[@xodus] Hey, glad to hear you're taking a closer hand in things. It's not just indestructible villains, Xodus. If the Chrono really has that sort of power compared to a normal Asylum, there's no point in us even trying to do anything. I get they're more powerful, but there needs to be some sense of scale. For example, turning that much matter into fissionable material would not only destroy the island, it'd probably destroy the PLANET. You also, in the last go round, set up a team against a Chrono and possibly a Lost Number as well. That's ridiculous if even combined efforts are no good. For that matter, Joux. An older, retired Asylum. Yes he has more experience, but he also probably has more insanity. For that matter, Alistair/Elliot combined was /clever/. That's the sort of thing a DM should reward, or at least give a nod to. But it was utterly useless and Joux wasn't even phased. I will give you that Elliot has a few years before she graduates, but she's perhaps halfway through her education -- and the alchemy used to speed her up, that was alchemy done by a vet. And Joux didn't even need to step back, or think "oh, wasn't expecting this". It was utterly useless. The whole fight feels like it was thrown in just to show us how terrible our chars are at fighting, and this is an old normal-level asylum. Active asylums are probably better, and Chronos a tier unto themselves. Now if you wanna make Viles (which aren't even the worst thing insanidiction produces) even more...see where I'm going? It just isn't reasonable. Furthermore, the Vile is tough, yes, but unscathed? My suspension of disbelief keeps taking more and more damage here. I don't mind so much not having information on some things. But if my character has experienced or is experiencing it, I should be able to get the information I need to rp such a thing accurately. I also still feel like AMRO's the bad guy, and my characters are being pushed toward rebellion. Maybe there's good reasons not to, but if neither I nor they know said reasons, that doesn't help any. AMRO keeps coming off as the bad guy -- and a rather stupid bad guy to boot. I still don't get why they are so much harder on their more promising students with life-or-death consequences. Those students are going to be the more effective operatives, yet it seems to be mostly A ranks that make it to graduation. There's no preparation to help you learn how to minimize the effects of insanidiction, or education as to its stages. You're sending operatives out into the field without what, to me, seems like it should be an important survival skill. There's expendable, and then there's unreasonable neglect of education. Additionally, if you're still going to run the jungle with no alchemy at all and no tools at all, it seems like a ridiculous test, especially if there's serious dangers (rogues, monsters, whatever) and not just basic survival. *sigh* I've mentioned most of this already, but not to you directly, so here it is.