[quote=@1Charak2] [@Ammokkx] We need Honest for Every Attribute ... [/quote] Name: Honor Level/rank: 4 Attribute: Dark Monster Type(s): Fiend Effect: During your Main Phase: You can send this face-up card from the field to the graveyard. During either player's Damage Step, when a DARK monster you control battles: You can return this card from your Graveyard to your hand; the ATK of the opponent's monster(s) that battles that monster become 0 until the end of this turn. ATK/DEF 1600/1400 Name: Respect Level/rank: 4 Attribute: Wind Monster Type(s): Thunder Effect: During your Main Phase: You can send this face-up card from field to the top of the deck. During either player's Damage Step, when a WIND monster you control battles: You can reveal this card from your hand, then place it on the bottom of the deck; that monster gains ATK equal to the half the ATK of the opponent's monster it is battling, and if it does, the decrease ATK of the opponent's monster that battles that monster by the amount of attack gained by this effect until the end of this turn. ATK/DEF 1500/1500 Name: Courage Level/rank: 4 Attribute: Fire Monster Type(s): Pyro Effect: During your Main Phase: You can return this card from the graveyard to your hand, and if you do take 2000 damage. During either player's Damage Step, when a FIRE monster you control battles: You can send this card to the graveyard; that monster gains ATK equal to difference between your opponent's Life Points and yours until the end of this turn. ATK/DEF 1700/1300 Name: Loyalty Level/rank: 4 Attribute: Water Monster Type(s): Aqua Effect: During your Main Phase: You can banish this face-up card, and if you do gain 1000 Life Points. During either player's Damage Step, when a WATER monster you control battles: You can return this banished card to your hand; that monster gains ATK equal to difference between your and your opponent's Life Points until the end of this turn. ATK/DEF 1200/1800 Name: Integrity Level/rank: 4 Attribute: Earth Monster Type(s): Rock Effect: During your Main Phase: You can Set this card from your hand or field to your Spell & Trap Card Zone as a Spell Card. During either player's Damage Step, when an EARTH monster you control battles: You can send this card from your Spell & Trap Card Zone to the Graveyard; switch the original ATK of that monster and the opponent's monster that battles that monster until the end of this turn. ATK/DEF 1000/2000