[@Legion02] Thanks for catching that and handling it! One slight thing is, and it's my fault for not being clearer, but it's One Dirigible Unit per turn per province. And in terms of buildings, believe it or not that was originally part of the mechanics, I had a whole building tech tree and everything, but decided to remove it as it made it feel too much like a RPG rather than a roleplay. We'll see how it plays out, and whether or not I can implement it further down the road. [@BlackRose] You're not kidding about the wall of text! Good thing I'm not color blind or anything, or I'd be having some serious issues. [@Hipster] The plan is that each turn lasts a week, so if [@Aristo] still hasn't posted by the weekend then we'll go on without them. Regarding the heroes thing, we'll see how we feel. If we go through our first battles and the mechanic system doesn't fall apart then we can see about adding on some slight tweaks.