[quote=@1Charak2] [hider=Wording may be off BUT HERE have a archetype] Name: Clockwork, Magi Level: 3 Attribute: Earth Monster Type(s): Machine/Effect Effect: When this card is normal or special summoned place 1 Countdown counter on it. During each of your standby phases if this card has countdown counter(s) on it, remove one If this card has no Countdown counters on it, it gains the following effect This card cannot be targeted by Spell or Trap cards ATK/DEF 1400/800 Name: Clockwork, Hound Level:2 Attribute: Earth Monster Type(s): Machine/Effect Effect: When this card is Normal or Special Summoned place 1 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. When this card is destroyed by battle, target one card your opponent controls return it to their hand then you can special summon One Clockwork, Hound from your hand or deck. Name: Clockwork, Cogmasters Apprentice Level: 2 Attribute: Earth Monster Type(s): Machine/Effect Effect: When this card is Normal or Special Summoned place 1 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Reduce the level of all "Clockwork" monsters in your hand by 1 ATK/DEF 700/1000 ATK/DEF 1000/700 Name: Clockwork, Winding Key Level:1 Attribute: Earth Monster Type(s): Machine/Effect Effect:During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. You can move one Countdown counter from one of your Clockwork monsters you control, to another clockwork monster you control. ATK/DEF 300/300 Name:Clockwork Longhand Level: 4 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 1 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. This card cannot attack ATK/DEF 2100/500 Name: Clockwork Shorthand Level: 4 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 1 Countdown counter on it, and change it to defense position. During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Your opponent cannot target other monsters you control for attacks ATK/DEF 500/2100 Name: Clockwork Butler Level/rank:5 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 1 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. during your main phase, draw 1 card then place 2 Countdown counters on this card. ATK/DEF 1700/2000 Name: Clockwork Cogwall Level/rank:6 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 2 Countdown counter on it, and change it to defense position. During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Once per turn during either players turn, if a "clockwork" monster you control is targeted for a card effect, negate the activation and if you do destroy it ATK/DEF 100/2500 Name: Clockwork Cogmaster Level/rank:7 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 2 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. you can special summon a level 4 or lower Clockwork monster from your graveyard and if you do place 1 Countdown counter on this card. ATK/DEF 2600/1300 Name: Clockwork King Level/rank:8 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 3 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Your opponent can only activate one card effect a turn. During your opponents end-phase add two countdown counters to this cad. ATK/DEF 2700/1700 Name: Clockwork Sage Level/rank:9 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 3 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect During your main phase you can add one spell or trap card from your deck to your hand then add two countdown counters to this card. ATK/DEF 2600/2000 Name: Clockwork Dragon Level/rank:10 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 4 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Tribute one Clockwork monster you control, this card gains attack points equal to that monsters level x200 ATK/DEF 3000 / 2200 Name: Clockwork, Celesital Level/rank: 11 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 4 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. One per turn before you attack you can tribute this card. destroy all cards on your opponents side of the field and if you do, halve the ATK of all monsters you control until the end-phase.. ATK/DEF 3200/ 2000 *limited or Semi Limited* Name: Legendary Clockwork, Big Ben Level: 12 Attribute: Earth Monster Type(s): Machine/Effect Effect: This card cannot be normal summoned this card can only be special summoned by the effect of "And The Clock Struck Twelve" When this card is Special Summoned place 12 Countdown counters on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it Destroy it at the end-phase. Once per turn you can remove countdown counters from this card to activate the follow effects depending on the amount you removed 1: Target one monster "Clockwork" Monster you control it cannot be destroyed by battle until your opponents next end-phase 3: Select one Card type, Monster, spell or Trap, this card is unaffected by the selected type's effects until your opponents end-phase 6: Target two cards on the field and destroy them. 9: Switch this card to ATK position and switch its ATK and DEF. Destroy it at the end of your opponents next end-phase 12: Tribute this card, special summon as many "Clockwork" monsters with different names as from your graveyard as you can, Remove them from play during your opponents next end-phase . ATK/DEF 1000/4000 Spells Name: Winding the Clock Spell type: Effect: Add one Countdown counter to all Clockwork monsters you control, gain 500 life points for each counter added by this effect. Name: Clockwork rotation Spell type: Quick spell Effect: Return one "Clockwork" monster you control to your hand, special summon one level 4 or lower Clockwork monster in attack position, place 1 additional countdown counter on the new monster. Name: [url=https://www.youtube.com/watch?v=juT1zsim6es]And The Clock Struck Twelve[/url] Spell type: Normal Effect: Activate this card if you control 3 face up "Clockwork" Monsters with Countdown counters. Pay half your life points, Tribute 3 face up "Clockwork" Monsters you control then you can special summon 1 "Legendary Clockwork, Big Ben" from your hand or deck. Name: Time Warp Spell type: Quick spell Effect: Activate this card only if you control a Face up Clockwork monster, target one monster your opponant controls and return it to its owners hand. Name: The Legendary Clocktower Spell type: Field Effect: Once per turn you can select one Face up "clockwork" monster you control and remove up to 2 countdown counters (min 1) from that card. While this card is face up on the field, you can only control "Clockwork" monsters. Name: The Clockwork Curator Spell type: Normal Effect: Discard one "Clockwork" monster from your hand Tribute a face up Clockwork, Cogmasters Apprentice" you control, to special summon one Clockwork, Cogmaster from your hand or deck, you can only activate the effect of this card once per duel. Traps Name: Overclocking Trap type: Normal Effect: Activate this card only if a "Clockwork" monster you control is targeted for a attack, Place one Countdown counter on the targeted monster. The targeted monster's attack becomes double its original attack until the end-phase Name: Living On Borrowed Time Trap type: Effect: Activate this card only if your opponent declares a direct attack. Negate the attack and Special summon one Clockwork monster from your hand equal or less to the attacking monsters level. [/hider] [/quote] -Magi iz gud -Clockwork hound gets 1300/700 and when it special summons another clockwork hound, they place an additional CW counter on them. Otherwise you could very easily have a return loop. -iz gud -Das gotta become once per turn, otherwise you could load all counters onto Longhand -Speaking of which, iz gud -Yeah, them too. -Butler iz gud -Cogwall just sounds funny and I love it. Iz gud. -Oooooh. Nice one. Iz gud. -Make it S/T and only one additional counter. Restricting monster effects too would be a little bonkers. -Iz gud -"During your Main Phase, if this card has no clockwork counters on it, you can activate the following effect once for as long as "Clockwork Dragon" remains face-up on the field" fixed it -Hm. Yeah, lessgowiththat -To activate ONE of the following effects. Otherwise i shudder at the possibilities. Also considering the cost of getting BB out, I feel like they're good at 3. -Eyyy I like the way you think. Iz gud. -To special summon or , then special summon? CLarify that one. -Same as BB, iz gud. -Activate only if you have a Clockwork monster with no 'Countdown' Counters on it, target one monster your opponent controls and return it to the hand. Then, after this card's activation, place one 'Countdown' Counter on all clockwork monsters you control that do not have a countdown counter on them. -(The legendary Clocktower) That is one nasty card. I'm going to need a second opinion on this [@Scarifar]. Also you already have Big Ben as a monster, this seems really awkward if you had both on the field =P -The once per duel thing aint needed. Iz gud. -Holy shit the Big Ben or Longhand combos. [i]I love it.[/i] Iz gud at 2. -Hm. Hmmm.... Yeah, [@Scarifar] I'm needing you on this last one too.