[quote=@WilsonTurner] [@Aristo] I included my transactions at the bottom of my mech CS. I would've taken Cecilia to be more of a front-liner. Odd that she'd get a slightly less heavy mech and still outfit it to be command & control. Anyhow, I outfitted mine with C3IS too. Is there some way to salvage? Like if I say that my character pulls off weaponry, unused missiles, etc., from mechs, would you transfer extra credits for salvageable but unusable pieces, and allow me to put the usable stuff in my inventory unless I decide to 'sell' them? EDIT!!: Wouldn't it make more sense if there was a somewhat significant speed boost for every weight point unused? If a guy carrying JUST an autocannon is just as fast as a guy carrying a bazooka, AT missile, and heavier autocannon, then there's no point in having a lightly armed recon role. You'll be just as effective/ineffective as anyone else, besides the FRAME itself. [/quote] True, as team lead, Cecilia will be at the center of the action more often than most. But the Kirin is a superior machine to the Kehei in almost every way. It's lighter, faster, has ECM and a target painter, better sensor and radar suites, operational range and power/weight ratio. Although Canton markets it as a reconnaissance FRAME, its really good all-around. About salvage - we can't do it ourselves, but the crews on-board the [i]Samigina[/i] can work on the FRAMEs and equipment we might take in. We hauled the three operational Dreqs and a handful of still-serviceable FRAMEs from the last mission. (The crews are still working on them!) You can expect to have operational Dreqs for the taking after the next op, probably. & Although that makes sense, I don't want to bog down the RP with specifics. The speeds in the stats is assumed to be clocked when the FRAME's been loaded with a fairly even equipment spread. Being that we're not enforcing hard values and the speeds traveled in the IC are all narrative, there's no way to establish a true a speed/weight tradeoff. Just go with common sense and all that. Also, I'd like to ask everyone who's participated so far; what do you think about the pacing? Too fast? Too slow? I know we sort of zipped the combat a little and not everyone was able to get something in (although we assume you were right there, pumping out lead with us!). I've been scooting us along the transitions in my posts. The transitions in-between periods of action and rest seem to be an awkward place where lots of RPs get bogged down and people loose interest, so nudging us from the combat to 'playtime' and vice versa is my way of mitigating that phase.