[@Gisk][@TheUnknowable] I'd say make it linked to the skill rather than the stat. If I (theoretical scenario) do the effort of training my character to at 5 lightsaber I'd be rather disappointed to still have only 1 Damage Threshold in a lightsaber duel. So, depending on the means of which one blocks an attack, the Damage Threshold could be the same as that skill. That would make it possible to have those long, extensive lightsaber battles where nobody hurts one another for good long time to be possible. Haha. ... Though, it does make the powerful even more powerful, as well as make it practically impossible to have the weaker even slightly injure the powerful ones through sheer luck. Haha. Maybe that's how we want it. So, if you dodge a blaster-shot, use the evasive threshold, if you block it with a lightsaber use the lightsaber threshold. Pretty much. That's what I'm suggesting. If one has armor, then maybe there could be a rule that says "reduce taken damage by x" rather than increase the Damage Threshold, and then the armor could be damaged to the point of uselessness if it soaks up too much damage. Haha. Of course, this is all suggestions.