Word of the victories in Duringis had already reached the streets of Tushienia with a great deal of zeal; It had been quite some time since the nation had marched to war and the fact that two great victories had been won with less then fifty casualties was a major boost to national pride. As the spring started to melt away the snows of winter, the armies of Tushienia were marching once more to battle in order to reclaim Duringis's lost territory of province 7 with Duringis own armies marching with them. It wasn't all doom and gloom however... before the armies a messenger had been sent before the army into the Pualirian held Province 7 that made quite a simple offer: Anyone (be they civilian or military) that surrendered and presented themselves to the Tushienian army without a fight or ill intent would be relocated to Tushienia and granted citizenship (Alongside their families if possible). With the darkness eating away at the heart of the Puralirian Empire and the united push into its recently conquered territories by those it had invaded, how many would take the offer to bail out of their dying Empire? To the south through, a new front was opening against a long awaited enemy... ...................................................... [b]Yarnam, Province 11[/b] Councilor Nightshade smiled wickedly as he watched over the armed forces that were marching in formation under his command, their gear checked and prepared for a war that had been [i]long[/i]overdue. The fact that Tushienia and Holy Empire of Quaris had never actually gone to war during their two hundred year history despite the hostility of their conflicting cultures and the tensions along the boarder was honestly rather surprising for all concerned, but that state of affairs could not be allowed to continue; The darkness to the east was grave a threat to ignore but with the bulk of their armed forces tied up on the boarder with Quaris to discourage them from doing something stupid Tushienia couldn't properly support her allies or her armies aboard. This state of affairs could not be allowed to continue; If the gnomes of Andinon could be trusted, a solution to the problem would be coming rather swiftly. ............................................................................. [b]The Tushienia/Quaris boarder, Provinces 12/17. [/b] Despite the fixed nature of their smiles, Rodrim Payne and Nuyor the Doctor seemed to be in a legitimately good mood and the two of them surveyed their forces as they marched into the lands of the southern zealots. They had been playing the game of politics for well over two hundred years and there were few minds that would come close to hazarding a guess that one of their greatest allies on the board was Quaris itself; The zealots had always provided them with an excuse to build up their military forces as well as giving them a common enemy to promote stronger relations with their other neighbors. If they weren't so insanely insufferable, the liches might have actually felt bad about finally having to put the fools down. .............................................................. [b]Valtegaarde, Capital of Tushienia, HQ of the Engineers and Tinkers Union[/b] The steam engine might have only recently appeared in the public domain, but already it had been embraced with open arms by the citizens of Valtegaarde. There was little doubt that the rest of Tushienia would follow suit quickly enough. The industrial area was already in a major upheaval at the sheer amount of productivity a [i]single[/i] engine could help bring about; the lay outs of factory floors were being redesigned around the machines with the sole intent of increasing and profiting off of the brand new scale of production. For Ponder through, it was only the first step to greater glories. Already he was working on blueprints for a better, more refined engine... one that would branch out all over Tushienia can unite the land with steam, steel and iron! [hider=Actions] Recruitment and Training: 1 x Heavy Infantry - Province 10 1 x Heavy Infantry - Province 11 1 x Heavy Infantry - Province 12 Research: Trains - Turn 1 [hider=Movement] 2 War-Magi, 9 Units of Magi, 4 Units of Heavy Infantry from Province 8 move to Province 7. 4 War-Magi, 16 Units of Magi, 2 Cannons, 2 Units of Archers, 4 Units of Heavy Infantry, 2 Units of Arquebussers move from Province 9 to Province 7. 6 War-Mages, 22 Mages, 4 Cannons, 6 Archers, 14 Heavy Infantry, 3 Arquebusiers from Province 11 move into Province 13. 8 War-Mages, 30 Mages, 4 Cannons, 8 Archers, 18 Heavy Infantry, 3 Arquebusiers from Province 12 into Province 17. 2 Heavy Infantry from Province 10 to Province 11. 1 Heavy Infantry, 1 Arquebusier from Province 10 to Province 12. [/hider] Calling upon their dark powers to raise the dead to fight, the magi and war-magi in Province 7 summon 10 units of Skeleton Infantry, 10 units of Skeleton Bowmen, 5 units of Skeleton Horsemen, 2 Ghostly Archers and 4 Wrathbound Cannons to bolster their forces. Calling upon their dark powers to raise the dead to fight, the magi and war-magi in Province 13 summon 10 units of skeleton Infantry, 10 units of Skeleton Bowmen, 2 units of Skeleton Horsemen, 2 Units of Ghostly Light Infantry and 4 units of Wrathbound Heavy Cavalry. Calling upon their dark powers to raise the dead to fight, the magi and war-magi in Province 17 summon 15 units of Skeleton Infantry, 15 units of Skeleton Bowmen, 4 Wrathbound Cannons, 2 units of Ghostly Light Infantry and 2 units of Undead Mages to bolster their forces. [/hider] [hider=Garrisons] 10: 2 Archers 2 Heavy Infantry 11: 2 Archers 4 Heavy Infantry 12: 2 Mages 3 Heavy Infantry 1 Arquebusiers [/hider]