[center][color=salmon][i]~Added themes in first post. Heres a spoiler for Player Classes (These will probably change by the time IC is up) If you haven't noticed already, Exegesis is the spiritual sequel to my game [u]Our Dark Star[/u] and will use a similar (but different) format for character creation and turn resolution:[/i][/color][/center] [color=lavender][center][h3]Characters[/h3][/center][/color] [indent][color=lavender]Each Character class has distinct class advantages and holdings. These can be used in the game to further your characters agenda, or damage another players. For now these are the only available classes. They will also have different starting STAT scores that reflect the traits of those classes.[/color][/indent] [color=lightblue][center][indent][indent][u][b]Nobles[/b][/u] -[i]Call in a Favor (one guaranteed action/inquiry) -acropolis or pleasure barge [/i] [u][b]Knights[/b][/u] -[i]War machine (Such as a Mech or a ship) or cadre of bodyguards[/i] -[i]Manor House or Dojo[/i] [u][b]Priests[/b][/u] [i]-Access to the archives (one free piece of information) ~Contemplation Garden or Rectory [/i] [u][b]Sorcerers[/b][/u] -[i]adept in training (basically an assistant to send on missions) ~Laboratory [/i] [u][b]Oyuban (Criminal Boss)[/b][/u] [i]-Criminal Network (info, action etc.) -Criminal Den, (like a gambling hall, illegal arena etc.)[/i][/indent][/indent][/center][/color]