Nation Name: Tushienia Chosen Colour for Nation: Purple People of Importance: Nuyor the Doctor, Rodrim Payne, Vaewith the Renovator, Uzereda Nightshade, Tork (The Council of Five) Races: Human, Goblin TRAITS: National Trait: Magic Army Type: For King and Country! Conscript Military Units: None. Professional Military Units: War-Magi - 20 units Magi - 80 units Artillery - 10 units Archers - 20 units Heavy Infantry - 50 units Navy Type: Navy Units: Flight Type: None. Flight Units: None. Military Traits: Fearless (Free) Superior Forging Mithril Armour Kill Them From a Distance Wizardry The Smell of Sulphur Against the Darkness Naval Traits: Flight Traits: Dirigibles Necromancy Traits: Animate Dead (Free) The Spirits hear my Call Negative Energy Plaguewalker The Deepest Black Elemental Magic Traits: lesser Water Magic Greater Water Magic (Free) Lesser Earth Magic Greater Earth Magic Lesser Fire Magic Greater Fire Magic Lesser Wind Magic Illusion Magic Traits: Technology Traits: This…is….my…BOOMSTICK! Cannons Steam Engine Trains Controlled flight Racial Traits: Valour Sneaky Lil Buggers Nation History MILITARY: When the Great Alliance was formed hundreds of years ago, not all wished to be bound by its laws or persecuted for their ways of life; The two rival liches Nuyor the Doctor and Rodrim Payne saw the danger that the Great Alliance poised to them and put aside their differences in order to come up with a plan to survive the greater threat that this Alliance posed. Combing their sizable groups of followers together they traveled north to wild lands that lacked recognized leadership and government, taking over or wiping out several settlements there once they arrived to establish their legitimate authority. While the various other non-human races either migrated to different lands or faced off against the pair of liches and were wiped out, the goblin tribes of the area sent an envoy. While they had access to powerful elemental magics channeled by their shamans, the goblins themselves lacked the numbers and strength of arms to really take any land of value; The arrival of the liches gave them an opportunity to ascend from their lowly status and raise their standard of living. The liches themselves were willing to make local allies in order to futher secure their new seat of power and an alliance between the two factions was formed. The alliance proved fruitful. Over the course of two centuries the two factions strengthened their ties and melded together to form the kingdom of Tushienia. Originally ruled by the council of four (Two liches, two goblin shamans), the system was replaced with the council of five after the ascension of the gobliness shaman Vaewith the Renovator into a lich; Due to her status as both a goblin shaman and a lich it was deemed that she would make the perfect tie breaker so that the council couldn't be deadlocked if a disagreement on a course of action arose. While a highly magical kingdom technological innovation has long been promoted by the council; from the firearms and cannons that are fielded by the army to the inventors that even now are trying to come up with the next big innovation, Tushienia is set on becoming a world power with the all of the Great Alliance... provided that they can survive the coming onslaught. Army: War-Magi - 20 units (20 War-Magi) Magi - 80 units ( 1600 Magi) Artillery - 10 units (10 Cannons) Archers - 20 units ( 1000 Archers) Heavy Infantry - 50 units (1250 Heavy Infantry) Navy: None. Airforce: None. Territory Claims: 10, 11, 12, 17, 7