[quote=@Goldeagle1221] I mean granted you are doing it right, (via gunpowder) I just don't want another player to take this tech and screw it into some sorta intense ball of blast powder Fuck stick. I'm tired. XD let me think on it with live commentary from the other players. Edit: this is the iron age. [/quote]I said something along these lines in the chatzy channel but I say it here. Iron Age is vaguely defined both in regards of its start and end. In a way you can call it the equivalent of the majority of classic age. The only semi-hard line which can be universally agreed on is the "dark ages" or early middle ages and even then only for Europe. Anyways, I thought this is middle ages because I felt a bit of game of thrones vibe with the focus on characters and the various abilities effecting individuals and their relatives. Granted, ancient times also had great families rivalrizing with each other but without the intricacies of the feudal system it's a bit more difficult to define. I don't want to encourage people to adopt these not-guns, either. Which is why the art of making Donnersalz is a secret they only rarely share with foreigners. It isn't like i wish to monopolize this tech either. I like the idea of somebody using whatever means to learn it, produce it in massive quantities and bring forth a change. Though it also worths noting that aside from the wealthiest countries I don't think this mindset will work. In the ancient ages traditions bore greater weight than practicalities with the exceptions being the great empires which both had the power and realized the need to adapt. I have a slight worry that some players may begin to play medieval nations or early modern age nations with the only difference being technology. That being said if you don't wish to see guns I have another alternative: Greek Dwarves Dwarven craftsmen living in semi clan-like semi-democratic city states and actively trade with people. They are craftsmen and traders known for the quality of their goods and their mechanical knowledge.