spells range from level one to level five, but can be overcharged for greater power if Malimore can access outside energies. Each charge takes 1.5 seconds. Most blasts move at the speed of an arrow. It is possible for him to dual wield, combine and charge different spells for new effects, as long as he has a spare arm or leg or mouth to charge the spell within. These magicks are... [color=9e0b0f]Siphon[/color]- Malimore can launch a long distance blast of dark magic which will drain 10% of the victim's life force and give it to Malimore for every second the spell was charged, up to 50%. If Malimore grabs an opponent with the spell charged, he can continually draw from their life, killing them in ten seconds. [color=9e0b0f]Wrack[/color]- Malimore fires a blast of dark magic which inflicts immense pain upon the victim. At level five, the pain is of such intensity that it can kill. [color=9e0b0f]Fire Spells[/color]- Various fire blasts whose power depends upon the charge. The temperatures can range from a third degree burn to enough heat to melt steel like butter. [color=9e0b0f]Surge[/color]- Malimore teleports a short distance in a straight line. This takes four seconds to charge. [color=9e0b0f]alchemize[/color]- Allows Malimore to turn any unliving material he touches to gold. Takes three seconds to charge. [color=9e0b0f]Bones To Bananas[/color]- If Malimore can directly touch the bones of a living creature, he can turn their skeleton into bananas. [color=9e0b0f]Chain[/color]- A spell which can hit up to three targets at once, boomeranging from one to the other. [color=9e0b0f]Detonation[/color]- Malimore must hold completely still as his body becomes infused with explosive energy, which can be built up and released. This spell can be charged to a maximum of ten seconds, whereupon it will have enough power to level a house. [color=9e0b0f]Dragon Breath[/color]- Malimore launches a gout of intense fire from his mouth. [color=9e0b0f]Sonic Wave[/color]- A blast of sound which can pop eardrums. [color=9e0b0f]Impact[/color]- A shot of physical energy whose striking strength ranges from that of a punch to a car crash. [color=9e0b0f]Concentrated Blast[/color]- A single beam of dark magic that at high levels can punch through armor like a high velocity bullet. [color=9e0b0f]Iod's Corruption[/color]- Malimore's greatest offensive spell. A powerful continuous beam of Outer Magick that lasts for six seconds. Those whom it focuses upon for the entire duration slowly suffer having their skin flayed from their body and their sanity destroyed as their souls are rent asunder and the fragments cast into the dim reaches of Todash Space. It has great synergy with Wrack and Siphon, which can be combined into this spell to inflict life-guzzling torture the likes of which no other agony in the hyperverse can compare to. When imbued with Wrack and Siphon, the spell becomes "Azathoth's Gift". Though Azathoth's Gift takes six seconds to fully kill the victim, that short time is expanded in their consciousness by a factor of eighteen vigintillion. Iod's Corruption has only one charge, which takes a full minute to gather. It takes two minutes to change the spell to Azathoth's Gift. [color=9e0b0f]Asphyxiate[/color]- Malimore reaches towards a target and projects a faint red beam of light at high speed. If the light hits the target, it allows him to throttle the target with incredible force. I.E, force choke. [color=9e0b0f]Transfiguration[/color]- Malimore changes the victim into a frog or newt. This takes thirty seconds to charge. [color=9e0b0f]Summon Abyssal Entity[/color]- Allows Malimore to call forth a monstrosity from the Abyss, the black space inbetween dimensions. There are five possible summons for each level charged. The lowly abyssal leech, a fast moving critter which drains blood with incredible speed. The Abyssal Lurker, a bird-like thing with a bite force comparable to that of a crocodile. The Abyssal Ravager, a short creature with long claws that can tear a man's legs out from under him. The Abyssal Demon, a three-legged monster that can teleport short distances and lash out with pickaxe-like limbs. Lastly, the Abyssal Titan, a hulking bipedal abomination standing ten feet tall. It has immense strength, and it can drain the hope and sanity of its victims an amount equal to the damage it inflicts to their physical bodies. [color=9e0b0f]Summon Earthly Predator[/color]- Allows Malimore to summon creatures from terrestrial realms. These include carnivorous jelly cubes, honey badgers, brawler demons, nihils (highly magical demons), giant rats, spiders, and cobras. [color=9e0b0f]Summon Outer Entity[/color]- Enables Malimore to call out eldritch beings from the furthest rings of existence. He can summon three different Outer Entities, each one taking from ten to thirty seconds to bring out. The first and weakest is known as a Shambler, a massive leech-like beast which can enter and exit dimensions through corners and angles larger than four by four feet. Next is the Shoggoth, a colossal mass of shapeshifting bioplasmic matter which can absorb other creatures within its body. The final and strongest entity Malimore can bring out is an vampiric deity known as Shashous-Throth. [hider=Shashous-Throth] [img] http://2.bp.blogspot.com/-AVJsrk5VChA/T5MpDkT_dbI/AAAAAAAAIIU/9bdSEW8DOY8/s320/3021834983_061.bmp [/img] Full Name: Shashous-Throth Nickames/Alias/AKA: The Magna Pater Age: 1,107 Gender: Male Race: Primal Vampire Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals. [color=9e0b0f]Appearance[/color]: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. The middle claw on each forepaw is eight inches long and can slice through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about five-hundred pounds, as much as a tiger. [img]http://www.adventuresinpoortaste.com/wp-content/uploads/2014/12/graveyard-shift-1990-bat-monster.jpg [/img] [u][color=9e0b0f]Abilities[/color][/u] ~Limited flight. Due to its wingspan and body weight it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute. ~Tremendous strength and speed. ~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters. ~Heat pits: Can detect the heat of organisms. ~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic. ~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey. ~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages. ~Can quickly regenerate from wounds by drinking blood. The amount of mass healed is proportionate to how much blood is consumed, I.E one pound of blood to replace one pound of damaged tissue. ~The membrane of its wings is tougher than Kevlar. ~Its body mucous and saliva contains cytotoxic and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. ~[i]De Vermis Mysteriis[/i]: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations. Looking into its "true eyes" for too long can result in the victim's body becoming riddled with cancer at a later period in time, I.E developing prostate and skin cancer two years after the encounter. It takes roughly several seconds of eye-to-eye contact (does not have to be constant) before the dormant cancer cells begin taking root. [img]http://s11.postimg.org/onx083pg3/darkness.png[/img] [color=9e0b0f]Behavior[/color]: Shashous-Throth is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. Shashous-Throth prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. When outside of its primary lair it lurks around graveyards, occasionally squirming through the wormy soil to feast upon the dead and decaying when no live meat is available. It will frequently impregnate victims with its brood, keeping them alive until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. A variety of lifelong physical complications and psychological ailments can stem from a meeting with it and it never stops pursuing its prey, even if they move far away. It will also track down any living thing that leaves its scent on a victim. This leads to the Magna Pater consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering through their bedroom window. [color=9e0b0f]History[/color]: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. In Sumeria it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. [color=9e0b0f]Theme Music[/color]: [url]https://www.youtube.com/watch?v=6asBlPR6Be8[/url][/hider] [img]http://s28.postimg.org/5ejyajeel/mal.jpg[/img] [color=f26522]Background:[/color] Malimore is what you would call the "real deal". A true wicked sorcerer, old school style. A wizard with A.D.H.D that survives by consuming the life force of stolen children and sacrifices young women to his dark gods on a regular basis. He is a perversion of all things good and right, a complete bastard who takes sadistic pleasure in doing evil for the sake of evil. He literally plays hacky sack with puppies. His morning routine consists of drinking a cup of fresh coffee brewed with children's tears before walking down the beach and kicking any sandcastles he comes across, vaporizing the souls of any who dare to complain and the souls of those who dare not to complain. He then goes and vaporizes the souls of any fish or crabs that are in the water. He has long reigned over a poverty stricken country as a sort of monarch, using his vast powers to keep any outside forces from interfering with his fun. Many heroes have tried to take him down, only to suffer the consequences. [/hider]