[@Dead Cruiser][@Feanor][@Tuujaimaa]: Welcome aboard! [@rivaan]: That was somewhat similar to the plan. I do not think doing it so "directly" would be the absolute best way; we need to allow these characters to meet each other in an organic fashion, which would honestly sound better in writing than if we just slapped people into groups. But! No complaining that your characters don't click with anyone, okay? That's the point of clashing character dynamics. The chapter structure last time was slower, so this time let's get try and group together by the end of the first chapter. Well, unless you're the "lone wolf" type, in which case I'll take a stab at it. Of course I'll still take some liberties to challenge people because this wouldn't be all that fun if I didn't sling a curve ball at you. I'll also keep the replies rolling this time to have more control over the direction of the game since it will be easier for me to track them when I'm aware of where everyone is at from day one. I liked the way Transience revealed some deeper aspects of the plot early on, so I'll consult that and try to emulate it for this roleplay. [s][sub][@Dawnscroll]: I'm going to pretend I didn't hear that and let it slide for now.[/sub][/s]