Whoops, my bad. Here you go. [hider=Character Sheet][b]Character Sheet (please delete anything in parentheses)[/b] Name: Ryker Cloudblood Age: 17 Birthday: January 16th Magic: Enhancement Magic: This magic is something gifted to him by the fragment of Victory's soul sealed inside of him, allowing him to cast and layer magic energy upon both himself and another individual that increases one aspect of themselves. However, the more layers put on someone, the less of a boost the newer layers will get, thus capping the max number of layers to be around 3, as anything over that isn't worth the energy. He also can't just focus on one aspect, as the two layers interfere with each other and cancel each other out. Soldiers of Victory: This is another magic that has grafted itself into Ryker as a side effect of housing a fragment of Victory, allowing him to summon his own soldiers, though presently he can't summon near to the amount of soldiers that the spirt himself could. He can summon up to three soldiers, all of which are reasonably solid and able to hold their own, but not for long against strong opponents, by themselves at least. If the foe he's fighting is especially tough, or he wants to dominate his opponent totally, than he can also promote one of his soldiers to the rank of Champion at the cost of not being able to summon the other two. Not only is a Champion stronger and more powerful than regular soldiers, but he can also enter a 'Synchro Overdrive' with them, fusing his spirit and his mind with them to share their strength and enhancements, the only way he can effectively double buff anything. Another trick this does is that both him and his champion can use the link to instaneteously switch places, and mixed with a synchronized fighting style, makes for a pretty hard to predict their next move effectively. However, it comes at a cost, as as soon as he exits the drive, he'll be very vulnerable as he's only just discovered this ability and isn't used to the strain it puts on him. Not only that, but it leaves him a lot more vulnerable than one would think, as any injury done to the Champion also effects him and vice versa, meaning that he has to be careful when using it or else suffer serious injury. [hider=Current set of Champions] Tank- Slow, but sturdy, has the highest defensive power and can still be a problem for faster enemies by blasting forward with a high speed bull charge, propelled by a powerful burst of magical energy. He bears a sword and Shield as his weapons, the shield bearing the uncanny ability to draw all forms of offensive magic towards itself, as well as some magic negation ability, though the pull is small, but noticeable, and the magic negation isn't enough to be a complete game changer, just gives him better survivability. He's also the strongest of the three physically, able to lift and throw large objects with only some effort. Gunner- The fastest of the Champions, he provides an array of covering fire by using an array of guns that he can summon and dispel in a split second, either strafing the enemy with a barrage of SMG or aiming down the sights with a sniper rifle. He's a glass cannon, however, unable to take too many hits before dispersing. He can also give his bullets a slight homing affect, as well as doing something known as target paining. Once a target has been painted, they'll be unable to hide from Rylker or his soldiers, and any attack that hits the painted area, which is relatively small, but not too small, they'll take twice as much damage from the attack if it was a direct hit, and will feel the full force of the attack if it only grazes them. Bladesmaster- The mid way point between speed and durability, he is Ryker's first Champion and the one he tends to use Synchro charge the most effectively with. Ryker has the best reflexes, perception, and best spatial awareness of the three, with evading attacks at just the last second being his most dangerous trait, as he could find a point in an attack where he can charge through, avoid the attack(or most of it), and surprise the attacker. His special trait, however, is that all of his attacks cast a sort of weakening effect upon making contact with an individual, slowing draining their energy as the fight goes on, and the more attacks make contact, the stronger the effect gets, making it very effective against those who rely on their armor to take care of their defense. This ability can also work on objects as well. adding greatly to it's versatility. [/hider] Magic Level: A History: (Paragraph or more) Personality: Ryker is a very aggressive and cynical person, having little faith in people of any kind and generally trying his best to keep to himself when possible. His loner tendencies make it difficult for him to interact and socialize with people, and the fact that he spends more times with his guardians than people his own age is telling that he had a very lonely childhood. Guild and guild mark location: N/A Team Members: N/A Three Strengths: (Not just combat) 1. High level of Mental Fortitude 2. Is able to easily multi-task both in and out of combat 3. Has a form of 6th sense that makes his reactions times insanely fast. Three Weaknesses: (Make them Applicable) 1. Never backs down from anything if he can help it 2. Lacks a strong sense of morality 3. Over-confident in his abilities Greatest Love: Fighting and defeating strong enemies Motivation: His greatest motivation is to become stronger and to make sure that he always wins as many battles as he can. Appearance: Additional Details:[/hider]