[center][hider=Katai Miataru] [i](Character Art (c) by Kazure. Not for personal use or distribution beyond myself.)[/i] [img]http://i.imgur.com/AJGhhSx.png[/img] [i]“I will walk in my father’s footsteps then make them my own.”[/i] [u][b]Basic Info:[/b][/u] [color=F88017][b]NAME:[/b][/color] Katai Miataru [color=F88017][b]NICKNAME:[/b][/color] Kat [color=F88017][b]AGE:[/b][/color] 15 years [i](April 21st)[/i] [color=F88017][b]AGE APPEARANCE:[/b][/color] Current age. [color=F88017][b]SEX:[/b][/color] Female [color=F88017][b]SEXUALITY:[/b][/color] Hetero. [i](Dense as a brick, this one is.)[/i] [color=F88017][b]PARENTS:[/b][/color] Nazo Miataru (father, alive) Tattoi Miataru (mother, deceased) Akemi Kita (father’s fiancee, alive) [color=F88017][b]HEIGHT:[/b][/color] 5'2" (152cm) [color=F88017][b]WEIGHT:[/b][/color] 118lbs (53.5kg) [color=F88017][b]FAVORITE WEATHER/SEASON:[/b][/color] Rainy Spring [color=F88017][b]VILLAGE AFFILIATION:[/b][/color] Konohagakure no Sato [color=F88017][b]BIRTH:[/b][/color] Konoha, Hi no Kuni ORGANIZATION: Shinobi Forces [color=F88017][b]CLAN:[/b][/color] N/A [color=F88017][b]KKG:[/b][/color] N/A [color=F88017][b]RANK:[/b][/color] Genin [color=F88017][b]AFFINITY:[/b][/color] Water [color=F88017][b]-SUB:[/b][/color] Earth [i](Chunin)[/i] [color=F88017][b]APPEARANCE:[/b][/color] Ashy blonde hair cut into a chin-length bob after entering the Academy, fair skin and stormy gray eyes, one could say that Katai was a spitting image of her father, the only prominent features from her long deceased mother were the more gentle shapings of the nose and eyes as opposed to her father's hawk-like features. Her eyes are her most expressive feature as Katai's face is almost permanently set in a neutral expression, faint impressions of a smile or furrowed brow are great indicators of her mood if one can't catch her eyes. Whether on the job or off duty, the blonde tends to favor neutral colors and is always prepared for a rainy day despite how colorful and hot Konoha can get in the summer months. On duty she can be most often found wearing a typical white shirt hidden by a high-collared gray jacket while pouches line her waist. Black leggings then extend down her legs, continuing under the knee-high ninja boots. Casual wear isn't much different, exchanging the leggings for loose capris and black sandals more typical to Konoha ninja. Accessories found near constantly on her person include her hitai-ate tied loosely around her neck, a plain brown knapsack, a parasol, a mask and two large storage scrolls on her back. The significance of these things vary from personal attachment or usefulness which she has yet to explain in more detail beyond the parasol being one of the few things reminiscent of her late mother, whom she barely remembers. [u][b]Personal Information:[/b][/u] [color=F88017][b]PERSONALITY:[/b][/color] [i]vindictive - obsessive - observant - logical - loyal[/i] Katai is not as emotionally invested in things most people her age would be, rather ruling with a logic-based mind trying to follow the examples of her then single father and his adult peers. This however, had left her stunted with the norms of social behavior as a child and have often misled others into thinking she is cold or indifferent at first encounter. Such has been improved since entering the Academy with full exposure to her peers over the years in acting more her age, although she remains habitually formal when it comes to speaking or terms of address. One milestone of emotion that Katai never seemed to fully conquer, was dealing with anger. She has a long memory for those whom she feels slighted her or those she deems as comrades and has shown to be somewhat vindictive in nature. Never expressing her misgivings beyond a look, all the while patiently waiting for an opportune moment to strike retribution--often displayed between the form of an inconsequential nuisance to a nasty surprise. Despite these acts being borderline petty, she seems more willing to let go of any such grudge afterwards. The same does not always apply to the targets in question, which has the potential to repeat the cycle until one or both parties are reprimanded by a higher authority. Of which, she'll bury the hatchet and leave it at that if only for her higher sense of duty towards serving the Shinobi Force as a competent and potentially respected ninja like her father. [color=F88017][b]HISTORY:[/b][/color] Katai was raised by her shinobi father, Nazo, and civilian mother, Tattoi, for two years before her mother died of a recurrent turned chronic case of pneumonia. Due to her age upon her mother's passing she barely remembers the woman beyond a few fuzzy memories with a red parasol but occasionally hears stories from her father on what she was like. With Nazo being a shinobi and the only income to support his family of two, it was unavoidable that he had to go on missions--some of which were quite long. That left the man with no choice other than leaving his daughter in the care of her civilian uncle (mother's side) and wife while he was away. Having increasingly grown attached to her father (being the only parental figure for her at the time) and grew to idolize him and the ninja way, leaving it hard to connect to her civilian aunt and uncle whome attempted to divert her to increasing interest in ninja life to more child-friendly habits. This remained the norm until Katai was around the age of six, when her father was dragged back to the village after a mission gone wrong. His troop was ambushed in their patrol by rogue ninja and he nearly lost his leg from mid-thigh down trying to save a fellow jounin from a trap (involving ninja wire and electricity) discovered too late. A medical ninja responded quickly, saving him from losing his leg entirely but the Lightning jutsu used cauterized part of his injury and left him with a permanent limp. During his medical leave is where he met his current fiancee Akemi Kita, a med nin from the same hospital he was being treated in, in addition to being restricted solely to missions inside the village (with few exceptions). The close call in the field pushed him to spend more time with his growing daughter and her father home more often, Katai persisted in being trained by him in addition to her education in the academy, learning her aspiring specialties from both Nazo and her new mother figure. By the age of ten, came her newborn half-brother Hiiro and her acclimation into the ninja Academy. Her studies remained average when not dealing with subjects of her intense interest but the stability of a full fledged family in addition to years-long peers have opened her up greatly to social norms she missed as a younger child and only pushed her further towards her goal of being an accomplished ninja. [color=F88017][b]THEME:[/b][/color] ---- [u][b]Battle Arsenal[/b][/u] PARASOL A seemingly traditional Japanese parasol (red in color) but made of more durable materials. Currently it is only used defensively against attacks with more concussive impact as some sort of shield beyond it's normal, intended use. Kunai (Standard) Senbon (Coated w/ poisons) Wire (Limited) Powders --Itching, Pepper, Sneezing Bombs --Flash, Smoke, Stink, Sticky Poisons (Limited) --Cultural & Chemical Antidotes Tags (Limited) --Explosive, Storage [u][b]Skills and Techniques:[/b][/u] [color=F88017][b]STR:[/b][/color] Below Average [color=F88017][b]SPD:[/b][/color] Above Average [color=F88017][b]STM:[/b][/color] Below Average [color=F88017][b]NIN:[/b][/color] Average [color=F88017][b]GEN:[/b][/color] Average [color=F88017][b]TAI:[/b][/color] Below Average [color=F88017][b]TOOL:[/b][/color] Above Average [color=F88017][b]SEALS:[/b][/color] Average [color=F88017][b]CAPACITY:[/b][/color] Low [color=F88017][b]CONTROL:[/b][/color] High [color=F88017][b]SPECIALTY:[/b][/color] Traps [color=F88017][b]-SUB:[/b][/color] Poisons [color=F88017][b]PROS:[/b][/color] -Stealth -Poisons/Traps -Hit and Run Tactics [color=F88017][b]CONS:[/b][/color] -Taijutsu -Below Average Strength -Poor Stamina [color=F88017][b]SPECIAL TRAITS:[/b][/color] None, beyond what is currently mentioned. [u][b]JUTSU:[/b][/u] [i](Favored Jutsu are marked with *)[/i] [i](Unknown Jutsu are in [color=990000][b]RED[/b][/color])[/i] [hider=E-Rank] [b]Bunshin - Clone/Body Split[/b] Ninjutu (E-Rank) Short - Mid Range SEALS: 4. Tiger, Boar, Ox, Dog. The doppelganger technique creates a copy of the ninja without substance. The copy resembles the ninja in every way and this clone can function as a distraction or as means to confuse one's opponent. However, as soon the clone gets attacked or comes into contact with an opponent, it will disperse or distort. A trained ninja will not be tricked by this technique, because they are complete illusions and do not impact the environment in any way like a real person would. [b]Henge - Transformation [/b] Ninjutsu (E-Rank) Self SEALS: 1. Reverse Ram. This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. This is the more difficult of the E-Ranked techniques since it requires a constant emission of chakra while mentally maintaining the form. The easiest ways to disrupt this technique is to cause strain on the user or to dispel the technique like a Genjutsu. * [b]Kawarimi - Body Replacement[/b] Ninjutsu (E-Rank) Short-Mid Range SEALS: 5. Ram, Boar, Ox, Dog, Snake. This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can also be attached to the replacement for an added surprise. [/hider] [hider=D-Rank] * [b]Earth Style: Double Suicide Decapitation[/b] Ninjutsu (D-Rank) Short-Mid Range SEALS: 4. Hare, Snake, Dragon, Dog. This technique conceals the user underground and drags the object of their attack down into the earth if caught by surprise, robbing them of their freedom and leaving the user free to start another attack. Originally this technique was used for torture by cutting the enemy's neck after it's successful use but it can also be used for quick transportation, surprise attacks, or hiding. The technique uses very little chakra and is "technically" everlasting, the hole made to drag the target down is permanent but that doesn't mean they can't dig themselves out. NOTES: - Best used as a surprise technique. - Can be countered if a ninja reacts quickly enough. - Can be countered with other Earth Jutsu or destroying the ground where one is hidden. [color=990000][b]Mist Servant Technique[/b] Genjutsu (D-Rank) Short Range SEALS: A technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw weapons matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servants, they will merely disrupt the servants illusion body but not destroy it. Can easily be removed with the genjutsu dispel technique (Kai). NOTES: -Can make up to 10 'servants' but remains a short range technique. -Primarily used for distraction for a masked ambush attack or so one can flee. -Easily removed with the Kai technique or self-inflicted pain.[/color] * [b]Poison Detection[/b] [i](Custom)[/i] Ninjutsu / Medical (D-Rank) Self SEALS: None. Pretty self explanitory and something that Katai uses on a regular basis because of her constant handling in poisons and dangerous chemicals. This uses a small regulation of chakra throughout the whole body, mainly the mouth (originally made to check for poisons as one is eating/drinking), allowing her to detect and negate small amounts of poisons that she may consume or be attacked with in battles. However this works for the self only and can't be used towards other people unless they are actually taught the technique. Notes: - Knowledge of poisons makes this ability more effective. - This can only be used for the user, not anyone else. - The use of this allows the user to detect the poison and help boost the proper anti-bodies to fight the poison off before it spreads. - This may counter poisons in small or moderate amounts but it won't properly counter potent ones. [b]Taste Replacement Technique[/b] [i](Custom)[/i] Genjutsu (D-Rank) Short Range SEALS: 2. Horse, Rat. A jutsu that affects the taste sensory in the body. By using this genjutsu, it can mask a taste, change the taste, or even remove the taste completely from anything consumable (or I suppose anything one would put in their mouth). All that's required is for the user to touch something that the target is consuming and the second it touches the taste buds the target is caught. The most known purpose for this jutsu is to mask poisons; of course it does have other properties like bettering the taste of certain food (such as ration bars), which is why this technique was originally developed. Notes: - Required to touch the object in question. - Most efficient masking poisons from food/drink one has previous knowledge of eating/drinking or it can be discovered easily. [/hider] [hider=C-Rank] [color=990000][b]Sly Mind Technique[/b] Genjutsu (C-Rank) SEALS: 1. Seal of Confrontation. A technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. This requires one to have a medium for the area affected. NOTES: - Requires a medium to be pinned where the ninja will get caught/lost. - Removing the pinned medium will dispel the technique if not discovered with Kai. - More effective with areas less familiar to the targets or with similar surroundings.[/color] * [b]Water Release: Hidden Mist [/b] Ninjutsu (C-Rank) Mid-Long Range SEALS: 1. Seal of Confrontation. This technique is one that the user creates a very thick chakra imbued mist for a concentrated area. It hinders the visual of anyone caught within and can make it harder to distinguish the user's chakra signature from the mist itself. Katai uses this technique either by itself or in using a minor non-lethal poison if she is in a pinch. The most common poison used in tandem with Kirigakure no Jutsu are minor paralytics. NOTES: - Especially effective against doujutsu users. - The more chakra put into the technique, the more mist is produced and the wider range it can be. - Can be countered with wind techniques. * [b]Water Release: Syrup Capture Field[/b] Ninjutsu (C-Rank) Short - Mid Range SEALS: 3. Ox, Boar, Hare. Close to mid-range jutsu that projects a clear and highly sticky liquid which can be spit onto a surface to form a very strong adhesive trap or onto a person to inhibit immobility. The normal scope of this technique is normally just a few meters but can be stretched out with enough chakra and is highly conductive while still in liquid form, lasting up to five minutes before it thickens to something similar to rubber. The syrup can be manipulated to move after it is created, being able to stick and travel up surfaces within this time limit before it becomes inflexible. Notes: - Lightning jutsus are ill-advised while this substance is still a sticky, gelatinous mess as the technique is highly conductive and will proceed to shock or electrocute anyone trapped in it's substance depending on the strength of the lightning jutsu used. - Applying chakra to one's feet can allow for one to walk on top of it uninhibited, although it's uncommon knowledge. - Water and Wind jutsu are effective counters to this. [/hider] [hider=B-Rank] N/A [/hider] [hider=A-Rank] N/A [/hider] [hider=S-Rank] N/A [/hider] [/hider][/center]