[b][u](Unused) Verthaven version[/u][/b] [hider=Diana Belrose] [u][b]Basic Information[/b][/u] [b]Name:[/b] [INDENT][i]Diana Belrose[/i][/INDENT] [b]Nickname/Alias/Etc:[/b] [INDENT][i]Darcy, Diane, The Serpent[/i][/INDENT] [b]Gender:[/b] [INDENT][/INDENT] [b]Age:[/b] [INDENT]19[/INDENT] [b]Height:[/b] [INDENT]5'0ft[/INDENT] [b]Weight:[/b] [INDENT]141lb[/INDENT] [b]Home District:[/b] [indent]Diana isn't [i]from[/i] Verthaven, nor does she has a house anywhere within the city limits. She lives in the RV with Jess and Quinn.[/indent] [b][u]Appearance[/u][/b] [b]Hair Color:[/b] [INDENT]Blonde[/INDENT] [b]Eye Color:[/b] [INDENT]Blue[/INDENT] [b]Ethnicity:[/b] [INDENT]French, & Swedish[/INDENT] [b]Physical Appearance:[/b] [INDENT]Short and firey. That's what people get the impression of the second they see her. Right off the bat, a lot of people can tell that she isn't a ball of sunshine, and kittens. Rarely does she ever remove that scowl from her face, and just looks like she's ready to fucking explode. Diana has that punk, or badass biker, vibe. In her appearance, the way she dresses, and the way she acts. She just looks like a bonafide rebel. That looks pretty snake-like - No, really, underneath the clothes, Diana looks like a mixture of reptile and man. With a few features pushing people to believe that she's part serpent (Which is true). Her arms and legs are absolutely covered in diamond-shaped scales, patterned like a diamond-back rattlesnake. With her hands and feet having thick, very keeled, scales that take the appearance of armor. Hands and feet are are webbed. There's also plenty of scales going down her back, and on her waist - with some scales on her upper chest and near her neck. Her other snake-like features come in the form of a hooked tongue, and two hooked retractive fangs in place of her canines. The rest of her teeth are more human, but they're tipped off with razor-sharp, triangle-shaped, teeth. Finally, Diana's eyes are a mixture of human and snake. Her eyes are a natural gunmetal blue color, but her pupils are vertical slitted. These snake-like features are obscured to the best of her ability with some clothes (Jackets, sunglasses, gloves, etc). Though, it isn't perfect. The rest of Diana looks pretty human. She has a human face, and whatever isn't scaled is soft skin. Diana's build is thin, and boyish. She's very short, and doesn't any feminine curves on her. She has a solid square shaped body with a solid build, to be precise. An a-cup bra, and a flat behind that nobody's anaconda wants! She's sometimes mistaken for a boy (Don't if you don't want to get punched in the throat) because of her clothes, hair, and body shape. Her limbs are very short and slim, but they're somewhat muscular because of all the work Diana does. She's the kind of woman who works out whenever she can. Her hands and are small (And scaly!). The woman has faint abs she's been working on. The parts of her skin that aren't covered in scales are a ivory white color - because she's French and Swedish in descents (And no, she doesn't have a pronounced accent). There aren't really any scars or marks on them because of her power. Diana's facial features are very European - but speaking of her facial features, she has diamond shaped facial features, with a small, round head. Most notably, Diana has very small and poky lips, that have some thickness to them. They don't have makeup on them, so they're a very dull pink color. She doesn't exactly have a strong jawline, but her cheeks and chin aren't pronounced enough to stand out, and simply blend in with her jaw. Diana has a pronounced droopy nose that looks disproportionate to her lips. It's medium sized, and has a pretty thick nose bridge, one that has nostrils that aren't too small, or too large. Her ears are small, round, and slightly pointed at the top. With a light splatter of freckles on her face, and upper body, to top things off. Finally, Diana's other most prominent feature is her hair. Her hair color is very bright, that Swedish Blonde color. It's straight, very clean, and styled as a spiky hairdo that's combed upwards. Diana has a very thick French accent. Her voice is a bit raspy from all the cigarettes she smokes. [/INDENT] [b]Attire:[/b] [INDENT]As I mentioned before, Diana keeps her snake-like features covered up to the best of her ability. Which is why she needs clothes that do it. The best outfit for her is the whole biker vibe. She's almost constantly seen wearing a leather jacket, with a white tank top under it. That handles the scales on her arms. She also wears leather gloves. Most notably, Diana tends to wear a medical mask over her face, and keep her teeth and tongue obscured. Finally, she wears some sunglasses. Though, when she's at home, she tends to wear whatever fits - not giving a damn about covering up her mutation. Oddly enough, Diana tends to wear a necklace made from string with some car keys, from her neck. If asked about it, she'll say it's none of their business.[/INDENT] [b][u]Personality[/u][/b] [b]Innate & Outward Personality:[/b] [INDENT]Diane's spirit animal would be the snake. A fast, silent, predator that hides in the shadow - until it strikes, to hunt or to defend itself. It has it's self-preservation in mind whenever it acts. The snake doesn't have the strength or size of other animals, but it is feared for it's lethality and hostility. That is Diana's basic personality. And no, she is not a ball of sunshine. Diana has not lived an ideal life, and it shows in pretty much everything she does. She has self-preservation on mind at all times. She'll do whatever is necessary for her to survive, and eventually reach the top of the food chain. Cheat, lie, steal, and work with just about anyone. She is pragmatic and aloof - but not a sociopath. She is not cruel for no reason. In fact, she'll do anything possible to avoid conflict. In fact, she'll do her best to stay invisible, under the radar. Though, I should note that Diana's  very short fuse makes her goal to avoid conflict very hard. She's quick to get angry/annoyed and downright explode in someone's face. Once she gets a reason, she is quite a handful. She strikes quickly, and without remorse. She won't kill without a good reason, however. But the still she's capable of will make you wish she did. Diana does not believe in fighting fair. To her, fair fights don't exist. It should be obvious that she'll pull any dirty trick out of her pocket in order to succeed. You might think she's the lone wolf that does everything alone. Diana doesn't have a problem with working with groups of people. It's usually the [i]group[/i] that has the problem working with [i]her.[/i] She comes of as very suspicious, and untrustworthy. Like the kind of person who would betray them at the drop of a hat. Well, they are usually wrong, because Diana has a pack mentality. She'll stick tightly with whoever gets her the furthest. Whether they're right or wrong. In a team, she tries to be their best asset. Pooling their talents together. Her biggest issue in a team is simply trust. She's not the kind of person who'd easily trust another - and not too many people trust her. Diana feels that people would drop her at the first opportunity in order to advance themselves, or she can't rely on them. Which causes her to strike out alone, do things her way. At worse, it might her paranoid and turn on them before they can turn on her. Diana isn't heartless, she'll do whatever she can to help others. She has enough of her morals to comfort a child, or help a woman getting mugged. Even spare a coin for a beggar. Though, don't expect her to put her ass on the line to save you unless your name is Jessica or Quinn. If you're about to be crushed by the mad villain's death machine, and there's a high chance she'll be crushed in the process, hell, you're on your own. I should probably discuss her in more casual situations. Diana is obviously an introvert, mainly asocial. Though, that might not be the best words. Going off that pack mentality, she feels complete in a group of people. Even though she tends to silently hover over them, only speaking once she has something to say. She is pretty cool, and calm, but observant above all else. Diana tries her best to keep on top of everything that is going on. In a conversation, Diana has no problem with short, casual conversations. She isn't awful to talk to, and she speaks her mind (Though, she has a problem with saying the wrong thing at the wrong time). Hell, despite the above, she can be quite warm and friendly, not a total ball of piss and anger. She can be quite insightful, and skilled at pointing out things from observing people. Longer and more emotional conversations is where Diana has difficulties. Again, it stems from her lack of trust. She doesn't know if she should trust a lot of people with her personal feelings. So she keeps herself from getting super close to people. Though, she tries to be a good shoulder to cry on. Tries. She isn't super good due to that lack of trust getting in the way. And don't expect her to apologize. She sucks at that. Diana finds it very hard to let go of a grudge, and holds on to them as long as she can. Worst of all, she loves to get revenge on people. Even when it's kicking them while they're down. She will not forgot how others treat her, especially how they mistreat her. And she'll make sure to hold that against them if or when they work together. If a group gets too big, Diana may simply just separate herself from them. She doesn't do super well in groups. She'll return once she recuperates. One thing Diana values is her individuality, and what makes her, her. She's very defensive of her interests, and will not take too kindly to someone encroaching on them. In terms of romance, Diana is a tough one. She doesn't easily let someone into her life, it'll take much time and effort for someone to get her walls down and accept them. Once someone decides to go steady with her, she's much more kind and open. She likes the cute lovey-doey stuff that all couples enjoy. Even then, she still thinks about herself. Innately, Diana bristles with restlessly, fatigue, paranoia, and disappointment. Life has become a fight that never ends, and she wants to stop. She's waiting for that white knight to tell her to stop - but nothing's coming. Diana feels that she's aimless, and thus, her life ultimately means nothing. She is merely a pointless street rat, committing crime after crime. Cynical, yes, but not downright pessimistic. Diana tries to keep a idealistic outlook on life in order to keep herself sane. She takes breaks, and tries to relax. What she has seen and done has not made her perfectly sane anymore. Diana constantly fears she is on the verge of an emotional breakdown. She keeps herself together merely because she's too far in to break. She remembers the life that she had before, and earns for that time. Diana holds her failures to heart, and tends to beat herself up for her mistakes and failures for a long time. Possibly forever. Desperation forces her to do the unthinkable. She stops thinking rationally, and just does whatever she thinks will save her. And Diana is very organized and tidy. [/INDENT] [b]Hobbies/Interests:[/b] [INDENT]Diana's a huge Automotive junkie. Her heart pumps petrol (Almost literally!). She's spent a great deal of time lusting after cars, so naturally she knows a bit about them. Inside and out. Give her a car, and she'll poke out it's specs, and tell you stuff you [i]didn't[/i] want to know. Driving is also a big hobby of hers. Now, this might sound a bit out of place, but Diana is also a book nerd. She reads books whenever she gets her hands on them (By stealing them, of course!). In her alone time, she'll often be seen reading a book or two. Maybe even about cars! This is another odd hobby of hers, but she likes arranging things, and keeping everything neat as possible. It's subtle at times, but Diana can be seen moving objects on the table. Especially if she just gets bored.[/INDENT] [b]Skills/Talents:[/b] [INDENT]... Plenty. Technically speaking,[i] English[/i] is one of her skills. She's a girl that was born and generally grew up in France, so the French language comes more naturally to her. I should note that her true talent is the automotive field. Diana is a very talented driver. If you're robbing a bank, she'd be a great get away driver. She also knows a bit about the layout of cars... enough to know what to do to steal some cars. Diana's an avid car jacker, give her a few minutes and she'll be inside someone's car, and already hotwired it and sped off with it. Diana also has a limited knowledge of automotive repair. That isn't to say that she isn't good at other crimes. Diana is a pretty good pickpocket, and is very sneaky beaky. The kind of gal that's real light on her feet. She could get behind you and scored a hit before you even noticed she was there! Fighting was something that always came naturally to Diana. When she rolled with a gang, they taught her how to fight. A combination of street fighting, boxing, and their martial arts, that they learned. Which Diana has blended together into her own style that works in conjunction to her power. She is quite formidable in a fight. Though, fighting dirty is more of her thing.  It's been awhile since she has formally practiced, but Diana is a ballet dancer, and a beautiful one. She still takes the time to practice the techniques that she learned years ago. She's still a great dancer. This is barely a skill, but Diana knows a little bit about the crime world. It stops at illegal racing, but she knows a bit.[/INDENT] [b]Prized Possession:[/b] [INDENT]That necklace.[/INDENT] [b]Quote(s):[/b] [INDENT][i]"Someone told me that there was no such thing as good people, I told him that bad people don't exist. Only people who lost before they could even start." "Imagine growing up thinking you were a... Know what? Nevermind."[/i][/INDENT] [b]History/Bio:[/b] [hider=Diana's upbringing][INDENT]Diana was born well off. She was the daughter of a very influential man in France. What made him so influential? He was loaded. He made his wealth through banking and buying stocks. With her mother being a (retired) actor in Sweden that he basically bought. Her father insured that she had a big mansion to live in, and plenty of money to buy whatever she wanted. She was the second child, she had an older sister named Edith, and a younger sister named Minette. Her father wasn't really in her life, as he was too busy to be a father. So, she was left in the hands of her mother, and the team of maids and butlers that made up the work force. Her mother was fairly free-spirited, and let Diana be whoever she wanted to be. Diana wanted to be a racer. From a young age, she had a fascination with cars, stemming from the time that she was taken out onto the German Autobahn by her father in a nice car. Since then, Diana wanted to play with cars - and more importantly, she wanted to drive them. Her mother did all that was reasonable to support this. Other than that, Diana was sent to a expensive private school in order to get the best education. In order to get her mind off of cars (And have something to actually presentable) Diana was signed up for dance classes at a young age. She became a pretty impressive Ballet Dancer through these lessons. When she performed, she put smiles on the faces of her parents, and everyone watching. Diana also remembers the best of times playing with her sisters in the various parts of the mansion. Uh, yeah, other than that, there isn't too much to note about her early life. Diana matured thirteen years, and as she did so, she got better, and became more curious about the world around her. Diana took the time to read plenty of books. She also took the time to read into automotives, and how they work. That was when she began to undergo a... transformation. One night, young Diana woke up in a pain so intense that she could barely stand it. She screamed and woke up her sisters whom were in the same room. Edith ran off and got her parents, and they came back and observed the grotesque transformation that Diana was undergoing. Scales were popping up on her as her body was changing. She was rushed to a hospital, where it was determined that she was becoming a Metahuman. Her parents begged and cried, saying that they'll pay any price to fix it. They couldn't do that, all they could do was take measures so she could safely undergo her transformation. Next morning, Diana's transformation had stopped, the pain was still present, but the young girl was different. Her arms and legs were covered her scales, her eyes had changed, she had fangs. She was told that she was a Metahuman, a snake Metahuman. Her parents felt like they had lost their daughter. They were strong believers of the ideals of the Savior Foundation, and funded their Anti-Metahuman projects. Their daughter becoming one put a hamper on their plans. France in general didn't have a super good opinion on superhumans. They contacted the Saviors with their problem, and they were told that Diana wasn't old enough to undergo any (super experimental) experimental Power Removal procedures. So, they had no choice but to keep her until they could find a way to cure her powers (Investing [i]much[/i] money in the Baozai Pharmaceutical company). They kept her isolated in her mansion as much as possible - only letting her out if she was heavily covered up. So, Diana grew up thinking she was a freak. Her parents shunned her. Which eventually turned into a burning hot hatred of them. She was, fortunately, kept well adjusted by her sisters still being accepting of her. Being allowed to continue Ballet Dancing helped. She knew that her power had something to do with snakes, so she researched plenty into them. Thus, she applied that knowledge to her powers. Diana kept her chin up, and hoped that things will go back to normal. They didn't. They merely got worse from there. One day, while Diana was playing with her sisters in the chambers, her mother came in and chided her sisters for playing with Diana. Saying they'll "catch it too". She pulled her sisters away from Diana, getting the butlers to help in the process. Diana desperately begged her mother to let them stay, and chased after  them - her mother called for the maids and butlers to restrain Diana. That was when her vicious hatred came into play... In literally the worse way. Diana flipped out. She used her serpent-strength to knock the butlers down, and rushed her mother at highspeeds. She bit her mother in the leg, and injected her venom in the process. Which caused an immense pain to well up in the woman. Over time, she was lying on the floor, writhing in pain. All while shouting swears, and insults at her daughter. She was rushed to the hospital, where anti-venom was administered and she was good as new. That was simply when they decided that Diana should just go live her life elsewhere. They were going to ship her off to America to live with her Father's brother in Stadium City. She was sent off at the first available opportunity and arrived at Stadium City at least a week later. She was immediately registered with NEST, then introduced to her Uncle and Aunt. Who were much more receptive about her powers. She was sent off to school - wearing the same obscuring clothing that she did in France (She told everyone she had a skin condition). While Diana was renounced, she was given a steady stream of income from her parents to provide herself with anything should she need it. And never bother them again. So, she was fortunately pretty happy here. The first year went swimmingly, until the next year, once the local neighbors caught wind of Diana's power and Metahuman status. She became the freak of the neighborhood, and often she was attacked by her various neighbors. Yet, she never lifted a finger towards them using her power - while she could easily kill them, she decided against so. Since that would make her into the monster they perceived her as. It took a toll on her. Diana kept moving forward, when she turned sixteen, Diana was pretty quick to try to get a driver's license. Girl still loved her cars - she played with her Uncle and Aunt's car when they weren't using it, attempting to figure what's what (In the butt). She got her learner's permit, and every day she took out the family car for a ride, and she drove that fucker to perfection. A few months, she took her road test and passed with flying colors, earning herself a Probationary License. Which was close enough to a driver's license! She phoned back home and asked for a lot of money to pay for a car, and they gave her enough money to buy [i]three[/i] cars. Then told her to stop fucking calling them. Diana decided to treat herself to a Ford Shelby GT500... Acquired with the help of her uncle, of course. She loved this car, and she drove it around where ever possible. Enjoying the top speed. And got herself a lot of fucking tickets. Didn't matter, she had enough money that she could wave them away. She drove it to school, and there, she helped herself to some Shop classes to help her learn a bit about cars. One day, Diana met a new girl in school, in the school locker while she was changing. Usually Diana gets changed after everyone else in order to hide her features. The girl had caught Diana off guard in the locker room, and asked about her, and she'll never forget the question; "Are you someone like me?" Diana confirmed it, and the girl introduced herself as Carol-Ann, a Metahuman with invisibility. Which she had used to sneak up on Diana in the first place. After they got off to a rough start, they became friends. Talking casually, and sharing their interests. Diana even started to take Carol-Ann out on her thrill seeking rides. Months later, and Diana was very close to her. Carol-Ann had buns, and her anaconda wanted some. Though, Carol-Ann took Diana down a dark path. A very dark path. Carol-Ann introduced Diana to a small gang that she had been involved in. A gang of youths, called the Adders, that were interested in stealing cars and mugging people. Carol-Ann was impressed by Diana's driving skills, and wanted to add her to their ranks. Well, Diana loved cars, and also liked Carol-Ann, so she agreed to it. The gang of youths stole cars that were of interest to them, took them for a joyride, and either gave them to a chop shop, or broke them. Diana was no different. She was a Metahuman that used her powers to steal cars better than they could. She stole plenty of cars, and drove them around. Fights were also something that Diana's gang got to see on a regular. They taught her how to fight, a mixture of street fighting, and passed on some tricks from their respective martial arts. And she kicked ass. That was when Diana became involved in a street racing circuit. Where people brought cars from all over to participate in street races for money. Diana was naturally interested in such an affair. She used her own car, but often stole some from other people in order to use them in races. And boy was it a rush! She didn't win all of them, but it was all about the rush of being the racer she wanted to be since she was a little girl. With each race, she got better and better. During one race, Diana had a bit of an accident. And by bit of an accident, I mean she didn't turn in time and crashed headfirst through the wall of a Grocery store. She was badly wounded, unconscious, and bleeding out in the car seat. Her ride was totaled. Diana was probably going to die if it wasn't for the fact that a special someone was just passing by... Five minutes later, Diana came to, in an alleyway. With her wounds perfectly healed, and she was in a bit of pain. She looked around, confused and saw a brown-haired woman standing over her. The woman introduced herself as Quinn Davis... A so called faith healer that Diana heard of. Quinn told Diana that she had healed her. Well, at this point, Diana was willing to swallow the story. Quinn also told Diana that the police are probably on the way and they should leave. The two promptly fled the scene, and went their separate ways, with Diana going home. The next day, Diana went to go find Carol-Ann, and discuss what happened... Just as a group of NEST Agents had approached them. They were quickly apprehended, and connected to the series of car thefts, and street races. While being interrogated, Carol-Ann immediately ratted out Diana and pinned everyone on the snake-woman. Confessing to a few of her own crimes in the process... but largely putting blame on Diana. NEST believed Carol-Ann and charged Diana with enough crimes that she wouldn't see the light of day for awhile. One phone call to her parents, and NEST learning who Diana's family was, resulted in the charges being dropped. By paying for the damages that Diana had done. By the time she got home, all of her things were packed by her Uncle and Aunt. [i]That[/i] was the last straw. She was now 18, and her family was done supporting her. This was the last favor they did, the last chance she'll get. She was on her own for now. Diana was kicked out of the house and thrown onto the streets. Scorned and betrayed, she nearly cried the whole time. There was no where for her to go to. Her gang was arrested (And whoever was left moved on), her family long turned their backs on her, and she was just a simple snake-woman with no job or way of supporting herself. She was probably just going to crawl into a gutter to wait to die. However, she figured that she'd go find Quinn... she went to the woman's house and ran into Quinn. They had a long discussion about what happened, and Diana begged to stay with Quinn. There was only one problem with that: Quinn had a problem of her own. She needed to skip town. While that put a damper on things, the two decided to stick together. Their first order of business was to get the hell out of this town. Diana figured that she put her talents to good use and steal some scumbag's car in order to skip town. Diana went to the criminal district, right where they got into the underground fights. Diana eyeballed an RV... She was going to take it. It was the perfect plan, just jack the car and take it with Quinn as far as it could do and ditch it there. They wouldn't call the cops on them, since what [i]everyone[/i] was doing there wasn't very illegal either. While the fight was getting heated, Diana snuck out the back and went up to the woman's TV. She got in, and by the time she was almost finished the woman came back. Very unexpected. And she sure as hell wasn't expecting the woman to [i]pick up[/i] the car. Which meant that Diana could fight no holds barred. She used her agility to quickly swing out the car for a kick to Jessica's face. What followed was a brutal fight between the two. Diana had the upper hand since she was quicker, and had the reflexes to dodge. The only problem was that she wasn't strong enough to land a particularly damaging blow. She also slipped up and took a full force punch from the woman. Which nearly killed her, if Quinn hadn't stepped in and stopped the woman. Apparently Quinn knew this woman. Quickly healing her afterwards. Quinn explained what Diana was doing, and the woman introduced herself as Jessica. She didn't hold the attempted carjacking against her all that much, and she even asked them to join her. Diana was going to tell her to fuck off, but Quinn thought it'd be a better idea to go along with her. Since she had a car. Diana reluctantly went along with them, and she had the adventure of a life time going from place to place. Earning money by doing odd jobs and getting close to her new friends in the process. They arrived in Verthaven very recently. And Diana already hates the place. [/INDENT] [/hider] [u][b]Relationships[/b][/u] [b]Family:[/b] [INDENT]Brunelle Belrose - Father Kaia Belrose - Mother Janvier Belrose - Uncle Maria Belrose - Aunt Minette Belrose - Sister Edith Belrose - Sister[/INDENT] [b]Dynamics:[/b] [indent][b]Jessica Rosefey[/b] | [b]Good enough[/b] | [b]Self Proclaimed "Travel buddy"[/b] | [color=0054a6][i]"She's alright, I guess. A little childish, a little thick, but she really grew on me. Maybe we'll be friends after all."[/i][/color] |[/indent] [indent][b]Quinn Davis[/b] | [b]Good[/b] | [b]Friend[/b] | [color=0054a6][i]"Yeah... I know we haven't known each other for long at all... but honestly, it doesn't matter. I trust her."[/i][/color] |[/indent] [b][u]Abilities[/u][/b] [b]Power Class:[/b] [INDENT]Super-System:Bestial[/INDENT] [b]Power:[/b] [i]Reptile Physiology: The Snake.[/i] [INDENT]Diana Embodies the mighty Serpent, she has abilities shared with Snakes, and some reptiles. Which gives her plenty of abilities which place her above human levels. Now, I think I should get to the elephant in the room and discuss her venom. She has a unique venom in her fangs, one that inflicts a burning pain in the body as it spreads. At it's peak, it'll induce a crippling pain throughout her victim's body. However, due to it's weak nature, it's very, [i]very[/i], difficult for it to kill someone. She can administer this venom in two ways, either via a bite (The method where it's the most effective), or by spitting it (It'd only be effective if it gets in her enemy's eyes). That said, her reptilian physiology gives her a number of physical enhancements. Her appearance section states that she mostly has scales on her hands and legs. These scales are thick and tough, which brings up her durability in those areas Along with durable, yet retractable, fangs, claws, and etc. Diana is also much stronger than a five-foot tall woman should be. Her body has been modified so that it's mostly muscle, and very tough muscle at that. It brings up her durability a few notches too. She's capable of lifting six times her weight, enough to fling a man to the ground. Going a little into her biology; Diana is cold-blooded, meaning she relies on external means to regulate her body temperature, and by that extent, her metabolism. She requires much less food, and can survive off one meal for awhile, since her body doesn't work super hard to produce heat. If her body heat is high, then her metabolism will kick in. While her body heat is high, she'll also be much faster. Much like the serpent, Diana is insanely flexible, because her joints, muscles, and tendons have been modified to allow much more movement. Which, more or less, gives her superhuman agility. With her strength and flexibility, she is fast in the water - assisted by her enhanced lung capacity. Diana has an enhanced sense of smell, by tasting the air, she can track prey. Her sense of smell is pretty good - snakes naturally have them to make up for a lack of other senses. True to the snake, Diana has quick reflexes. She can react to things very quickly, and mixed with her flexibility, she can dodge, and with her strength, she can deliver a hellish counter-attack. Finally, Diana has a fairly solid healing factor. It isn't Wolverine level, but it'll allow her to recover from wounds much quicker. The process would be accelerated by healing powers. She can also unhinge her jaw, and molts every now and then.[/indent] [i]Serpent-Limbs.[/i] [indent]Now, time for something that snakes [i]don't[/i] have. Diana can transform her limbs (Though, she mostly transforms her arms) into snakes at a very rapid rate. These snake-limbs have the appearance of massive anacondas. She can grow these snake-limbs up to fifteen feet long. These limbs can do anything a regular anaconda can do. They can see, bite stuff, constrict people, etc. They don't have the venom that Diana has, so she still has to bite people herself. These limbs have a bit more strength than Diana does normally. She can transform her limbs at such a rate, she can catch someone off guard. Otherwise, she basically has elastic limbs. Eventually, Diana will be capable of turning her lower body into a thick serpentine shape. Like a Gorgon.[/INDENT] [b]Limits:[/b] [INDENT]Diana is limited to up close combat. Other than her ability to spit venom and turn her arms into snakes, her options are limited. Her venom is easily cured with anti-venom, and it will usually leave the body in three hours. She can only spit it around twenty fit, and she can't do it with perfect accuracy. She only scored a eye-shot like once, and that was because of pure luck. After spitting/injecting her venom a few times, she'll have to wait a few hours for it to replenish. She cannot regrow limbs or any of the sort. While Diana can turn her arms into snakes, then back, a large number of times, it puts a strain on her over time. Most she can do it is about ten times in a short period of time. She can't transform her arms if she's wounded enough. And in case you're asking, she can't eat people with them. Grabbing objects is difficult in this state, unless she wraps her arms around them. Nor can she injure people with them other than biting or smacking them. Any wound she receives on these limbs will transfer back to her body once she reverts it.[/INDENT] [b]Weaknesses/Drawbacks:[/b] [INDENT]I'd have to say that there's signs that she's a Metahuman. Her eyes, her fangs, her scales, her tongue, they're pretty serpentine - her can't turn her power on or off. While she does cover them up, an observant person may pick up on it. Diana's ability itself has it's own set of weaknesses. For starters, she's cold blooded, thus she requires the external means to control her body temperature, and metabolism. The cold is her weakness, if she's cold for too long, she may die. Being in the cold may slow her metabolism to a halt, and she'll be much slower - until she breaks down and enters a sleep-like state. Her regeneration won't be as fast either. On the flip side, getting too hot will hyper-accelerate her metabolism and require that she eats much more to keep going. Sudden changes in temperature will cause a shock on her body. Much like snakes, Diana doesn't have the best hearing. Her ears can't pick up long-distanced sounds that well. Exerting her strength, or flexibility, will cause plenty of muscle pains later. There's a chance that she could tear her muscles too. Transforming her arms or legs into snakes is, while quick, a very painful process. As her skeleton gets stretched. Even turning them back will hurt. It causes great, long lasting, pain. However, she can control the rate of her transformation - but it'll still hurt a little bit. Transforming back too quickly will certainly fuck up her hands, and require healing.[/INDENT] [b][u]Other:[/u][/b] [INDENT]Diana is a smoker. Diana also carries around a switch blade.[/INDENT] [youtube]https://www.youtube.com/watch?v=K_Sj0I-d7Mg[/youtube] [/hider] [b][u]Academy 218 Version[/u][/b] [hider=Diana Jolene Lucker] [color=lightseagreen][h3][u][b]Basic Information[/b][/u][/h3][/color] [color=lightseagreen][b]Name:[/b][/color] [indent][i]Diana Jolene Lucker[/i][/indent] [color=lightseagreen][b]Age:[/b][/color] [indent]19[/indent] [color=lightseagreen][b]Gender:[/b][/color] [indent]Female[/indent] [color=lightseagreen][b]Appearance & Attire:[/b] [/color] [indent]Short and firey. That's what people get the impression of the second they see her. Right off the bat, a lot of people can tell that she isn't a ball of sunshine, and kittens. Rarely does she ever remove that scowl from her face, and just looks like she's ready to fucking explode. Diana's build is thin, and boyish. She's almost comically short (At 5'1 ft), and weighs a just right amount for her bmi. She has a solid square shaped body with a solid build, to be precise. One thing that she has going for her is her chest area. Diana has a C-cup bra size, and given how comically small she is, she looks much bustier. It's offset by a flat behind that nobody's anaconda wants! People like to say that she has a "boy ass" just to taunt her (Don't, unless you want to get punched in the nose). Her limbs are very short and slim, but they're somewhat muscular because of all the work Diana does. She's the kind of woman who works out whenever she can. Her hands and are small (And scarred!). The woman has faint abs she's been working on. There aren't really any scars or marks on them because of her power. Diana's facial features are very European, being a mixed bag of European countries - French, Swedish, and Canadian. Speaking of her facial features, she has diamond shaped facial features, with a small, round head. Most notably, Diana has very small and poky lips, that have some thickness to them. They don't have makeup on them, so they're a very dull pink color. She doesn't exactly have a strong jawline, but her cheeks and chin aren't pronounced enough to stand out, and simply blend in with her jaw. Diana has a pronounced droopy nose that looks disproportionate to her lips. It's medium sized, and has a pretty thick nose bridge, one that has nostrils that aren't too small, or too large. Her ears are small, round, and slightly pointed at the top. With a light splatter of freckles on her face, and upper body, to top things off. Finally, Diana's other most prominent feature is her hair. Her hair color is very bright, that Swedish Blonde color. It's straight, very clean, and styled as a spiky pixie cut with the sides of her head being combed. Contrary to her appearance and attitude, Diana has a strange schoolgirl style. She's almost always seen wearing a skirt of some kind, with a modest top (A sweater, a button up, etc). However, she loves to wear tall leather boots (Or combat or steel-toed boots). Diana doesn't exactly wear jewelry over than some rings.[/indent] [color=lightseagreen][b]Skills/Talents:[/b][/color] [indent]I should note that her true talent is the automotive field. Diana is a very talented driver. If you're robbing a bank, she'd be a great get away driver. She also knows a bit about the layout of cars... enough to know what to do to steal some cars. Diana's an avid car jacker, give her a few minutes and she'll be inside someone's car, and already speeding off with it. Diana also has a limited knowledge of automotive repair. That isn't to say that she isn't good at other crimes. Diana is a pretty good pickpocket, and is very sneaky beaky. The kind of gal that's real light on her feet. She could get behind you and scored a hit before you even noticed she was there! Fighting was something that always came naturally to Diana. When she rolled with a gang, they taught her how to fight. No official MA, but her friends taught her some tricks from various fighting styles. She is quite formidable in a fight. Though, fighting dirty is more of her thing. It's nothing that she would admit, but Diana is a ballet dancer, and a beautiful one. She still takes the time to practice the techniques that she learned years ago. She's still a great dancer. This is barely a skill, but Diana knows a little bit about the crime world. It stops at illegal racing, but she knows a bit.[/indent] [color=lightseagreen][b]Brief Backstory:[/b][/color] [indent]Diana Lucker was born in Stadium City to Ewan and Lucy Lucker right in the midst of NEST's grand offensive against the Tyrants. She was a happy child... until her mother was caught in the crossfire between NEST and Tyrants and blown in half by a Tyrant. This utterly devastated the family, to the point where her father couldn't take care of her, and sent her to Verthaven to live with his parents. Diana didn't know how to feel about this, she felt abandoned. Her grandparents were too old to give a shit, and Diana felt like was living on her own. However, she met another girl like her, Maxine Carter, who recently lost her own father. The two girls bonded, and found much in common with each other. Becoming the best friends... then they started getting into all sorts of trouble. Both of them got involved with gangs, gambling, and doing everything girls their ages shouldn't. Often getting sent home by the VPD, and chided. This routine continued until her powers manifested. Elemental control over paper... one of the lamest powers out there. Maxine got the far cooler control over fire and it's byproducts. Before the duo could cause more trouble, Diana was sent back home to her family in Stadium City. Getting separated from Maxine was bad enough - but her fuckin' father went off and married some Asian broad while she was gone! Un-fucking-belieable! Even had a kid... Wendy Lucker. Despite Diana's cold reception, the two girls warmed up to each other, and got really close. However, Diana decided to get back involved in the same old, without her best friend Maxine, and started trouble fast as possible. Getting involved in Metahuman gangs around Stadium City. Naturally getting in trouble with NEST. While spending some time with her little sister. It turns out that Wendy had the same power as her! How sweet was that? Things went to shit for Diana once she tried getting initiated with the Tyrants, and it got raided by NEST. Diana almost got away, but she was no match for NEST's crackshot Sonya Mayfield. A taser dart hit her right in the ass, and she fell forward. NEST was damn near ready to send her to prison, before Sonya Mayfield suggested that she gets into the Academy program to straighten up. Diana didn't want to go to any circle-jerky school, but her father agreed to it because Diana needed to get away from bad influences. She was sent to Academy 218, much to her complaints. Well, at least Wendy was going....[/indent] [color=lightseagreen][h3][u][b]Power Information[/b][/u][/h3] [b]Power Class:[/b][/color] [indent]Elemental[/indent] [color=lightseagreen][b]Power:[/b][/color] [u]Elemental-Type: Mode Paper[/u] [i]Paper-Manipulation.[/i] [indent]Also known as Papyrokinesis, Diana has an elemental ability relating to paper, card, and cardboard. She can telekinetically control paper on a large scale - capable of controlling several tons worth of paper at a time - and shape them without bending or tearing it. Creating complicated structures is simple for Diana, since her ability naturally gives her a high degree of control over her paper. This is assisted by paper's flexibility. She can create a building out of paper if she's given enough time. While this may sound lame, but Paper is a pretty good weapon against unarmored targets. She can form it into sharp blades that'll give a sucka a nasty papercut, or pack it together to create a dense, high impact, blunt weapon. On the other end, it works very well defensively. If she has enough paper, she can create a shield that'll stop a projectile (Possibly a bullet if she has enough time). Outside of fights, she can create clothes, forge documents, repair damaged paper, and more. This ability goes in tandem with her ability to turn into (or make herself weightless like) paper. Wendy showed her that she can fly by creating a giant paper construct, or riding it like carpet. Just pray you don't fight her in a office supply store.[/indent] [i]Paper-Mimicry.[/i] [indent]Diana has the ability to turn into paper. Whether it's a storm of individual (Or one whole piece) paper pages, or into cardboard. This ability, amazingly enough, extends to the clothes she's wearing, and the objects she's holding. So no, she won't be naked when she reforms, boys. The main usage is probably turning into individual pieces of paper, so I'll go into that one the most. Diana can individually control each piece of paper, and naturally, this gives her a form of flight, or teleportation if I'd go far enough to call it that. She can turn into a cloud of paper, move, then reform. This gives her a heightened dodging ability, and basically makes her immune to physical attacks. Turning into dense cardboard and throwing a punch can make someone feel like they were bitchslapped by a Bible. Diana can also partially turn into paper or cardboard. Some of her paper powers extends to her true form - in the way that she can adopt the weight of paper. She can possibly fly by riding wind currents (albeit, very erratically), or by the aforementioned means. This ability to adopt the weight of paper extends to her clothes, and the objects she's holding (REQUIRED SECONDARY POWERS).[/indent] [i]Paper-Absorption & Storage.[/i] [indent]As a combination of both aforementioned ability, Diana can store paper inside of herself. It's simple, she turns into paper and places the foreign paper inside of herself. Ready to be used at a later date. When she wants to use it, all she has to do is pull the paper out of her body. To an outsider, it'll appear almost like she created the paper out of thin air. She can use it like shooting a blade of paper out of her hand. Diana also has a regenerative ability. It's pretty simple, if she has an injury, all she has to do is turn it into paper, and absorb some paper to fill the wound. This can extend as far as fixing a broken hand, or even regenerating a limb. It won't work on a bruise, but it's handy for cuts.[/indent] [i]Ink-Manipulation & Generation.[/i] [indent]As a side ability, Diana as a minor Melanokinetic ability. She can't, say, throw gigantic globs of ink at people, but she [i]can[/i] manipulate the ink on paper into whatever she pleases. She can pull the ink off the pages, and throw it around at people, but like I said before, she can't do anything more than that. Pulling ink off the pages is only useful if she wants to put it on something else. She also has the ability to produce ink from her fingertips, which she can manipulate in any way she chooses.[/indent] [color=lightseagreen][b]Limits:[/b][/color] [indent]Each of Diana's individual abilities have their own limits. For paper manipulation, she has the usual range limit of around thirty-feet, and the max weight limit of two tons of paper. Diana cannot remain in paper form for too long - the maximum limit is inhibited by how long she can hold her breath. If she runs out of breath, she [i]has[/i] to turn back into human form, or, you know. So, she can only remain as a storm of paper for only so long. Though, if she's partially transformed, holding her breath isn't an issue (at the expense of strength). Even if she's one solid piece of paper, she's still limited. She can only scatter herself around twelve feet. Diana can't use paper manipulation while turned into paper - she'll only be able to control her own paper. Also, absorbing paper into herself weighs her down, thus, preventing her from going weightless unless she expels it. It'll also come with the feeling of being weighed down. Diana's regeneration won't really work if she's wet, or too bloody. So, if she's gushing blood, she's going to have a problem. Diana's ink manipulation basically has a tactile range. She can only control ink that's within two feet of herself - and in that case, she's better off just touching it. She can produce two quarts of Ink at most.[/indent] [color=lightseagreen][b]Weaknesses/Drawbacks:[/b][/color] [indent]Diana's power makes her a bit more... flammable. Even in human form, she'll burn away like paper if she's exposed to flame. Which could spread, and she'll have no choice but to drop that part of her body unless she wants to burn up. Fortunately, water doesn't do anything to her human form, so she can take a swim. However, if she's soaken wet, then she can't turn into paper. Just to cover all grounds here, if she's soaken wet while paper, then she'll immediately be forced back together and become human. It's some sort of subconscious thing that'll keep her alive. Now, I have to go over the weaknesses of paper. They should be obvious, Diana cannot control paper that is soaken wet, or burned. So fire/water benders are her bane. She can work with torn paper, of course. Gusts of wind can also be a pain in the ass. It'll send the paper she's controlling flying, and make her lose control of it. This can also be a problem if she's a storm of paper. It'll send her veering off course. This means outdoor areas aren't her favorite place.[/indent] [color=lightseagreen][h3][u][b]Relationships[/b][/u][/h3] [b]Family:[/b] [/color] [INDENT] Lucy Lucker Mother (Deceased) Ewan Lucker - Father Kumiko Lucker - Step-Mother Wendy Lucker - Half-Sister [/INDENT] [color=lightseagreen][b]Dynamics:[/b][/color] [indent] [b]Wendy Lucker[/b] | [b]Good[/b] | [b]Sister[/b] | [color=Lightseagreen][i]"Lucky Wendy's a good girl. She just needs to get the hell out of that eccentric-ass shell of hers and smell the fresh air. Those books can't take the place of humans - speaking of which, isn't it fitting that she got the ability to control paper?"[/i][/color] |[/indent] [color=lightseagreen][h3][u][b]Other[/b][/u][/h3][/color] [list] [*]Diana's a bit of a handful in terms of personality. She thinks like a criminal, and certainly acts like one if given the opportunity. Other times, she's cool and aloof, at times callous. It's rare to see her shout or raise her voice. However, if you set her off, then you're in for a world of hurt - which is easier than one might think. Despite the exterior, she can be quite pleasant, even playful. She legitimately cares about her younger sister. [*]Diana has done it all. Smoke, drink, do drugs, and more. Only thing that stuck with her was smoking. Whenever she gets some time to herself, she'll be seen with a cigarette in between her lips. [*]Diana is a gambler at heart. She won't hesitate to make bets, and always carries around dice in her pockets. [/list] [youtube]https://www.youtube.com/watch?v=Y16IFUPoYHc[/youtube] [/hider]