[quote=@Gun] Precisely, Rill. That seems fair. But I do want to address another issue that a few people in the past have had insofar as not understanding the no interrupt system. They think you cannot act until after the opponent finishes his action. That isn't true. You can prepare, reposition, or do anything while your enemy does whatever, so long as it doesn't result in removing his actions from the timeline. just seems that Melon might be of the thinking that he's just forced to allow whatever the opponent wants to happen, to happen because he can't rightly cut his action off. Just wanted to verify that that really isn't true. [/quote] What you seem to be talking about is some pseudo middle road where you can do whatever you want so long as it doesn't nullify what an opponent has done, what you're talking about is completely disregarding the logic of Arena fighting, but feel free to do what you want. Sure, if someone points a gun at you and pulls the trigger, don't bother slapping his arm away before he has the chance, you wouldn't want to upset his sense of continuity. Arena isn't supposed to be a pokemon battle where you stand around and allow your opponent to carry out whatever sequence of actions he wants, which regardless of your unconvincing retort is exactly what you're saying. Also, even a basic understanding of how a timeline works would suggest that any action unplanned for in a person's post would then change that timeline, effectively negating the exact sequence of events your opponent posts unless you do absolutely nothing contrary to what they say until the actions they describe are done. Regardless, I wasn't really interested in continuing this debate as you're free to fight under whatever rules you want, but you've been namedropping me alongside 'doesn't understand' or 'misinterpreting' or other words which don't describe my criticism of the flawed system of being unable to interrupt an opponent's actions.