[quote=@ImportantNobody] It would be highly questionable to have it interrupt so quickly that I say he can't even get his shot off before he's consumed by fire, especially if he aimed at me first. I see why Gun would like to avoid such situations entirely if it's hard to gauge exactly what is possible, but to help avoid such problems we'd need more detail in the exact speed of characters actions and/or a good judge who knows the characters well. Every system has problems but I still stand by interrupts and trying our best to judge the most logically, even if we make mistakes sometimes on what they can do.[/quote] The problem you're describing is less a problem with interrupts, and more a problem of auto-hitting. You don't have to make your character consume him in flames, you just gotta shoot at the bastard before he shoots at you. The problem with interrupts, as I think you've mentioned before, is how fast people move. A lot of people make speedsters, and so believe, and I've seen this, that if any time has passed between actions - then their character is well within their rights to basically have an entire adventure within that time frame, no matter what it is. On the other side, people try to chain together actions in such a little space that they've literally had a tea party, napped for 20 years, and lived four full lives of action, within the space of a second.