[quote=@SilverDawn] 1) Exciton is pretty much specifically made as anti-swarm. Its nuke is limited by the effect of that its not the strongest card by itself. 2) I think we're on different pages with this one. The opponent gets Lava Golem; not you. That's why it's good. It removes super annoying effect monsters, but it gives them a strong card. 3) Endless Decay is balanced because you can't summon it super early. If you want it to have 4k damage, then you need to tribute for it. If you want to have 4k damage without tributing, you have to skirt the dangerzone of 2000 LP. 4) Having zero monsters is a terrible form of counterplay. Would you take out your goalie just because Gretzky promised not to score on an empty net? Hell no, because another player would just skate in and score. If to counter a single monster, you have to put yourself into a terrible situation, that's not good. Maybe if it was an entire archetype that required you to summon monsters. [/quote] 1) Still easier to get out in a pinch. 2) Lava golem is a 3k attack monster with more drawbacks than benefits. 1. your opponent loses 2 monsters for a 3k beatstick that burns its controller for 1k each turn. 2. it's a level 8 so slightly more difficult to synch/overlay with to get rid of to avoid the 1k burn. 3. No protection effects meaning it can get destroyed easily. This card tries to avoid the burn, also gives your opponent a lvl 4 to easily synch/xyz with, and lets it retain at least one effect from one of the monsters. It also may have some decent attack power depending on how many cards are in grave. Given there will at least be 2, it's not too bad, and if you tribute a synchro at least 4, same with xyz. The draw back of course is it goes back the next turn, to the original owner, but usually by then it'd be removed from the field by synch, xyz or self destruction. 3) Endless decay is a zombie. Mezuki laughs all day. Also imagine Monarchs stormforth with this card. So it's actually rather easy to get out early game. It's also fairly easy to get to 2k LP and gain card advantages from this. But I can see your worries with this card. 4) It's not like there are backrow cards which can control the summon of other monsters right? They exist. Anyways you seem unwilling to accept this idea which I think is fine since cards like Gorz exist which require you to have no field to use. So there are strategies wherein you have to keep your field open, or decks that don't even care to have monsters on the field most of the time. But in today's meta, there are so many ways to control/destroy cards via other card effects, surely you can pop a card twice before it goes into BP? If not, Dimensional prion is your friend.