[quote=@The Grey Dust] Magic Cylinder? Since when can you activate Magic Cylinder during Damage step? Or Gravity Bind? or Level Limit Area A (which does nothing). I assume two things of course: 1) You meant level Limit Area B which restricts Levels 4+ to defence mode., but is a continuous spell card and ergo cannot be activated as a "gotcha" on the opponent's turn. Although neither cards are effective against XYZ Monsters as they have ranks not levels. 2) The player using Limiter Removal is using it smartly as a quick-play which can be played during damage step, that is, not activating it when Gravity bind is face up on the field, nor when Level Limit Area B is on the field, and is activating it NOT during the attack declaration of the battle phase, but rather the Damage Step at which the opponent cannot negate the attack or prevent it from happening, and must use cards like Forbidden Lance or counter traps to negate the spell itself, at which, negates the destruction effect at EP, leaving you with a still decent beatstick on the field. Hence your 3 given solutions have just fallen out of the equation due to game mechanics. Unless you were unfamiliar with how the BP works, specifically regarding the Damage Step and its Damage Calc substep, I almost feel insulted that you offered these 3 solutions when you claim you ALWAYS play with Limiter Removal in machine decks :I [/quote] Why would you feel insulted? It is a simple misunderstanding and I find that language quite offensive to be honest. Regardless, I will disregard what you said on grounds that I do not want to create any confrontations in here. My bad, I thought Level Limit Area A was a Trap Card. No, I forgot the way speeds work on cards. Look I have not played a Yugioh game since 5D's on PSP so I am trying to get myself back up to speed on this game. Quickplay I think is a 3 which is fastest where as those cards are a speed of 1 so scratch that. Well, you could also try Magic Jammer which is a counter trap that quite a few people use. I use it myself as a staple card. Also, let's not get into this whose card is better since those kind of arguments never end well. Both cards have their strengths and weaknesses.