[@Gisk] What I went for with linking the threshold with the skill is mainly that it makes sense. A master with the sword would be better at making sure that, even at a disadvantage, he doesn't take damage. But if it's with a stat that's how you want it, alright~ Armor sounds complicated, who even has a capable armor in the Star Wars universe? XD Make sure to tell what we get to change/add when the new stat is introduced, then~!