Alright from what I gathered so far this is what you meant [hider= cards needing further clarification] Name: Living On Borrowed Time Trap type: Effect: Activate this card only if your opponent declares a direct attack. Negate the attack and Special summon one Clockwork monster from your hand equal or less to the attacking monsters level. [/hider] [hider=Cards Changed] Name: Clockwork, Hound Level:2 Attribute: Earth Monster Type(s): Machine/Effect Effect: When this card is Normal or Special Summoned place 1 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. When this card is destroyed by battle, target one card your opponent controls return it to their hand then you can special summon One Clockwork, Hound from your hand or deck and if you do place 1 additional Countdown counter on the summoned monster. ATK/DEF 1300/700 Name: Clockwork, Winding Key Level:1 Attribute: Earth Monster Type(s): Machine/Effect Effect:During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Once per turn you can move one Countdown counter from one of your Clockwork monsters you control, to another clockwork monster you control. Name: Clockwork King Level/rank:8 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 3 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Your opponent can only activate one spell or trap effect a turn. During your opponents end-phase add two countdown counters to this cad. ATK/DEF 2700/1700 Name: Clockwork Dragon Level/rank:10 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 4 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one During your Main Phase, if this card has no countdown counters on it, you can activate the following effect once for as long as "Clockwork Dragon" remains face-up on the field. Tribute one Clockwork monster you control, this card gains attack points equal to that monsters level x200 ATK/DEF 3000 / 2200 Name: Legendary Clockwork, Big Ben Level: 12 Attribute: Earth Monster Type(s): Machine/Effect Effect: This card cannot be normal summoned this card can only be special summoned by the effect of "And The Clock Struck Twelve" When this card is Special Summoned place 12 Countdown counters on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it Destroy it at the end-phase. Once per turn you can remove countdown counters from this card to activate [u]One[/u] of the follow effects depending on the amount you removed 1: Target one monster "Clockwork" Monster you control it cannot be destroyed by battle until your opponents next end-phase 3: Select one Card type, Monster, spell or Trap, this card is unaffected by the selected type's effects until your opponents end-phase 6: Target two cards on the field and destroy them. 9: Switch this card to ATK position and switch its ATK and DEF. Destroy it at the end of your opponents next end-phase 12: Tribute this card, special summon as many "Clockwork" monsters with different names as from your graveyard as you can, Remove them from play during your opponents next end-phase . Name: Clockwork rotation Spell type: Quick spell Effect: Return one "Clockwork" monster you control to your hand to special summon one level 4 or lower Clockwork monster in attack position, place 1 additional countdown counter on the new monster. Name: The Clockwork Curator Spell type: Normal Effect: Discard one "Clockwork" monster from your hand Tribute a face up Clockwork, Cogmasters Apprentice" you control, to special summon one Clockwork, Cogmaster from your hand or deck. Name: Time Warp Spell type: Quick spell Effect: Activate only if you have a Clockwork monster with no 'Countdown' Counters on it, target one monster your opponent controls and return it to the hand. Then, after this card's activation, place one 'Countdown' Counter on all clockwork monsters you control that do not have a countdown counter on them >Reason why I didn't do yours Scarifar was because doing 1 counter would still lock down all of the clockworks effects until the end of the turn the card was activated. Adding 2 would be a little too much of a nerf. (plus your only rewinding time a little, its not like your making your opponent shuffle it into their deck or anything) Name: The Legendary Clocktower Spell type: Field Effect: Once per turn you can select one Face up "clockwork" monster you control and one Countdown counter from that card. While this card is face up on the field, you can only control "Clockwork" monsters. All clockwork monsters you control gain 300 ATK and DEF >averaged it out a little better, not entirely sure if the ATK and DEF gain is necessary but could prove helpful (at least the field spell isn't like "If this card is destroyed by a opponents card effect, add 1 "Clockwork" monster from your deck to your hand. On second thought that effect could also work, not entirely sure) Name: Overclocking Trap type: Normal Effect: Activate this card only if a "Clockwork" monster you control is targeted for a attack, Place two Countdown counters on the targeted monster. The targeted monster's attack becomes double its original attack until the end-phase [/hider] [hider=Cards Accepted] Name: Clockwork, Magi Level: 3 Attribute: Earth Monster Type(s): Machine/Effect Effect: When this card is normal or special summoned place 1 Countdown counter on it. During each of your standby phases if this card has countdown counter(s) on it, remove one If this card has no Countdown counters on it, it gains the following effect This card cannot be targeted by Spell or Trap cards ATK/DEF 1400/800 Name: Clockwork, Cogmasters Apprentice Level: 2 Attribute: Earth Monster Type(s): Machine/Effect Effect: When this card is Normal or Special Summoned place 1 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Reduce the level of all "Clockwork" monsters in your hand by 1 ATK/DEF 700/1000 Name:Clockwork Longhand Level: 4 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 1 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. This card cannot attack ATK/DEF 2100/500 Name: Clockwork Shorthand Level: 4 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 1 Countdown counter on it, and change it to defense position. During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Your opponent cannot target other monsters you control for attacks Name: Clockwork Butler Level/rank:5 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 1 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. during your main phase, draw 1 card then place 2 Countdown counters on this card. ATK/DEF 1700/2000 Name: Clockwork Cogwall Level/rank:6 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 2 Countdown counter on it, and change it to defense position. During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. Once per turn during either players turn, if a "clockwork" monster you control is targeted for a card effect, negate the activation and if you do destroy it ATK/DEF 100/2500 Name: Clockwork Cogmaster Level/rank:7 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 2 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. you can special summon a level 4 or lower Clockwork monster from your graveyard and if you do place 1 Countdown counter on this card. ATK/DEF 2600/1300 Name: Clockwork Sage Level/rank:9 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 3 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect During your main phase you can add one spell or trap card from your deck to your hand then add two countdown counters to this card. ATK/DEF 2600/2000 Name: Clockwork, Celestial Level/rank: 11 Attribute: Earth Monster Type(s): Machine/Effect Effect:When this card is Normal or Special Summoned place 4 Countdown counter on it, During each of your standby phases if this card has countdown counter(s) on it, remove one if this card has no Countdown counters on it, it gains the following effect. One per turn before you attack you can tribute this card. destroy all cards on your opponents side of the field and if you do, halve the ATK of all monsters you control until the end-phase.. ATK/DEF 3200/ 2000 Name: Winding the Clock Spell type: Normal Effect: Add one Countdown counter to all Clockwork monsters you control, gain 500 life points for each counter added by this effect. Name: [url=https://www.youtube.com/watch?v=juT1zsim6es]And The Clock Struck Twelve[/url] Spell type: Normal Effect: Activate this card if you control 3 face up "Clockwork" Monsters with Countdown counters. Pay half your life points, Tribute 3 face up "Clockwork" Monsters you control then you can special summon 1 "Legendary Clockwork, Big Ben" from your hand or deck. [/hider] And about having Both the Legendary Clock-tower and Big Ben, just remember that Big Ben refers to the bell inside of the clock tower and by extension the mechanisms as well. So you can have the legendary clock tower and Big Ben on the same side of the field, its just big Ben would sit inside of the clock-tower instead of its own clock-tower. Also Celestial, most level 11's have stats over 3000, except Yubel - Terror incarnate (but lets not get started on that card) but until its effect becomes active, Its just a normal monster. (and hey at least its not Nekroz of Sophia...)