[@Davlamin] I agree with the others. Just saying "can use water magic" is too vague. In terms of raw power, this could mean anything from Squirtle's watergun attack, to literally picking up the ocean and dumping it on somebody. Consider the following: How much water can he manipulate at once? What degree of precision does he have with the water? Can he create water, or must he manipulate existing water? What physical forms does his water magic take? Blobby balls of water? Pressurized beams? Crushing waves? What specific techniques can your character use with this magic. To give you an example of what "specific techniques" look like, here is what my character Shinko can do with fire: [quote][i]Affinity for Fire -[/i] Shinko was born with an abnormally high affinity for fire magic. He is impervious to burns, can withstand extremely high temperatures, and can use his magic to warm his body in cold climates. He has also learned a variety of fire magic techniques: [u]Fire Plume -[/u] A rudimentary elemental attack. Shinko summons a ball of fire the size of a basketball that he can launch at any given target. [u]Fire Whips -[/u] By flicking his tails, Shinko can create thin ribbons of fire which he can either leave connected to the tips of his tails and use as whips (limited to 6 ft) or he can release them and use them as light projectiles. Less powerful than a fire plume, but more precise. [u]Ember Enhancement -[/u] Shinko can use his magic to enhance his physical strikes with fire. The result is a trail of embers behind each strike. Hits deal added fire damage, blocked attacks send a small plume of embers that retains the momentum of the initial strike, and dodged attacks leave a streak of embers about their trajectory. [u]Cauterize -[/u] If severe bleeding becomes a problem, Shinko can press his hand against the wound and, overriding his natural affinity, burn it shut. Naturally, this is extremely painful and causes severe tissue damage in the process, but it can thwart the immediate danger of blood loss. [u]Afterburner -[/u] By flicking all three tails in a sharp downward motion, Shinko can create a blast of fire with enough propulsive force to lift him of the ground. This can be used as a means of enhancing a jump, as a situational attack, or to give him a "double-jump" mid-air. [u]Form of Flame -[/u] Shinko can make his tails burst into flames at will. While in this state, his tails lose all physical substance. Once the flames are extinguished, by Shinko's will or otherwise, his tails return to their original state. [u]Hellfox Blitz -[/u] Shinko can summon a fox made of fire. The firefox moves according to Shinko's will, and has the strength and speed of an average fox. The firefox has physical substance to it, meaning it's claws and fangs can cut as well as burn, but also that it is susceptible to physical attacks. Shinko can summon multiple foxes at once, but the strain on his mind and body for maintaining them increases exponentially beyond the first. [/quote]