OK 1: I'm not throwin stones I'm givin constructed criticism about your deck. If the GM says it ok then it's ok. 2: 2 Maxx "C" looks a bit too meta to me. You could easily run Upstarts/Jar of Greeds/Hope for Escapes in it's place. 3: Every deck dead hands, that doesn't make your deck exceptional. 4: Non-Targetin Non-Destruction Removal is way less common then you seem to think. 5: There's no need to get aggravated. I'm just tryin to help. [quote=@Eklispe] Said it before saying it again. Yall too focused on having good decks or bad decks. [/quote] This is why I brought it up. The deck looks too constructed to me and not enough "structure decky". But if the GM has okayed it then I guess it's ok. So, can I just jump in anywhere? EDIT: Oh wow I missed a whole discussion. Sorry to make such a big deal about it ;>.< [quote=@vancexentan] It's when Artorgius comes out with his giant fist and punches you in the face is when you need to worry about things. If things have gone completely right that means he has a bunch of equips and can't be destroyed or targeted like my first duel. If things go horribly wrong you got a 2(2/0)00 beater who can't pop anything in the case of the level four or is only good for holding your ground for a turn with two noble arms at his disposal. Lava Golemn, level 5-8 with monarchs stormforth, destiny hero plasma (without king having excaliburn), and volcanic queen can completely circumvent artorgius and just remove him as a none factor and if there are no other noble knights i just spent a good chunk of my deck and strategy pulling out a field with little to no defense and i need to get lucky and either pull last chapter or another medraut and hope i have a queen in my grave to bring out noble knight level 4. Likewise he can be stepped on. U.A's are a perfect example of that. Stadium, midfielder, U.A Dreadnaught dunker, U.A Power Jersey 4000 atk, punch artorgius in the face, blow up his excaliburn, swap out for perfect ace, discard card next turn if he tries to activate his effect. If you're even luckier use U.A Penalty Box to just remove him from play for two turns burying all of the noble arms and he comes back without material or noble arms. [/quote] Ok, you're first point lists 4 specific cards that directly counter Artorigus directly. Problem is that outside of maybe Stormforth these are cards that see little use and are not among the other decks in the RP. Your second point is kinda moot because I took out Powered Jersey and a few other Archetype cards to make my deck less Archetype focused. Keep in mind in the original build I was only running 1 of everything save for Midfielder. To me, 3 Merlin looks ridiculous, as does the two of everything in your Extra Deck. I've already said what I needed to say about Maxx "C".