[hr] [center][h3][b][u][color=slategray]Places[/color][/u][/b][/h3][/center] [color=salmon][list] [*]Hecates Tower [*]New Blightsburg (New-Blight) [*]The Blood Marsh [*]Phaetas [*]The Lamprey Fields (on the coast) [*]Lost Ygal [*]Scaablin[list] [*]The Skin Warrens [/list] [*]Slaughter Plains [/list][/color] [hr] [center][h3][b][u][color=slategray]Races[/color][/u][/b][/h3][/center] [color=salmon][list] [*][b][u]Automata[/u][/b] Automota vary greatly, only sharing the common trait of containing some sort of motorized components. The power sources vary wildly from eldritch power to bio-meddling. Automota are often isolated from one another, but often ingratiated with locals for their skills as tinkerers and knowledge. [*][u][b]Geists[/b][/u] Geists are manifestations of Psychic energy created when many people/things/creatures perish at the same time in a horrible way. Geists inhabit host bodies and control them. They inherit the memories and traits of the host, and retain that information when they switch hosts. Hellgeists are the most powerful type of Geist, a collection of a millenia of suffering souls. [*][b][u]Graveborn[/u][/b] A broad category of races, [i]Zombies[/i] being the most common Graveborn, those creatures classified as deceased. The result of an ancient viral infection, Zombies can be found in every corner of the world. Docile and even capable of crude forms of communication, zombies make for excellent labor-force. [*][b][u]Grubs[/u][/b] The Chthonic Grub-folk are common-place in the frontier. They hail from the sunken plains and very probably from beneath the earth itself. Virulent and impish, the Grub-folk are nonetheless hardy settlers. Those that abandon the traditional Grub communals are outcasts, traitors (as the Elders would say) and often killed on sight by other Grubs. Many of these outcasts resort to banditry and vigilantism along the frontier. [*][b][u]Medusae[/u][/b] Creatures found in the Blood Marsh, The Cnidarian Hegemony encompasses a wide variety of tentacled and cephalapoidal creature ruled by the highest caste-the Medusa. Grey skinned, permanently pustuled and vicious, the Medusa rule the Blood Marsh with an insatiable thirst for sacrifice and flesh. [*][b][u]Leechfolk[/u][/b] Leechfolk are the distant cousins of the Grub, probably originating in the vast network of caves and canyons beneath the earth. Leechfolk are varied in appearance and physiology. From the humanoid jawless Leechfolk, (which have no external suckers, but rather a sort of fleshy straw that extends from their torso) to the 'Gnaths', mounds of segmented flesh with sharp teeth with which they latch onto prey. All Leechfolk are haemotophagus, getting sustenance from various blood-sources. They can survive on haemolymph pills, a pharmeceutical made from insect ichor. [/list][/color] [hr] [center][h3][b][u][color=slategray]Companies/Factions[/color][/u][/b][/h3][/center] [color=salmon][list] [*]The Cynners, Boomtown [*]The Stained Coven [*]Winifred Oil, New Blightsburg [/list][/color] [hr] [center][h3][b][u][color=slategray]Characters[/color][/u][/b][/h3][/center] [color=salmon][list] [*]Carnifex, Geist Mercenary [*]Gak, Grub Vigilante, in employ of Winifred Oil [*]Murphiben Yates, Mechanic, Winifred Oil [*]Progeny Bolt, Automaton [*]Stitch Vittle, Leechkin Vagabond [/list][/color] [hr]