[quote=@The Grey Dust] A few GK Cards I'm proposing. [hider= GK Support] Name: Gravekeeper's Ghoul Level/rank: 3 Attribute: Dark Monster Type(s): Spellcaster Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". ATK/DEF 0/0 Name: The Ancient Pharaoh Level/rank: 12 Attribute: Dark Monster Type(s): Spellcaster Effect: (This card is always treated as a "Gravekeeper's" card) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by having 4 or more "Gravekeeper's" monsters with different names in your Graveyard while "Necrovalley" is on the field. Face-up Field Spell Cards cannot be destroyed by effects. Neither player can activate a new Field Spell Card. This card gains 500 ATK and DEF for each "Gravekeeper's" monster in your Graveyard with different names. Once per turn, during either player's turn: Target 1 "Gravekeeper's" Monster in you graveyard; until the End Phase, this card gains that monster's effects. You must control this face-up card to activate and to resolve this effect. During your Opponent's End Phase: Destroy this card. ATK/DEF 100/100 Name: Sacred Ankh of Necrovalley Trap type: Continuous Effect: Activate only if "Necrovalley" is on the field. Once per turn, when either a "Gravekeeper's" monster or "Necrovalley" leaves the field due to an opponent's card effect: Add 1 "Necrovalley" or "Gravekeeper's" monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". Destroy this card at your third End Phase after activation. Name: Endless Sands of Necrovalley Spell type: Quick-play Effect: Activate only if "Necrovalley" is on the field. Target 1 card your opponent controls, shuffle this card this card back into the deck, and if you do shuffle the target into back into your opponent's deck. You can only activate 1 "Endless Sands of Necrovalley" per turn. [/hider] [/quote] NO NO NO NO NO NO NO NO AND NO In other news Tests are nearly done (one more day) But for now, Endless sands is broken as it doesn't get discarded (ha take 3 best removal) Sacred Ankh seems okayish If Pharoah has Yami yugi as its monster then it am okay with it no clue bout that GHOUL.