[hider=Republic of the Flaming Sun][center][img]http://i.imgur.com/RcSAh4c.png[/img][/center] [center][b]Republic of the Flaming Sun[/b][/center] [b]Faction Race:[/b] Primarily humans, although open to all. [b]Age:[/b] 20 years [b]Faction Population:[/b] 2,000 - estimated. [b]Faction Tech Level:[/b] The Republic relies mostly on its own technology, although its technological progress has been established by copying pre-disaster relics and blueprints. Combustion engines, electricity and firearms are very much a reality within the republic, though such things are extremely crude compared with what the world was once capable of producing. Advances are being made all the time, but progress has been slowed by a lack of available resources. However, the Republic is capable of providing basic healthcare, has a tax structure and a fully functional "democratic" government. [b]Faction Leader:[/b] President John Ambrose [b]Faction's Agenda:[/b] The Republic is primarily concerned with "old world values" of trade and security cooperation, and is solely invested in surviving and expanding as an emerging power in the Lifeless Cradle. It seeks to unite the wasteland under a single banner, but not necessarily through military means. [b]Faction History:[/b] Twenty years ago, various groups of traders, survivors, farmers and hunters banded together to form a single community in the ruins of Astrakane. This was done predominately out of a need for mutual survival, and security against never ending bandit raiders and Crawler infestations. A constitution was erected, promising all peoples from all backgrounds an equal chance in the eye of the Republic's justice systems and governmental institutions. Presidential terms last four years, but a candidate can be reelected an infinite amount of times. A far cry from our real world democracies, the President holds total power over all government departments and their word is law so long as they hold the office. President John Ambrose, a former Crawler Hunter, has held the title of President for five consecutive terms and is preparing his sixth election. An old man at 56 years of age, his support is beginning to wane due to the perception that he is "past it", a notion he always takes as an insult. Women are not barred from running, and neither are outsiders. However, all candidates must be accepted citizens of the Republic - a swearing in service whereby an individual pledges their life and allegiance to the Banner of the Flaming Sun. Since its establishment, the Republic of the Flaming Sun has been attempting to take complete control of Astrakane from bandits and crawlers, but has struggled to achieve any real success. In fact, it could be argued they are losing the war on multiple fronts. But perhaps this is all about to change? [b]Faction Armaments:[/b] [hider=Republican Guardsmen] [center][img]http://www.wall321.com/thumbnails/detail/20130805/soldiers%20video%20games%20clouds%20nature%20stalker%20guns%20dawn%20night%20fire%20storm%20groups%20pc%20apocalypse%20ar_www.wall321.com_94.jpg[/img][/center] [center][i]Guardsmen of the Republic come in many forms, from the brave and the professional, to the cowardly and the corrupt. They are all mostly conscripts, sworn into service to uphold an incessant state of emergency. They use every kind of traditional firearm, from pistols and revolvers, to bolt action rifles and submachineguns. Their training is often rushed, and it usually takes a strong leader to keep them in a sustained fight. They are far from the best, but they are perhaps one of the only real armed forces of the Lifeless Cradle.[/i][/center][/hider] [hider=Protector MK1 Fighting Vehicle] [center][img]http://romangm.com/wp-content/uploads/2014/08/WW1_FI-940x470.jpg[/img][/center] [center][i]The miracle of the Republic's 20-year long survival owes itself chiefly to the Protector. A tank in essence, designed on ancient technology that predates the Great Burning of the World. It is capable of speeds up to 4mph, and is powered by diesel - a finite commodity that is becoming harder and harder to acquire. Bristling with machineguns and lower calibre cannons, the Protector is able to stomp over most resistance - its only real weakness is its lack of maneuverability. Squads of guardsmen always accompany a Protector, to prevent hostile infantry or crawlers from getting too close to it.[/i][/center][/hider] [b]Faction Resources:[/b] Traditional firearms, gunpowder, medicine and grain. [b]Faction Territory:[/b] The entire southern side of Astrakane (2x4 squares). [b]Competence Check:[/b] Answer with one paragraph, the following: Roll with it if possible, if the post was agreeable to an overarching story, but otherwise I'd raise the issue with them via PM :D[/hider] [hr] [hider=Colonel Solomon Troy][b]Name:[/b] Colonel Solomon Troy [b]Race:[/b] Human [b]Race Description:[/b] N/A [b]Age:[/b] 47 [b]Gender:[/b] Male [b]Physical Appearance:[/b] Solomon is a wiry-limbed man who looks decades beyond his years. Balding gray hair adorns his pale, freckled scalp, and a thick black mustache distracts those who he converses with from the vibrant pink scar stretching from his left ear to the left corner of his mouth. His dull brown eyes are a lie that hide a burning fire within, and he often loses several of his wrinkles once he becomes "impassioned" with a particular task or topic of discussion. Otherwise, he just looks a tired old man, and the dusty olive-drab trench coat and combat fatigues do little to liven up his image. [b]Combat Skills:[/b] Seasoned Guardsmen, having served twenty years in the name of the Republic. Therefore, he is a sound tactician and no stranger around most firearms. He has encountered Crawlers and Bandits in hundreds of engagements, and fears neither of them. He is a cool hand to be played when everything hits the fan. [b]Armour:[/b] His olive-drab trench coat and combat fatigues provide little protection from either bullets or claws. In fact, it could be said that his steel-capped leather combat boots are the most sturdiest piece of his "armour". [b]Weapon/s:[/b] [hider=Guardsmen Defender MK3] [center][img]http://3.bp.blogspot.com/-VrQgEJTlzcc/VBDarx7oR0I/AAAAAAABGys/PsYEPEG9y5M/s1600/Galil_menu_icon_BOII.png[/img][/center] The Guardsmen Defender Mark 3 assault rifle is the staple of the Republic's finer soldiery. Costly to produce, but devastating to deploy, it is capable of emptying its 30-round 7.62mm magazine in seconds. With the latest in recoil stabilization technology, the Guardsmen Defender can be used to pound a position with lethal accuracy and efficiency.[/hider] [b]Passive Skills:[/b] Hero of the People - is beloved by citizens of the Republic, and he often uses this to his advantage when inspiring troops or forcing his way through political gridlocks with President Ambrose. [b]Special Abilities:[/b] N/A [b]Background:[/b] A professional hunter turned soldier, who has risen through the ranks of the Republic's military through heroic deeds and cunning operational executions. He has no family to speak of; no wife, no children, no parents or siblings. Though he is held in high regard by his fellow citizens, few have managed to pierce the veil of secrecy that surrounds his origins... and he does little to encourage them to dig further. [b]Starting Zone:[/b] Astrakane [b]Competence Check:[/b] Answer with one paragraph, the following: Your character has become cornered by a feral wolf, and is forced to confront it. How would they deal with the animal? Colonel Troy would most likely have had the wolf secretly stalked by a section of his best men, and the idea that the wolf had cornered him would be a mere illusion. In fact, the wolf has walked into a trap, and a Protector is about to smash through some nearby rubble and run over it. [/hider]