[b]Province 7[/b] With the surrender of the solders of the Puralirian Empire with the promise of fair treatment and being accepted as citizens of Tushienia, the forces in Province 7 quickly begin to dig in and fortify its new holdings while the there was still a chance; They were now on a brand new front line and they needed to be ready! Defensive walls of rock were raised, moats of water were created and a deep ravines were torn into the earth itself in order to give the defenders defensive position after defensive position to fall back to in order to prep themselves against the coming tide of darkness that was going right for them. Even as the Puralirian refugees were being escorted out of the province towards Tushienia proper in order to undergo assimilation and if need be re-education, a last minute recruitment drive was started to try and get as prepared as possible for the coming storm... [b]Province 17[/b] While some lives had been lost in order to claim the province, it had been less of a battle and more of a trap designed to lure an army away from a different front; It would seem that the zealots had somehow made friends with powerful illusionists. Despite this surprise, once enough forces had been left behind to ensure that the province remained protected while the resettlement operations began and any remaining zealots were rounded up in camps, the march on the last holdout of their dying empire would begin! [hider=Actions] Recruitment and Training: 1 x Light Infantry - Province 7 1 x Light Infantry - Province 10 1 x Light Infantry - Province 11 1 x Light Infantry - Province 12 1 x Light Infantry - Province 17 7 War-Magi, 26 Units of Magi, 4 Cannons, 6 Units of Archers, 15 Units of Heavy Infantry, 3 Units of Arquebusiers from Province 17 to Province 16 for joint assault. 4 War-Magi, 17 Units of Magi, 3 Cannons, 4 Units of Archers, 7 Units of Heavy Infantry, 2 Units of Arquebusiers from Province 13 to Province 16. [/hider] In Province 7: Necromancers summon 1600 skeleton light infantry, 9000 skeleton archers and 6 wrathbound cannons. Research: Trains - Turn 2 [hider=Garrisons] 7: 6 War Magi 25 Magi 2 Cannons 2 Archers 8 Heavy Infantry 2 Arquebusiers 10: 2 Archers 3 Heavy Infantry 11: 2 Archers 5 Heavy Infantry 12: 2 Mages 4 Heavy Infantry 1 Arquebusiers 17: 2 Magi 2 Archers 2 Heavy Infantry [/hider]