[center][url=https://www.youtube.com/watch?v=uwNTQO50bQE][img]http://userguides.eu.playstation.com/wp-content/uploads/2015/08/until-dawn-badge-01-ps4-eu-22jul15.png[/img][/url] [b][i]On February 2nd, 2014, ten friends are celebrating their annual winter getaway at the Blackwood Pines lodge, located near Blackwood Mountain in Alberta, Canada. Six of them decide to play a prank on Hannah, who has a crush on one of the boys. However, their cover is blown and she discovers what they were up to. Humiliated, she runs out into the forest, sobbing. Her twin sister, Beth, finds out what happened and runs after her. The two are never seen again.[/i][/b] February 2nd, 2015. A year since the disappearance of the Washington twins. The remaining eight friends are on their way to the lodge to celebrate the anniversary in memory of the sisters. However, things take a sinister turn when they realise they're not alone... [h1][color=AFEEEE]Bᴜᴛᴛᴇʀғʟʏ Eғғᴇᴄᴛ[/color][/h1] [img]http://mypst.com.br/media/game/NPWR07290_00/full-trophy_0.png[/img] [hider=The Choices System] Throughout this roleplay, much like the actual game, there will be branching paths and choices you can make. The idea of set choices might seem like I'm taking away the freedom of roleplay, but these "choices" will only be suggestions. If you do wish to do anything other than the choices, please make it realistic and reasonable. And also limit the amount of times you do make your own choice. For example: Char1 is met with a scenario. His four choices are: [b][color=696969]Hide in the closet -:- Run to the door -:- Grab the axe -:- Call the police[/color][/b] If Char1 decides to do either of these options, his next post might be this: [quote=Char1][b][color=696969]Hide in the closet[/color][/b] He ran to the closet and yanked the doors open, stepping inside and pulling them shut.[/quote] However, if he were to pick an option not on that list, it'd look like this: [quote=Char1][b][color=696969]Other[/color][/b] He grabbed a curtain pole, barricading the door and pushing the bed against it.[/quote] [b]Note: All "other" options [i]must[/i] be approved by the GM before your IC post is made.[/b][/hider] [hider=Relationship with Other Characters] Throughout this roleplay, your relationship with other characters can change, depending on the choices you make. This is how you start out: [u][b]Char1's Relationship Status[/b][/u] Char2 - 100% Char3 - 100% Char4 - 100% ...and so on. So everyone starts out with 100% relationship status with everyone (unless discussed otherwise with myself). However, let's say Char1 shot a squirrel, and Char3 liked animals. Now depending on your choices, Char3 could possibly never find out. But for now, let's say they did find out. Since this wasn't too serious of a thing, your relationship status with them would only decrease by 5%. But, if you were to, I dunno, point a gun at them? Well, the status would probably drop by, eh, 15 - 20%. But it mainly depends on their attributes and forgiveness.[/hider] [hider=Death Mechanic] Another thing in this roleplay is that characters [i]can[/i] die. There is a way to keep all of them alive, but much like the game, probably won't be possible on the first try. Here is how the death mechanic will go ('cos I obviously won't kill your character off just randomly): [u][b]Char1's Stats[/b][/u] [b]Suvival Rate[/b] 100% [b]Relationship Level (Total)[/b] 700% Now let's say that Char1 made a dick move to someone, and his percentage went down. For every 5% decrease in relationship level, there will be a 2% decrease in Char1's survival rate. So, if they were to point a gun at an unforgiving person, that would result in a 20% decrease in their relationship with that person. So their stats would stand as followed: [u][b]Char1's Stats[/b][/u] [b]Suvival Rate[/b] 92% [b]Relationship Level (Total)[/b] 680% The more this happens, the lower your survival rate is, and the more chances you have of dying. Also, if your relationship level with someone is considerably low, then there's a 50% chance that they could abandon you or do something to cause your death.[/hider] [h1][color=AFEEEE]Mᴀɪɴ Lᴏᴄᴀᴛɪᴏɴs[/color][/h1] [img]http://i.imgur.com/ffgatkS.jpg[/img] [color=696969][b][u]Blackwood Mountain[/u][/b][/color] [color=D3D3D3]Owned by Bob and Melinda Washington, Blackwood Mountain is located in the Canadian Rockies in Alberta, Canada. The mountain was once home to a native tribe called the Cree. The Cree believed in living in harmony with the mountain by not disturbing its wildlife. The Cree also believed that butterflies of different colors would bring premonitions involving those around it. Tin and Radium was discovered inside of the mountain which led to a mining boom as prospectors closed in on the area from afar. A mine was established, owned, and operated by Jefferson Bragg, the same man who would preside over the asylum established years later. Eventually the Cree left the mountain due to colonial westward expansion and the havoc the miners were causing. Now a holiday destination for our group, the mountain itself houses a mining system, the Washington Estate and the Blackwood Sanatorium. The events of the roleplay take place on the mountain. Blackwood Mountain is under protection of the Park Ranger Service of Blackwood County.[/color] [color=000000][b]---[/b][/color] [img]http://www.next-stage.fr/wp-content/uploads/2015/09/Until-Dawn-Blackwood-pines.jpg[/img] [color=696969][b][u]Blackwood Pines[/u][/b][/color] [color=D3D3D3]Blackwood Pines is a collective name for the whole, possibly unincorporated, community in Blackwood County, Alberta, Canada. It is the location of the Washington Estate, the Blackwood Sanatorium and the old North West Mines, and is where the action of Until Dawn takes place. It also includes a partially demolished resort hotel. The community is situated in the forested area around Blackwood Mountain. The community also hosts a radio station, Radio from the Pines.[/color] [color=000000][b]---[/b][/color] [img]http://static.truetrophies.com/customimages/007825.jpg[/img] [color=696969][b][u]Blackwood Pines Hotel[/u][/b][/color] [color=D3D3D3]The Blackwood Pines Hotel is an old hotel that closed its doors in the nineties. The former, dilapidated structure still sits on the mountain, and will be encountered by the group later on, when facing the Psycho. The hotel is, along with the Sanatorium, one of the older buildings and was set up under the Washington Estate Lodge.[/color] [color=000000][b]---[/b][/color] [img]http://www.psnation.com/wp-content/uploads/2015/08/Until-Dawn%E2%84%A2_20150817133242.jpg[/img] [color=696969][b][u]The Washington Estate[/u][/b][/color] [color=D3D3D3]The Washington Estate (colloquially known as The Lodge) is a large chalet-styled mansion built on Blackwood Mountain. The mansion serves as the primary location in which most events will take place. The Washington Estate was built in the late 1990s by movie mogul Bob Washington, to serve as a vacation home for his family. The home itself while having a log cabin/chalet exterior, is state of the art with a contemporary interior outfitted with multiple fireplaces and modern fixtures.[/color] [color=000000][b]---[/b][/color] [img]http://www.gamersblog.fr/wp-content/uploads/2015/09/Until-Dawn%E2%84%A2_20150925155754.jpg[/img] [color=696969][b][u]Blackwood Sanatorium[/u][/b][/color] [color=D3D3D3]The Blackwood Sanatorium was a private clinic owned and operated by Jefferson Bragg, who built the facility over a natural geothermal hot spring. The building was opened in 1922 as a health resort and spa, and it became a magnet for the wealthy set of the Roaring Twenties. The Great Depression hit the resort hard, and as the years went by, the parties of the '20s became a dim memory. In 1950, the resort had been forced to cater to a less prestigious clientele. The survivors of the 1951 North West Mines collapse were treated at this location, leading to the 1952 Clueline, outlining the origin of the Wendigos on Blackwood Mountain. Some of these survivors had already resorted to cannibalism, and the staff at the Sanatorium recorded the transformation of the miners into Wendigos until the remaining survivors completed their transitions and killed whatever staff had not already escaped or died. In 1955, Blackwood's entire operation closed, and the mountain lay without a tenant for many years.[/color] [color=000000][b]---[/b][/color] [img]https://dejiki.smugmug.com/PS4/Until-Dawn/i-4ZdCncs/1/L/20150831-Until%20Dawn%E2%84%A2_20150831195636L-L.jpg[/img] [color=696969][b][u]North West Mines[/u][/b][/color] [color=D3D3D3]The North West Mines, commonly known as the Blackwood Mines, is a complex of underground caverns, and tunnels which were, until the 1950s, mined for deposits of tin and radium. The mine is located in the underground of Blackwood Pines, and contains numerous natural and man-made passageways and rooms. At the time it was in use, the mine had a working rail system to transport ore to the surface and a large water wheel, presumably used to generate power for the mining operation. Most of these systems are now disused and inoperable, though some machinery, including at least two lifts and a surface conveyor that leads to a rock crusher, still have a working power supply. Parts of the mine appear to have been abandoned with little or no notice, and tools, lamps and personal items belonging to the miners may still be found in many areas.[/color] [h1][color=AFEEEE]Tʜᴇ Cᴀsᴛ[/color][/h1] [color=AFEEEE][i][b][@Wade Wilson]'s Characters[/b][/i][/color] [b][u]Alive[/u][/b] [b]Jack Washington[/b] - [i]Hannah & Beth's Brother.[/i] [b]Casey Harper[/b] - [i]Hannah's love interest. Amy's Boyfriend and Woman B's ex.[/i] [b]Woman B[/b] - [i]Casey's ex and Man B's boyfriend.[/i] [b]Austin Williams[/b] - [i]Amber's love interest.[/i] [b][u]Deceased[/u][/b] [b]Hannah & Beth[/b] - [i]Jack's twin sisters.[/i] [color=AFEEEE][i][b][@MiddleEarthRoze]'s Characters[/b][/i][/color] [b][u]Alive[/u][/b] [b]Amelia Harrison[/b] - [i]Casey's girlfriend.[/i] [b]Man B[/b] - [i]Woman B's boyfriend.[/i] [b]Woman C[/b] - [i]Hannah's best friend.[/i] [b]Amber Carmichael[/b] - [i]Austin's love interest.[/i] [b][u]Deceased[/u][/b] [color=AFEEEE][i][b]Vacant Characters[/b][/i][/color] N/A[/center]