Main point about Energy, [@Windicator] and [@Aurrorian], is that in early games such as Digimon World, and even in the Digimon Story series, Digimon do have an MP stat. Now, I know what works in video games doesn't work in tabletops, but, well, Digimon are sort of geared towards fighting, like, it's natural for them. So, I couldn't see justifying a daily limit to the number of Spitfires a Digimon can do, especially if they're as likely to miss or hit. I did, however, put daily limits on certain terrain modifying features. I feel like the Energy stat is just something that you don't MontyHaul with in giving items that recover Energy frequently if you see the players having an excess of damage output. Maybe it's not good to rely on that, but there's no hard way to stop a DM from putting something they don't expect a player to be able to use on an enemy, only for them to have what's needed to use it, or carry it around until they can. Example [url=https://www.youtube.com/watch?v=3tpAV87ISM8]here[/url].