[quote=@Dead Cruiser] Hmm, it probably could. Tell me more about this character. And if you're inclined, share a bit about what you've come up with. [/quote] Right now, My character is Khalaevna, a disinherited princess from the imperial North. I'll put the worldbuilding I've done in a quick hider [hider=Northern fun time] Stretching out over the frozen plains of north Borea, The Thalzamarian Empire extends across the roof of the world, and is wrought of some of the fiercest warriors and sorcerers to ever walk the realm. An Imperial kingdom, The Empire is ruled over by Tsar Viktar Ozlevskiy, the supposedly god-appointed emperor of all Thalzamaria. The most precious resource to be found in Thalzamaria is Taynthrill; a durable and lightweight metal, which can be crafted into deadly weapons, and armour which affords its wearers unparalleled manoeuvrability. [center] [u] Religion [/u] [/center] The dominant faith is that of Mortaroth, the Bear of the Night. The order of the Cleritari pay homage to Mortaroth, in vast palace-like churches all across Thalzamaria, and are composed of several different chapters. The Red Cleritari- The High Priests and Priestesses of Mortaorth. The Blue Cleritari- Occult sorcerers, and the royal order of magic users. The Purple Cleritari- The lore masters, and keepers of ancient records. The Black Cleritari- The solemn tenders of the dead. [center] [u] Military [/u] [/center] The Thalzamarian military is composed of three chapters, each serving a different purpose. The Inperiskiy- The rank-and-file soldiers, the Inperiskiy are built of conscripts, peasants, and lower ranking nobles. The Voyagorodyen- Military-nobles, The Voyagorodyen are elite warriors who practice the ancient military code of Nytvoia, and value honour and loyalty above all else.The Voyagorodyen serve as generals within the Thalzamarian military, and comprise the Tsar and Tsarina’s personal bodyguard. The Krovajhal- The covert branch of the Thalzamarian military, the Krovajhal are the elite spies and assassins who pledge their loyalty to the Tsar. A private mercenary order at the disposal of Thalzamarian nobility, these graceful killers are divided into several cults, each competing against one another. [center] [u] The Konagu Horde [/u] [/center] Vicious barbarians from the desolate plains beneath Thalzamaria, the Konagu Horde was comprised of seasoned marauders from the inhospitable wastes of Olum. The Konagu united beneath a single Qagan (the bloodthirsty warchief of the Horde), after the chosen champion of each Konagu tribe underwent a shamanistic ritual to determine who would be appointed leader. After the ritual, the Qagan and his or her blood relatives were imbued with the blessings of the Konagu Pantheon, and gained mastery of the Four Warrior Graces; Rage, desire, valor, and passion. The Thalzamarians and the Konagu waged war on each other for many generations, with the warriors of Olum constantly launching invasion after invasion upon Thalzamaria. The Konagu’s divided nature and lack of proper tactics proved to be their undoing every time, as the Thalzamarians ultimately drove them back into their wasteland home. It was when the Tsar Viktar came to power that the Konagu met its end, as the warrior emperor pressed the assault, and pursued the barbarian horde back into Olum itself, massacring man woman and child without the faintest hint of mercy. The Tsar’s army stormed the Konagu capital, taking Qagan Ghal and his family prisoner, at Viktar’s command. The public believed the Qagan and his kin to be dead, but Viktar had other plans, and kept them alive in secret. Having heard stories of the Four Warrior Graces, and the gifts that they imbued within their chosen, Viktar planned to breed with the Qagan’s wife, and create a Olevsky child with these blessings. He forced himself upon her, then, once she had bore him a daughter, had the whole family put to the sword. In doing so, Viktar had evoked the wrath of the Konagu Pantheon, who bestowed the Tsar’s daughter with powers beyond that which he had bargained for. The child princess Khalaevna was cursed with four malicious blights upon her soul. Her rage was wild and unruly, her desire uncontrollable. In valor’s stead was a zealous hatred, and in passions’ stead was a temper which knew no bounds. The royal family, and a whole cohort of guards and tutors tried to control Khalaevna as she grew up, but soon it became apparent that all was for naught. Abandoning her in the Shagora mountain range on her thirteenth birthday, the Tsar expected his daughter to perish in the snowy peaks. She survived, perhaps just to spite him. After years of scavenging and scrounging just to stay alive, Khalaevna stumbled, weak and malnourished, upon the lair of the Trogoikos. The Trogoikos were a species of gremlin-like cave-dwellers, exclusive to network of underground passages and tunnels inside the Shagora mountains. The rodents tried to swarm upon the weakened Khalaevna, but her rage and cruelty proved to be more deadly a weapon than their unmeasurable numbers. Khalaevna carved through the Trogoikos nest, until she emerged out of the mountain, and wandered straight into a city-like camp which housed the remains of the Hyperboreian peoples, having settled in the northern peaks after their failed invasion of southern Borea. The clansman set upon Khalaevna, but their leader, a chieftain named Carthain, intervened. He questioned the young woman, wanting to know how she had managed to somehow sneak past his guards and make her way into the camp undetected. Khalaevna told Carthain about the Trogoikos tunnel network, and how it led out into the mountain passes beyond. Carthain explained to Khalaevna that the Trogoikos had been leading night-time rains on the Hyperboreian people since they migrated this far north, but that they had been unable to track them. The young woman led Carthain and his barbarians through the underground passages, where they wiped out the Trogoikos with ease. Impressed by the young woman’s skill and cunning, Carthain offered Khalaevna a deal; guide the marauders of Hyperborea through the mountain passes, help them take Thalzamaria by surprise, and Carthain would take her as his queen. Khalaevna accepted. [/hider] What I had planned after this is that the barbarians invade Thalzamaria, and there's an epic struggle between the two factions. I hadn't yet decided how that would play out, it ultimately culminates in Khalaevna stripping the land of its resources, and turning herself into a sort of trade queen. Let me know if that works for you.