[quote=Theodorable] You would think! However, construing it in this manner does not create a story based on but rather .Allow me to explain. There are three civilizations, named A, B and C respectively.A and B jump into the same system and A (who is RP'ing a militant faction), declares war on B. Their initial contact has ended in hostility.The very next turn A and C meet each other. 9/10 Player A will opt for peace with that nation, because he is at war with another nation.The aspect of chance here is represented by the fact that while you your civilization, you do not control the utmost decision making of every single person/construct within it. This is not undermined by an inability to make peace following initial hostilities, however. So have no worries. [/quote] I'm not very interested in continuing this RP if the social interactions between players are subject to random number gods. That's frustrating and defeats the point of RPing in the first place.