[Hider=Jarvoff] [h3]IN REAL LIFE[/h3] [b]Name:[/b] Sean O’Connor [b]Age:[/b] 20 [b]Gender:[/b] Male [b]Appearance[/b]: [img]http://vignette1.wikia.nocookie.net/walkingdead/images/d/d1/Enver-Gjokaj-enver-gjokaj-5861737-352-500.jpg/revision/latest?cb=20131109055432[/img] Sean has a dark brown, somewhat curly hair. He’s in pretty good shape, but has a bit of a babyface. [b]Personality:[/b] Sean is generally pretty easy going and laid back. He’s not keen on drama or personal conflict, often finds himself trying to calm people down when their tempers get the best of them. He’s sociable and fun loving, but doesn’t easily form close relationships. He’s slow to anger, but when he does, it’s hard to calm him down, and he becomes increasingly controlling and bad tempered. --- [b]History:[/b] While Sean was born in the US, he’s grown up all over the world, moving from place to place as his diplomat parents received new postings. Their most recent posting was 4 years in Sweden. After spending all of highschool in the country, Sean decided to stay behind and attend university there when his parents returned to the US. He’s currently in his second year of university as a sociology major. Sean has been playing Elder Tale for about 5 years. He’s leveled a few characters to 90, but mainly focused on three of them; Assasin Jarvyou, Druid Jarvit, and Guardian Jarvoff. Jarvit was definitely his best character, geared with a phantasmal weapon and high end ancient gear, maxed out in blacksmithing with access to rare schematics, etc. Unfortunately, when the Apocalypse happened, Sean happened to be playing as Jarvoff. As Jarvit, Sean was an exceptional healer, highly regarded in his small guild and a number of other guilds they worked with. Jarvoff, on the other hand, could at best be described as a “slightly better than average” tank. Sean initially played Elder Tale alone, occasionally joining then leaving various guilds until he found a good fit in Millenius, a small guild with only 6 regular members. They became good friends and skilled players, and would join up with other small guilds to regularly defeat raid bosses. They were never the first to defeat new bosses when expansions came out, and none of them were famous on the server, but anyone who ever ran with them agreed they were very good players. Jarvoff is Sean’s newest character, only a year old, and his only serious attempt at tanking. He is proficient in the essentials; he knows when and where to best use his skills, and can easily keep monsters attacking him and away from his companions. However, he has difficulty with tanking strategies in raids. After spending so much time as a healer, it’s hard to break that mindset, and Jarvoff is often distracted by what others are doing. This can cause him to respond slowly, often meaning he takes more damage than he should. At the time of the Apocalypse, Jarvoff was the only member of Millenius online. Jarvoff is a Lieutenant in the guild, and can access its bank and recruit new members. But without its Guild Master, Jarvoff cannot alter permissions, promote anyone past Initiate, or alter the Guild Hall. Millenius will have to be abandoned, and Jarvoff will have to find a new guild. --- [h3]IN GAME[/h3] [b]IGN:[/b] Jarvoff (Jarv is fine) [b]Gender:[/b]Male [b]Race:[/b]Wolf Fang [b]Appearance[/b]: [img]http://oi68.tinypic.com/jsgl05.jpg[/img] Jarvoff’s appearance is meant to closely resemble world famous WWE superstar John Cena [b]Class:[/b] Guardian [b]Class Level:[/b] 90 [b]Build:[/b] HP tank. A fairly standard build for Guardians focused on maximizing HP. Syncs well with heals over time and burst healing, less well with buffs and shields. Wolf Fang is a useful race for Guardians because the strength boost translates into higher damage and aggro, as well as bonus HP. Border Patrol also synergizes well, with a passive that increases defence for every friendly player nearby, or increases damage when alone. [b]Spells/Skills:[/b] [u]Sacred Ground[/u]: Everyone’s favourite Guardian ability. Creates a medium sized area of sacred ground. Increases the defence of all players in its radius. Healers in the radius gain a boost to their healing spells power. [u]Furious Charge[/u]: The Guardian rapidly charges the targeted enemy, striking them with their weapon, dealing medium damage and generating a high amount of threat. The attack can chain to nearby enemies, dealing more damage and generating more threat with each hit. [u]Unbowed[/u]: The Guardian gains a temporary speed boost, breaking any crowd control effects and rendering them immune to further CC for the duration. [u]Protect the Weak[/u]: The Guardian leaps to the targeted ally, granting them temporary bonus damage resistance and lowering their threat. [u]Unbroken[/u]: For a short duration, the Guardian’s health cannot fall below 20%. Very long cooldown. [u]Provoke[/u]: A basic, single target taunt that forces the target to approach the Guardian and attack at melee range. [u]Warcry[/u]: A basic AOE taunt that forces multiple targets in the area to attack the Guardian. [u]Implode[/u]: The Guardian draws in power, slowing enemies in an area around him. After a few seconds, it explodes outwards, dealing damage, and briefly stunning enemies caught in its radius. Generates a high amount of threat. [u]Righteous Bolt[/u] A bolt of heavenly lightning strikes the target, then arcs to other nearby enemies, dealing damage and generating threat. For each target affected, the Guardian gains a stack of Divine Intervention, causing his next attack to heal the Guardian for 70% of its damage. However, the Guardian also gains the Fixated debuff, making them unable to switch away from their initial target. The debuff expires after a time, or as soon as the target is killed. Does bonus damage to slowed and stunned targets. [u]Endure[/u]: Temporarily boosts the Guardian’s maximum HP by 30%. Medium cooldown. [u]Sanctify[/u]: Grants 5 charges of Sanctify. The Guardian can reactivate the ability to consume a charge which deals damage to the target and heals themself for 10% of their maximum health. Long cooldown. [b]Subclass:[/b] Border Patrol [b]Subclass Level:[/b] 90 [b]Subclass Skills:[/b] [u]Together or Apart[/u]: Jarvoff gains increased damage when not in a party. When in a party, he gains a stacking bonus to health for each nearby ally. [u]Flag Dance[/u]: Show them exactly whose border you’re patrolling with an elaborate flag dance! [b]Equipment:[/b] [u]Head:[/u] AND HIS NAME IS [i]JOHN CENAAAA![/i] Custom made baseball cap. Provides negligible armor and no other bonuses. Great sentimental value. [u]Chest[/u]: Deez Nuts [i]Haha suck it noob[/i] High end production tier plate armor, forged by Sean’s other character Jarvit and sent to Jarvoff via in game mail. With Jarvit no longer accessible, the custom name of this armor can not be changed. Grants bonus HP and STR. Grants an additional charge of Sanctify. [u]Amulet[/u]: Mitigation what mitigation [i]HP for days[/i] Production tier amulet, crafted by a guildmate. Provides large bonus to health, health regeneration, and healing received. Various mid level production tier stuff for remainder of armor and accessories, most focused on increasing health and health regeneration. [b]Weapons:[/b] [i]No justice without temperance[/i] Ancient tier two handed greatsword. Boosts STR and HP. Increases the duration of Unbroken [b]Title:[/b] “That Guardian who looks like John Cena” [b]Party:[/b] None [b]Guild:[/b] Millenius. Only member of his guild online when the Apocalypse happened, likely to abandon it soon. [b]Miscellaneous[/b] [b]Inventory:[/b] x 4 (Charcoal, Jungle, Inferno, and Highland variants) [i]The only good thing to come out of the remastered edition[/i] Mount A somewhat rare mount, Dewbacks are squat, quadrapedal reptiles. Jarvoff has unlocked all 4 colour variations, something he is quite proud of. Jarvoff has a few high tier crafting materials on hand, originally intended to be sent to Jarvit and made into things. [i]Cause this is Thriller...[/i] Dance An animation command that lets the user flawlessly perform the iconic dance. [i]Happy Anniversary![/i] Cosmetic effect An anniversary gift that was given for free to all players at the launch of the previous expansion. Can be thrown at another user to cause glitter to rain down on them for a time. Immensely popular when it came out, most players quickly tired of it. A few, however, hold on to it for the lulz. Some potions, bits of jewelry, a few alternative pieces of gear, some cosmetic items; the usual array of random crap that any player tends to accumulate in their inventory, "in case they need it" [/hider]