[quote=@Gisk] [@TheUnknowable] Can you move your characters to the characters tab? Sometimes I try to compare them, and I have to go back and forth. So I'm thinking of adding in "Damage Threshold." That is, in a combat scenario, you have to be beaten in the roll by a certain number in order to take any damage. It's a kind of buffer. So, if we're in a lightsaber duel, you roll 19 and I roll 17, ordinarily I would take 2 damage. If I had a DT of 3, however, I would take none, even though I lost the roll. I like it, because it means that every crossing of sabers doesn't end in someone getting tagged. Injuries would be harder to get, and would mean a little more. The question is: how to implement? Everyone could have the same DT, but that's a little silly. I was considering two different ways: A) Armor, but I don't know what the drawback would be(there [i]must[/i] be one). B) Another stat(Constitution, I guess), more points in our total pool, and give everyone this one chance to respec their characters. Thoughts? [/quote] sorry, thought I'd posted it there already. As for damage threshholds, we could go with one for ranged weapons (dexterity), one for Melee weapons (strength, as we don't have a constitution skill), one for force powers (force), and just use them as skills. Say I've done no defense training. Against blasters I'd have a threshhold of 2, as my Dex is 2. Against melee I'd have a DT of 5 and against Force powers a DT of 5, as both of those are at 5. Alternatively, all weapons could be Dex based and Force Defense could be Force based.