Name: Savaymin Mortsis Rholise (locked) Gender: Female Age: ~18 Race: Half Maiar (Basically a human with fish like characteristics.) Alignment: Chaotic-Evil Class: Spellsword Appearance: http://imgur.com/a/IG2dH#0 Personality: Y'know, I,ve written this I don't know... dozens of times already, and it hasn't been getting easier over time. So I'm just going to stick with the short and simple version. Savaymin has multiple personality disorder. To quote shakespeare, this madness has method in't. Her inconsistencies work out in her favor, and usually work against the favor of her enemies in some way or another. Only a few things remain consistent, including her instincts, phobias and preferences. One thing for certain about her personality is that she is a blast to hang out with. If you know what I mean... Arsenal: - Spiked gauntlets: Her main choice of weaponry. Extremely sturdy, but only protects a small portion of her arm. - small bags filled with gunpowder and other flammable objects: One bag also contains the antidote to her poisonous dagger. Yes, the antidote is also flammable. - a short sword: Looks kind of regal. Encrusted with gold and heavily decorated. Not sure if it's just for show or... - a poisonous dagger: Coated with a numbing agent that can be lethal in heavy doses. Magic: (Mana reserves: 2 spellhours) Savaymin requires spell runes and some amount of concentration for most of her spells. Most of her weapons have runes already drawn on them. A spellhour is how much mana a spell takes up in an hour. For example, she would only be able to keep up her flamethrower for half an hour. It takes twice as long for her mana to recharge. Candleflame - 0 spellhours: A small match-like flame that can be used to set things on fire. Will o' wisp - 1 spellhour: A runeless spell that can be used to shine light or make small precise burns. It takes up a lot of concentration to keep active though. Flames lv1 - 1 spellhour: A flame that starts out at 600 Celsius, engulfing the object and increases by 200 Celsius per each level. (add 1 spell hours for each additional level) Fireball - 2 spellhours: A ball of fire with a three inch radius is launched. Flamethrower - 4 spellhours: As the name implies. Heat generation - 1 spellhour: Either turns into an area of affect spell around a rune and heats up a specific area by a few degrees, or can be concentrated to heat up specific objects marked or touching a rune instead. Explosion - 5 minutes: The explosion has a one meter width radius and requires a rune drawn on the explosion target to activate. Pheonix form - 12 spellhours: Gives Savaymin a cloak of flame and temporary flight/levitation for as long as it is active, but requires a large rune for her to stand in to activate initially. Weaknesses: - An extreme phobia of chains. - A strong maternal instinct - overly defensive enemies Strengths: - enemies who rely on a premade plan in order to win. - overconfiddent enemies - predictable and overly cliche enemies