[center][h3]Moraya[/h3][/center] [center][sub]Female Khajiit | 24 | The Steed[/sub][/center] [h3]Basic Information:[/h3] [indent][b]Place of Origin[/b]: Riften [b]Appearance[/b]: Moraya is a cathay, a member of khajiti stock. Like most khajiit living in Skyrim, she stands flat-footed with glowing eyes and other feline features. Moraya's fur is soft orange-gold and spackled with black spots all over in ring-like patterns. Her ears are relatively short compared to the lesser cathay; in addition, she stands about as tall as a man at 5'10' and bound with muscles that rival many men. Equipped with naturally sharp claws, Moraya is rarely seen using any forged weapon. [hider="Background"]4E 5, The Rift After the Red Mountain erupted, droves of refugees from Morrowind passed through the Rift into Skyrim. While many continued further into the continent, many still remained in the Rift. Among those who settled down in the Rift were many khajiit who would go on to produce many offspring that would spread out across Tamriel driven by wanderlust or in search of fortune, some would even return to their homeland of Elsweyr, many still remained in Rift. 4E 194, Riften Moraya's parents were as thick as thieves, literally. As members of the Riften Thieves Guild, they provided a stable life for their litter. That is, until the death of their guildmaster - Gallus Desidenius - and the sudden spree of bad luck that plagued the guild. Moraya's parents tried to hold on to their slipping career as professional thieves, surviving off of their savings until the very end when they were forced to find work in the mine just north of Riften. Moraya, then thirteen, joined them in the mine. 4E 201-202, Stormcloak Territory Mining was terribly mundane and the same wanderlust that filled many before her now entered Moraya. When the call for rebellion rung out in the Third Century, many made their way to Windhelm for their own reasons. Moraya among them, though not to fight for the Stormcloaks, but because she was invited to join one of several khajiit caravans who set up shop to profiteer off of the Civil War in Skyrim. The caravan brought moon sugar, skooma, ale and other contraband and goods to Stormcloak garrisons as the war prolonged. Occasionally, they'd descend on the site of a bloody battle to pick clean the corpses of both sides like vultures. Life in the caravan was full of companionship and plenty of sugar for Moraya and her fellow 'sugar tooths.' 4E 203-204, Skyrim After the war subsided, the khajiit caravans found it hard to continue to practice their business. With nordic nationalism on the rise, the previously distrusted khajiit reached a new social low. Soon the caravan stopped selling legitimate goods all together and their profits took a steady dip as they were forced to pay newfound 'taxes' on the goods they carried. By 4E 205, Moraya's caravan disbanded and several of its members returned to Elsweyr where they were greeted with another Civil War. 4E 205, Riften Moraya returned to Riften, where she found her parents had rejoined the Thieves Guild after its return to power. They had also had a litter of alfiq, one of which - Dar'Mokir - warmed up to Moraya during her stay and - filled with the same wanderlust - follows her still on her new journey. Though downtrodden and nowhere near as inclined to thievery as her parents, she returned to the mines and kept up a life of moon sugar and ale until she was confronted by a recruiter one night in a tavern. Another chance to see the world and do work so she agreed and went with him and a number of other recruits to be carted off to Windhelm to join up with the company when they arrive.[/hider] [b]Personality[/b]: Growing up in Riften has taught Moraya many valuable lessons: don't leave your mug unattended, take your coinpurse with you to the bathroom and not to wander alleyways late at night... but most importantly, it has taught her to always be wary. Wary of other races, especially slippery, scaly argonians, because nobody in Tamriel trusts a khajiit. Wary of merchants because they'll always try to give you a raw deal. Wary of guards because you never know who's lining their pockets. Wary of old men because their memories fail them. Wary of leaders because they always know more than they let on. But despite all of the wariness, Moraya would not have it any other way. Years of working in the mines have taught her that when she has a choice between menial physical labor and wary, but exciting adventure that she should always choose the adventure. She's a free spirit and is filled with wanderlust, which in these turbulent times, may prove deadly. One of her greatest fears in life is reaching the age where she doesn't have a choice but to settle down. Unlike her parents, perhaps, Moraya believes that stealing - in most cases - is morally wrong. However like many khajiit she thoroughly enjoys gold and occasionally gives in to impulse and may sneak a few coins into nor purse every now and again - when no one is looking. She does not, however, see anything wrong with 'stealing from the dead.' Because, in her words, "corpses do not have need for such things." [/indent][h3]Capabilities:[/h3] [indent][b]Skills[/b]: [indent]Athletics (Expert): Mine work and years on the road, in addition to her natural physique, have blessed Moraya with very-high-level athleticism. Acrobatics (Expert): Khajiit are naturally agile creatures. Hand-to-hand (Adept): Favoring her claws over weapons, Moraya has a lot of natural use with her appendiges as well as natural instinct to guide her. Medium Armor (Apprentice): Moraya has had some time to accustom herself to moving in medium armor with her time in the khajiit caravan, but she has not had a proper chance to learn how to use it in combat. Speech (Apprentice): Growing up in Riften has given Moraya some street-smarts when it comes time to play nice with others. Mercantile (Novice): While she never saw her share of selling, she picked up a thing or two from the khajiit merchants.[/indent] [b]Weaknesses[/b]: [indent]Addiction to Moon Sugar: Years in a khajiit caravan have accustomed her to the effects of moon sugar, she now has intense cravings for the substance despite it's price and will impulsively take any that she can get. Flighty: Moraya is flighty, like many khajiit. But she finds it difficult to learn skills that require a lot of patience or study. Popular Distrust of Khajiit: The other races distrusted the khajiit before the Civil War. After, the feelings are much stronger and harder felt. Weaponless: Like many khajiit, Moraya prefers to use her claws instead of weapons.[/indent] [b]Relations and Affiliations[/b]: [indent]Parents (Thieves Guild): Moraya's parents, now senior members of the Thieves Guild, are willing to help Moraya when she needs them - provided it doesn't go against the code of the Guild. Dar'Mokir (Follower): Dar'Mokir is Moraya's alfiq brother. Though he resembles a common housecat with a tabby coat, he is sapient and able to understand common, though he can not speak it. Some sources even say that alfiq can cast magic. [/indent][b]Spells[/b]: None [b]Combat Style[/b]: Punchcat, favoring khajiit claws over weapons [b]Other Capabilities[/b]: N/A [/indent][h3]Inventory:[/h3] [indent] [b]Cash[/b]: 50 septims, the reward for signing on [b]Keys and Lockpicks[/b]: None. [b]Clothing and Armor[/b]: Outside of combat, deerskin pants, hard leather boots and vambraces with some iron inserts and a dirty white tunic. In combat, a steel halfplate over a hard leather bodice. No helmet for better peripheral vision. [b]Weapon and Ammunition[/b]: None. [b]Potion and Arcane Supplies[/b]: None. [b]Jewelry and Novelty Items[/b]: Three gold earrings on both ears. [b]Books and Documents[/b] A copy of her contract. [b]Food, Drinks, Provisions[/b]: Three bowls-worth of moon sugar, two salmon steaks, two bottles of wine, a waterskin. [b]Bags, Pouches, Packs[/b]: One rucksack, coinpurse in the rucksack [b]Other[/b]: None [/indent]