[center][h2]ATLAS![/h2][/center][hr] [center][hider=What's this?] [color=plum]Atlas (working title) is a game that combines cooperative worldbuilding and roleplaying. Influenced greatly by games like [url=https://en.wikipedia.org/wiki/Lexicon_(game)]Lexicon[/url] and the [url=http://www.lamemage.com/microscope/]Microscope[/url] game, (which I've never actually played..) I think this would work out rather well in Forum format for pacing and record-keeping. Read on brave RPer![/color][/hider][/center] [h3]Introduction[/h3][hr] [indent][i]If your like me, you probably enjoy worldbuilding as much as roleplaying. The setting, the history, the themes and ideas that make compelling stories are in a way, characters themselves. So in this cooperative roleplay we start building a world before we jump into roleplaying. The cool thing is that we can continue worldbuilding (in a rather structured way) cooperatively even as we roleplay scenarios. We can move back and forward in time-this allows players to pick parts of the timeline they especially like to roleplay in. In this game you don't control 1 or 2 characters, you control everything! And now, the ruleset:[/i][/indent] [h3]In the Beginning...[/h3][hr] [indent]First we have to choose a basic world [b][color=lightblue]Premise[/color][/b]. Premises are big ideas. A summary of our cooperatively built world in a sentence. This could be Fantasy or Science Fiction. Dystopian Fiction/Utopian Fiction, whatever really. This will get everyone on the same page and thinking along similar lines. Examples: [/indent] [center][color=lightblue][i][list=Premise Examples] [*]Mankind has taken to the stars since Earth was destroyed long ago... [*]Since the return of Magic...(and then another player could add something) [*]The dark gods have seized power from those of the light... [/list][/i][/color][/center] [indent]We could go a couple rounds working on a Premise for the game. You could even add onto someone else's idea for a premise (i.e. Example 2..[i]Since the return of Magic...[/i] and then someone could add: [i]"the world has been destroyed by powerful sorcerers."[/i]Alternately someone might add...[i]Since the return of Magic... "mankind has prospered alongside creatures of myth"[/i] or whatever. You see what I mean. The premise is the most zoomed-out descriptor of the world.[/indent] [indent]After we work out a premise we can start on the [b][color=lightblue]Timeline[/color][/b]. We have to choose where we start and end the game. I think this is important for setting canon and consistency (just trust me on this). So yea, we all know how it's going to end, but let's be honest the fun part is in the middle of the story. We all knew Sauron was going to be defeated but we still stuck around for the Grey Havens. After we choose the start and end of our story no [b][color=lightblue]Events[/color][/b] may be added before or after these points on our [b][color=lightblue]Timeline[/color][/b].[/indent] [indent]With [b][color=lightblue]Timeline[/color][/b] and [b][color=lightblue]Premise[/color][/b] out of the way, we get into the juicy bits. We get to start developing the rules of the world. Each player will get to add or ban things from the universe we are all playing in. The only restriction on this would be obvious things within the genre. Like you couldn't ban swords from a fantasy epic or spaceships from a Space Opera. Just...no. Unless you have a super-duper majority supported reason. Probably still no. This will probably take a while to hash out, but is the greatest opportunity to work out a setting that you can put characters you want to play as in.[/indent] [indent] Now come the guts of our story and world. [color=lightblue][b]Periods, Events, & Scenes[/b][/color]. Periods are great swathes of history: The rule of a dynasty. The era of a dominating technology. The famine that killed the lizard-people. etc. Periods can only be placed between other periods or at the beginning and end of our [b][color=lightblue]Timeline.[/color][/b] (duh.). Events happen within Periods of the Timeline. Major things. Big things that are critical to the plot and the history. Within Events are Scenes, the furthest zoomed in we can get in the game. Scenes are invented and actually roleplayed. This could be the storming of Black-Rock Bastion or the assassination of Emperor Guo Jia, etc. This gives a chance to really define the tone and nature of the world while skipping all the boring crap.[/indent][hr] [h3]Game Terms[/h3][hr] [b][color=lightblue]Premise[/color][/b] Think of this as a big picture of our world. The theme and genre. The furthest zoomed out view. [b][color=lightblue]Timeline[/color][/b] The beginning and end of our story. Two landmark points in the history/world we build. [b][color=lightblue]Periods[/color][/b] Ages of history within our [b]Timeline[/b]. Will help organize the timeline and keep Events & Scenes in the proper place. [b][color=lightblue]Events[/color][/b] Events happen within a given [b]Period[/b]. The things that shape and define the world. [b][color=lightblue]Scenes[/color][/b] Want to roleplay the scene where the Dragon King finally retrieves the Sword of Narthraxus from the Cave of Demons? Well you can. Scenes happen within events and should make sense within that context. Scenes give a better idea of what the world and characters are like within the story. [hr] [h3]What's Next?[/h3][hr] If anyone has a question please don't hesitate to ask myself or [@Rin] who has so graciously offered to help with the GMing of this monster. Let's jump right in: If anyone has an idea for a [color=lightblue]Premise[/color] go ahead and post in this thread (The OOC). Let's have a good time and build something awesome!