Alright so thats the First one (probably gonna make it soon when I get the time) Have another 7 Archetype Concepts [hider=Archetype 1: Hand Wizard] Monster heavy deck that is full of effect monsters BUT GUESS WHAT. those effects can only activate if the cards are discarded adding a extra level of play of if you should add it to the board or not. Fun times Ensure [/hider] [hider=Archetype 2: Spell conduit] A deck without monster cards but does contain spells that spawn tokens to be used as the cost for more summoning spells, notable cool things would be monster summoning quick spells (although the archetype is weak to standard spell removal) [/hider] [hider=One card at a time] You can only control one card on the field in this archetype, however that card is kinda op... Think boss rush on steroids but without spell or traps. [/hider] [hider=Infestation] An archetype focused ON ADDING CARDS TO YOUR OPPONANTS DECK TO GET EFFECTS. (the opponant gets to draw again if they drew the affected card [/hider] Thats all i have for now.