Kalopsia City Districts Arena The Arena quarter is an orgiastic miasma of pleasure palaces, fighting arenas and narcotics-dens. The city maintains the main Arena, called MARVEL. In the oval rings, mechs fight, mock-battles are fought and executions are staged. It is a thing of the masses but also of the nobility and industrialists, and criminal world. Gambling and corruption are all part of the scene. Outside the Marvel are narrow streets packed with drug-dens, diners and bistros, NET-access ports and Criminal Dens. City Militia are wary to patrol the Arena quarter, but are not afraid to pursue and apprehend high-level threats. Bastion Bastion houses the government facilities including the Network Mainframes, The City Council buildings and Militia HQ. There are vast green lawns and reflecting pools. Nobles and city officials stroll along the concourse. Monuments and decorative trees dot the landscape. A handful of officials residences and manors are built along the waterway. A heavily guarded TRAM station connects Bastion to the other districts and a private hangar houses government vehicles. Highpool The decadent paradise of the ruling elite. Highpool is centered around a vast artificial lake that is stocked with rare fishes and birds designed and engineered from DNA samples in the Guild Archives. Many of the Nobility of Kalopsia own manors overlooking the wide, dark lake. Bridges span the shallows and phosphorescent lights illuminate the smooth architecture. But Highpool is not merely decorational, The Guild Archive is located on the center island. It is a heavily fortified bastion that houses all of the information collected since the birth of mankind. The cylindrical building is simply adorned, reaching high into the next city levels and far below into the lake. The soft orange glow of the lower level lights underwater can be seen as you approach on the single drawbridge. Industry The Hall of Industry houses some of the cities largest companies producing an assortment of consumer goods. The most important of which are rations and plasti-steel, the all important construction material of the city. Industry is located near the Residenz district. Landfall Landfall is the rarely used transport hub for the surface world. A relic from ages past, the great hangar has been taken over by the SCAVENGERS, a guild petitioning the city for official recognition, independent mercenaries, traders, merchants and criminals. A makeshift town has sprung up in Landfall, constructed of derelict ship parts, scavenged structures (from the surface) and stolen plasti-steel. Network Network is not a physical place in the city. It is the digital realm where information, commerce and elder magics coalesce. Over time, the Network has been over-run by hordes of hackers and users, criminals and malcontents. DEEPSERVER is a part of the network that has been infiltrated by Eldritch Magics, resulting in user madness, altered reality and anomalies. Priests around the city have attempted to understand the affect of magic on the NETWORK-but little progress has been made. Citizens use the upper tiers of NETWORK for basic communication, commerce and entertainment. The city uses the middle-tiers, a slightly more secure area of NETWORK, for communications and accounting. Between Middle-network and DEEPSERVER is a small net used by criminals and malevolent hackers. Residenz The vast plasti-steel faced housing barracks of the working class. The low-level income earners live in the Residenz tenaments, ten story high grey faced and identical housing units. There are two City Militia barracks, public transport via TRAM and a handful of schools and stores. Most citizens rely on government ration stations for food and water. There is a wall between Residenz and the other non-industrial districts.