Realistically, though, the majority of players have gone on record saying that the class system in its current (or, rather, in what was its current) state isn't working. Clearly the missions have gone on for a while, and there are probably a minority of teams (CODE and Robert's acronym-shifting abomination foremost in my mind at the moment, but there may be others) that could feasibly accomplish an end to their mission in all of two collabs. The rest of us - Brewing Storm, the highest ranked mission to date by any team, included - can't really be expected to wrap things up in two collabs, especially with a busy head GM as an antagonist and little idea of what we're up against. So - at least in this case, since I don't know how the first set of missions went - mission structure is a pain in the ass to work with, too, especially during a month long procession of holidays and the last days before classes start up for the majority of people. Character development and posting in response to teammates is, to a lot of people, I think (and speak up if you agree or disagree here) the most fundamental part of any character-driven RPG. Especially a [i]school[/i] RPG like this one, with varying takes on the same motivation that can best be explored in real time. And we're being asked to recap that. When it feels like the one part of the game that really [i]shouldn't[/i] be rushed to allow for time. Timeskipping over important character moments in between pitched battles isn't what makes Volume 3 of RWBY great viewing, it's what made the first two volumes such shit.