[B]Edit:[/B] Disclaimer - this is not canon-compliant with Dark Ages: Mage, due to the fact that I don't have that book. Expect me to make things up for areas where there isn't any available information. ====== Basically, I want to start a game based on [URL=http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/MageTheAscension?from=Main.MageTheAscension]Mage: The Ascension[/URL] in the Dark Ages, long before the Traditions versus Order of Reason/Technocracy War and the OOC flamewars that proceed after it. This game will be freeform, no dice, and rely on mutual trust and a 'co-writing' aspect to keep things fair. Note however, that unlike the last time I ran a World of Darkness game, 'races' other than Mage or Mortal need special GM permission to play; this is so that the themes of each gameline do not clash with one another and we are not drawn into debates about 'which race will win in a fight' every other page. Also, fair warning; those who do a bit of digging would know just how I wanted the last game to end back in 2015. However, that outcome is not necessarily what's going to happen in this game; that depends on what the players do. The area of interest will be Anatolia and the Balkans - or the Haemus Mountains - in the aftermath of the Fourth Crusade, or more specifically, after the [URL=http://en.wikipedia.org/wiki/Battle_of_Antioch_on_the_Meander]Battle of Antioch on the Meander[/URL]. You will be allowed to play from various Magical Factions: - Vampires (With GM Permission) - Werewolves (With GM Permission) - [URL=http://whitewolf.wikia.com/wiki/Craftmasons]Magi (Craftmasons)[/URL] - [URL=http://whitewolf.wikia.com/wiki/Messianic_Voices]Magi (Messianic Voices)[/URL] - [url=http://whitewolf.wikia.com/wiki/Hippocratic_Circle]Magi (Cosian/Hippocratic Circle)[/url] - [URL=http://whitewolf.wikia.com/wiki/Old_Faith]Magi (Old Faith)[/URL] - [URL=http://whitewolf.wikia.com/wiki/Order_of_Hermes] Magi (Order of Hermes)[/URL] - [URL=http://whitewolf.wikia.com/wiki/Ahl-i-Batin]Magi (Ahl-i-Batin)[/URL] As well as various Mundane Factions: - [url=https://en.wikipedia.org/wiki/Latin_Empire]Latin Empire of Constantinople[/url] - [url=https://en.wikipedia.org/wiki/Second_Bulgarian_Empire]Bulgaria[/url] - [url=https://en.wikipedia.org/wiki/Sultanate_of_Rum]Seljuk Sultanate of Rum[/url] - [url=https://en.wikipedia.org/wiki/Empire_of_Nicaea]Empire of Nicaea[/url] The Supernatural Side of the World of Darkness is still reeling from the Vampire intrigues that led to the Fourth Crusade and the Sack of Constantinople, with the Werewolf Silver Fangs vowing revenge. The Messianic Voices, meanwhile, have been struck by a scandal as it was revealed that several of their own members unwittingly helped the Lasombra Vampires in the Crusade and Sack. In Nicaea, meanwhile, members of the Artificers, more members of the Messianic Voices, and the remnants of the Cosian/Hippocratic Circle meet in order to discuss reactions to the exile of the Byzantine - no, Roman - Emperors from the 'Second Rome'... [B]Edit:[/B] Basic Character Sheet: [B]Name:[/B] [B]Appearance:[/B] [B]Age:[/B] [B]Sex:[/B] [B]Skills (Mundane Skills and Magical Ones; add Spheres here if you're a Mage):[/B] [B]Short bio:[/B] [hider=Types of Magic (Mages Only)] There are 9 different types of Magic Power. [i]Correspondence:[/i] The magic of Communication and Transportation [i]Entropy:[/i] The magic of Fate and Death [i]Forces:[/i] The magic of fireballs, lightning strikes, and freeze rays [i]Life:[/i] The magic of healing or Biological construct [I]Matter:[/I] The magic of matter and manipulating it. [I]Mind:[/I] The magic of Enthrallment, Empathy, and Mental Organization [I]Prime:[/I] The magic of magic, making magic permanent, affecting people's magical circuits [I]Spirit:[/I] The magic of the Soul, and manipulating the unseen supernatural worlds of ghosts and ethers [I]Time:[/I] The magic of Time, and Time Manipulation Each type has a measured level of power from 1 to 5. Level 1 allows you to perceive most magics of that type. Below are examples of each level in power. Level 2, is where you can do the little power stuff. You can affect things in small ways: [B]Correspondence: [/B]Send uninterceptible messages, or cast a ward, stopping incoming teleporters or preventing magical eavesdropping, [B]Entropy:[/B] Affect Probability in small instances (like dice rolls), Break Simple Machines, predict future, Talk with Ghosts. [b]Forces:[/b] Featherfall, Ball Lightning, [B]Life:[/B] Heal yourself (Just yourself, not other), [B]Matter:[/B] make an excellent counterfeit bill, [B]Mind:[/B] Give someone a mental compulsion, [B]Prime:[/B] Create Magitech, Set Magical Patterns, Enchant a weapon to do damage unhealable by magic. [B]Spirit:[/B] Commune with Spirits, [B]Time:[/B] Get a prediction of the future (not perfect) Level 3, is more powerful and allows you to push others... Correspondence: Teleportation & SuperSpeed, [B]Entropy:[/B] Break Complex Machines or Structures, Raise Skeletons [B]Forces:[/B] Palpatine Lightning Attacks, [B]Life:[/B] Heal others (if you have the knowledge) or Laying of the Hands, [B]Matter:[/B] Push matter beyond the confines of conventional thinking [B]Mind:[/B] Mental Command on a conscious level not subconscious or Dreamwalk, [B]Prime:[/B] Create complex magitech. Create biological magi-constructs (non-perpetuating), blast people with bolts of silver light whose damage cannot be healed by magic. [B]Spirit:[/B] Summon Spiritual Beings, [B]Time:[/B] Slow Time to a Crawl for you. Level 4, is super powerful, and is the maximum the Mage can do. [B]Correspondence:[/B] Mass Teleportation or Portals, [B]Entropy:[/B] Destroy Living Things, Create Complex Undead (with Prime) [B]Forces:[/B] Summon Storms, [B]Life:[/B] Affect Life in Complex ways [B]Matter: [/B]Create stable forms of matter that have magical properties (Orichalcum, Mithril, Nihilitic Fluids) [B]Mind:[/B] Dominate a person or Brainwash, [B]Prime:[/B] Merge Magitech into any human form, Siphon Magical Energy even from Ordinary Objects. [B]Spirit:[/B] Travel to the Spirit Realm, [B]Time: [/B]Set time (Conditional effects that go off on a specified criteria.) Level 5 is deity like, and unavailable to players and requires GM permission to even try to do. [B]Correspondence:[/B] Warp Space, Teleport to anywhere [B]Entropy:[/B] Destroy Thoughts and ideas, Perfect Prediction of the Future [B]Forces:[/B] Summon Hurricane, [B]Life:[/B] Perfect Transformation to another form [B]Matter:[/B] Make Materials that shatter the Laws of Physics [B]Mind: [/B]Mass Mental Control, Permanent Enthrallment [B]Prime:[/B] Make a place of Power of any scale, Siphon Magical Energy from Other Mages [B]Spirit:[/B] Bring Spiritual Entities into the material world [B]Time:[/B] Time Travel [/hider] After reading the above hider, if your character's a Mage (not a Vampire or Fae, but a Mage), distribute 14 points among the 9 Spheres; you can have up to Level 4 in one of them: [B]Correspondence:[/B] [B]Entropy:[/B] [B]Forces:[/B] [B]Life:[/B] [B]Matter:[/B] [B]Mind:[/B] [B]Prime:[/B] [B]Spirit:[/B] [B]Time:[/B]