[B]Name:[/B] Zareen Ghaznavi [B]Age:[/B] 28 [B]Gender:[/B] Female [B]Ethnicity/Nationality:[/B] Iranian-American [B]Physical Description:[/B] [img]http://i973.photobucket.com/albums/ae218/AbsolutCharlie/The-Advisors-concept-art-in-The-Art-of-Dragon-Age-Inquisition-dragon-age-origins-37859128-427-1920_zpscdrxnixq.png[/img] Zareen's skin is an olive tone, and her eyes are an icy hazel. Her straight, espresso-colored locks are often drawn up into a bun at the rear of her head. Left loose, they reach down to the small of her back. She stands moderately above average at 5'9". Her slender frame beguiles strands of chiseled, whipcord muscle underneath the flesh. The shape of her face is angular and square, with sturdy cheekbones and a clearly-defined jawline. Although her appearance would suggest otherwise, Zareen's body has undergone extensive sub-dermal surgery. Much of her skeletal structure below the waist is artificial, and her leg tissue has been replaced with synthetic musculature. If one were to look closely, the skin on her thighs, down, (being artificial) is off one or two shades from her hips. [B]Skillset:[/B] Zareen's journalist career has given her a knack for details – to sweat the small stuff. Information is her domain, and to acquire it reliably, she is an adept visual and auditory observer. She knows what sorts of questions to ask, where to go and who to find. This has made her a staunch diplomat; trading secrets for secrets, favors for favors. She can find leads and maintain connections that point the Vigil towards targets, often before they have the opportunity to stike. Her acute mental awareness also gives Zareen an edge in combat situations, knowing where to position herself, where to anticipate threats and when to act. Since joining the Vigil, she has trained tirelessly with firearms and other equipment, learning how to make the best use of them at any given moment. [B]History:[/B] Zareen was a renowned journalist for Cyclick, a US-based news agency, prior to her recruitment by the Vigil. Her latest story had taken her to the heart of Iran, snooping for confirmation of rumors that claimed the nation had restarted its nuclear program. Zareen didn't have the opportunity to validate the claims and uncover the truth – instead, she found vampires. A feral pack of the creatures had made their lair out of an abandoned plant that Zareen had intended to search. She had barely escaped with her life; fortunately, she hadn't ventured deep into the structure and attempted the journey during the day. The vampires refused to pursue her outside of the complex. Terrified, Zareen made plans to flee Tehran the next day. As luck would have it, the vampires had gotten a good grasp of her scent from the day prior, and during the night, stalked out from their lair and tracked her down. Fear had caused Zareen to sleep lightly that night, and also alerted her to their arrival. The vampires were not subtle once they drew close, growing excited at the prospect of her taste. Zareen startled from her bed, charged out the door and sped off on a loaned motorbike. Behind her, the pack gave chase on all fours, prepared to follow her to the end of the earth. Farther and farther she rode from the city, unable to shake her pursuers. Then, an explosion rocked Zareen from her bike, sending her sprawling across the ground. She couldn't feel her legs at all, but she could hear the grunting of the vampires approaching. The pack encircled their prey, two of them cradling Zareen's legs in their teeth, having been blown from her body by a landmine. Exhausted and in shock, Zareen was certain she'd met her end, until salvation came at the sound of gunfire. The vampires fell dead, and Zareen felt herself being placed onto a combat stretcher, and everything went dark. When she'd next awoken, Zareen found herself on an operating table, a pair of legs that she didn't recognize grafted to her lower body. Her entire body felt different, in fact. Breathing, hearing, vision, movement – it was almost effortless. Then the door of the room opened, and she was greeted by a man claiming to represent a certain “Vigil” organization. [B]Psychological Profile:[/B] Zareen's prior journalism experience, especially with vampires, has given her reason to expect the unexpected. She maintains an impartial outlook on many issues, refusing to take a strong stance one way or the other; at least until she has gathered what she deems to be significant information to reach a consensus. She is resourceful with the tools that she is given, leaving options open in the field and maintaining high degrees of flexibility. Zareen is curious by nature, feeling the desire to explore and pry stronger than most. [B]Modifications:[/B] [i]Standard-Issue:[/i] [list] [*][b]Communications suite, HUD and neural-computer, all standard issue[/b] – Vigil agents are able to text by thinking it among each other on a heavily encrypted wireless network. In fact, the computer works off brain impulses and is easily one of the most sophisticated and useful implants they have; what's more, its capabilities have yet to be fully exploited. The downside of this implant is that it includes a cortex bomb with an anti-tampering device. A captured agent can set it off, destroying the hardware inside, or a signal from control can do the same. This is to prevent the enemy from learning the capabilities of implanted agents. [*][b]Internal air supply and aerial toxin filter[/b] – this also has the added advantage of making the agent immune to vampire pheromones, as some types of vampires are known to use this to seduce their prey. [*][b]Blood/liquid toxin filter[/b] – the obvious is at work here – vampires use their blood as a means of controlling mortals, and this system (and everyone, even non field agents, in the Vigil organization have this implant) screens out one of most subtle weapons a vampire has, rendering them functionally immune to being controlled through ingested blood the way mortal thralls of a vampire might be. [*][b]Eye augmentation[/b] – a HUD showing all sorts of system data, such as the status of implants, as well as allowing for low-light and ultra-sound modes of vision, the latter being thought to be more effective than thermographics when dealing with vampires, who tend to run cold if they haven't fed lately. Zareen's optical implants also allow her to record pictures and video, and upload feeds in real-time. They are very acute, with the ability to zoom in and out like a camera or scope.[/list] [i]Additional:[/i] [list] [*][b]Prosthetic legs and artificial musculature[/b] – Zareen's replacement legs grant her faster movement speed than would be otherwise achievable without modifications. They allow for extraordinary kicking power and damage resistance. They are also resistant to muscle fatigue and allow her to execute very high leaps. [*][b]Audio amplifiers[/b] – Implants in Zareen's ears grant her impeccable hearing ability. While not as extraordinary as a bats, they come quite close, preventing her from losing track of her quarry or picking up on an odd bit of information. A whisper a football stadium away will not escape her notice. These also function as recorders, allowing her to save and replay conversations. [*][b]Subdermal arm and respiratory structure[/b] – The bones in Zareen's arms have been replaced by metal implants, which function in tandem with her neural-computer to auto-stabilize in combat. Her artificial lungs also alter her breathing pattern so the rest of the body does not move as air is inhaled or exhaled. Regardless of her speed or a change in angle under her feet, these modifications allow her to fire a weapon with rock-steady precision, much like a fire control system of an Abrams tank. [*][b]Enhanced adrenal gland[/b] – This modification is identical to Demitri's. [*][b]Enhanced cardiovascular system[/b] – This modification is identical to Rachel's. [*][b]Fingertip cameras[/b] – Tiny cameras implanted at the tips of Zareen's index and middle fingers allow her to peer into small spaces that otherwise would be too unwieldy to peek through. She can also extend just the tip around corners to minimize danger to herself while clearing spaces. [*][b]Other[/b] – A miscellaneous collection of ports at the base of Zareen's neck allow her to link with video feeds, TV or computer screens, etc. She can either record material being played on these external devices, or upload video from her neural-computer's memory banks. Saved data and feeds can be shared wirelessly with other members of the team and her handlers. [/list] [B]Equipment:[/b] [i]Standard-Issue:[/i] [list] [*][b]Mimetic Camouflage (Predator) coat[/b] – no doubt some project engineer with a penchant for the dramatic, or an interest in fashion design. The coat is actually stylish, which serves a dual purpose as vampires tend to dress stylishly and surround themselves with the stylishly dressed. This allows Vigil agents one more edge. Of course, they call it the Predator Coat. Because the engineers are geeks. [*][b]A number of electronic accessories,[/b] including a PDA tablet and other items to assist in making physical connection with computer equipment. [*][b]Grenades, mostly white phosphorus.[/b] The organization has designed a 'grenade' that involves a strobing UV light that damages vampires – it is known as 'the disco ball'.[/list] [i]Additional:[/i] [list] [*][b]Kryton CR12 carbine[/b] – Rather than use the standard-issue assault rifle provided to all Vigil operatives, Zareen elects for a more compact CR12. The weapon features a helical magazine across the length of the barrel, much like a P90, and a bullpup action with a downward-facing ejection port. Although the weapon is very light and compact, it retains the barrel length and accuracy of a conventional rifle. It fires a 6.5x39mm round, with up to fifty in each magazine. The weapon has rails for mounting various accessories. [*][b]Seburo M-5[/b] – As a sidearm, Zareen carries a 5.45×18mm M-5 handgun. It has a concealable 3.5-inch barrel and fires using a rotating breech locking mechanism. Zareen's magazines hold twenty rounds in a double stack pattern. [*][b][url=http://vignette2.wikia.nocookie.net/underworld/images/9/9f/Bulls.jpg/revision/latest?cb=20111229023859]Ultraviolet ammunition[/url][/b] – To combat vampires more efficiently, Zareen carries rounds with hollow tips, filled with irradiated fluid that gives off ultraviolet light. When the bullets fragment inside a vampire's body, the fluid leaks into their system, causing great damage, if not putting them down outright. [/list]