[center][b]WAR TIME BUDGETS[/b][/center] -- Updated [b]MERCHANTMEN[/b] (11/29) [code][center][b]NATION NAME[/b] ([i]Year[/i])[/center] [b]EDUCATION[/b] (% HERE) [DECAY] [b]MERCHANTMEN[/b] [NUMBER HERE] [b]INDUSTRY[/b] -- [b]FACTORIES[/b]: [Add [MINOR FACTORIES] + [MAJOR FACTORIES x 2]] [b]DOCKYARDS[/b] -- [b]DOCKYARDS[/b]: [Add [MINOR SHIPYARDS] + [MAJOR SHIPYARDS x 2]] [b]INDUSTRIAL PRODUCTION[/b] -- [PRODUCTION 1] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION] -- [PRODUCTION 2] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION] -- [PRODUCTION 3] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION] [hider=PRODUCTION BASELINE] SUPPLIES = 100,000/Month Rifles = 10,000/Month Light Artillery = 125/Month Heavy Artillery = 70/Month Machine Guns = 800/Month Armored Car = 30/Month [Requires Research] Trucks = 100/Month Tank Prototype = 6/Month [Requires Research] Consumer Goods = $20,000,000,000/Month Luxuries = +1 Unity/Month ---- Destroyers, Merchantmen, Submarines = 1 Dockyards Light Cruisers = 2 Dockyards Armored Cruisers = 3 Dockyards Dreadnoughts = 5 Dockyards Factory Construction = $60,000,000,000 Dockyard Construction = $30,000,000,000 3 Supplies/Per Soldier = High Morale, Well Fed, Supplied 2 Supplies/Per Soldier = Normal Morale, Military Rations, Normal Ammunition 1 Supply/Per Soldier = Low Morale, Minimal Rations, Conserving Ammunition -- If design has +1 Simplicity = +5% Production/Per Month for every +1. -- EVERY 2 MONTHS OF CONTINUAL PRODUCTION is +5% PRODUCTION. (Number/Month increases by 5% up to 20% total). [/hider] [[b]TOTAL MONTHLY PRODUCTION[/b]]: [X UNITS] [Y UNITS] [Z UNITS] [[b]SUPPLY STOCKPILE[/b]: XXX] [b]RESOURCES[/b]: [RESOURCES GO HERE] [b]MONTHLY RECRUITMENT[/b] (5 SLOTS) -- [10,000 CONSCRIPTS] -- 1 SLOT -- [10,000 REGULARS] -- 2 SLOTS -- [10,000 PROFESSIONALS] -- 3 SLOTS [b]NATIONAL UNITY[/b] [b]CULTURAL MINORITIES[/b] [MINORITIES HERE] [b]DESIGN COMPANY[/b] [DESIGN COMPANY HERE] [b]ARMY[/b] -- [[b]Conscripts[/b]: X00,000] -- [[b]Regulars[/b]: X00,000] -- [[b]Professionals[/b]: X00,000] [b]RIFLES[/b]: -- [[b]Rifle A[/b]: X00,000 (Year)] -- [[b]Rifle B[/b]: X00,000 (Year)] [b]ARTILLERY[/b]: -- [[b]Artillery A[/b]: X00,000 (Year)] -- [[b]Artillery B[/b]: X00,000 (Year)] [b]HEAVY ARTILLERY[/b]: -- [[b]Heavy Artillery A[/b]: X00,000 (Year)] -- [[b]Heavy Artillery B[/b]: X00,000 (Year)] [b]MANPOWER[/b] -- [[b]NATIONAL[/b]: XXX] -- [[b]COLONIAL[/b] XXX] [b]ARMY TECHNOLOGY[/b] (LIST ALL TECHNOLOGIES) [IF YOU HAVE RESEARCHED IT. [b]BOLD IT[/b]. IF YOU HAVEN'T, LEAVE IT. -- [Bolt Action Rifle (1895)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Hand Grenade (1901)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Machine Gun (1901)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Artillery (1885)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Heavy Artillery (1905)] = [Insert Your Nations Most Up to Date Year For This Technology] [b]Firepower[/b] -- [Indirect Artillery (1900)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Heavy Barrage (1905)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Counter Battery (1908)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Concentration Fire (1910)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Saturation Fire (1912)] = [Insert Your Nations Most Up to Date Year For This Technology] [b]Tactics[/b] -- [Mass Assault (1899)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Infiltration (1908)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Flanking (1912)] = [Insert Your Nations Most Up to Date Year For This Technology] [b]Developments[/b] -- [Trench Warfare (1900)] = [Insert Your Nations Most Up to Date Year For This Technology] -- [Deep Defense (1906)] = [Insert Your Nations Most Up to Date Year For This Technology] [b]NAVY TECHNOLOGY[/b] (SIMPLY FILL IN THE YEAR NEXT TO THE CATEGORY YOUR NATION HAS) -- [b]Destroyers[/b] = (Tech Year) -- [b]Submarines[/b] = (Tech Year) -- [b]Light Cruisers[/b] = (Tech Year) -- [b]Armored Cruisers[/b] = (Tech Year) -- [b]Pre-Dreadnought[/b] = (Tech Year) -- [b]Dreadnought[/b] = (Tech Year) [b]WAR TIME RESEARCH[/b] [FLIGHT]: (0/$350,000,000,000) [ARMORED CAR]: (0/$65,000,000,000) [TANKS]: (0/$340,000,000,000) [POISON GAS]: (0/$80,000,000,000) [GAS COUNTERMEASURES]: (0/$100,000,000,000) [COMMAND STRUCTURE]: (0/$100,000,000,000) [OIL POWERED SHIPS]: (0/$200,000,000,000) [hr] [b]PURCHASES[/b] (Factories, Dockyards, Request Designs, etc go here!) [b]PURCHASE 1[/b]: [ITEM] [COST] [hr] [b]ARMY ORDER OF BATTLE[/b]: (LIST STANDING ARMY HERE AND LOCATIONS. LIST BY LOCATION.) [LIST SUPPLY USE AS WELL] [b]RESERVES[/b]: (SOLDIERS PUT IN RESERVE DO NOT CONSUME SUPPLIES. REQUIRE 1 MONTH CALL UP.) [b]NAVAL ORDER OF BATTLE[/b]: (LIST NAVAL UNITS HERE AND THEIR LOCATIONS. LIST BY LOCATION, NOT CLASS).[/code]