[quote=@Flagg] Ok, so I just skimmed your sheet- a few thoughts. 1) why not have them produced from still functioning breeding vats in facilities scattered across the landscape? That way, we can hear less about their sperm ;) Also, breeding vats are cool. 2) Make them less orky. I'm fine with violent tribes of failed supersoldiers inspired by orcs/orks, but let's get rid of the fake-cockney, the tusks, and the Warhammer/Warcraft orcliness going on. In fact, making them more like Tolkien's orcs or mutants in 40K or a post-apocalyptic setting and less like the 'greenskins' of pop fantasy is probably a better way to go. 3) Archeo tech is really just there for you to run with and give the RP an interesting edge. I'm not going to allow machine guns or vehicles or tanks or anything that would be godmoddish or stupid, but I'm also not going to get too specific about it, bc I want people to have the freedom to do what they like. Just use common sense and creativity. [/quote] 1) Sure thing, I was just unsure of how exactly to make them, I'd be totally down for making their "bases" be mostly centered around science centers and such. I assume they'd still be working although there would be no more point to their more natural reproduction cycle. 2) Sure thing, the only thing is that I haven't read Tolkien nor do I know much about mutants in 40k. Fear not tho, I didn't plan to have them to speak exactly with a faux-Cockney accent. [s]I totally didn't spent half an hour trying out various accents for them.[/s] 3) Can I use stuff like chemical stimulants or would the breeding vats take up the archo tech slot? [quote=@Pepperm1nts] Here is my critique. It's not official so take it or ignore it. I think the way they are currently described is not really what you would expect from beings created for the singular purpose of war. Realistically, you would not bother with things like breeding, emotion, or any of those "human" attributes. If we created war machines in real life, we would not even bother with putting skin on them. We'd make them robots with the singular purpose of waging war, because that is the most effective application for such a thing, practically and economically. Emotion is detrimental when your only purpose is to kill. But I understand robots don't really fit in with the RP. So what I would suggest, to explain why they still breed and all that, is maybe make them some conquered race of people that the Old Ones (is that what we're calling them?) annihilated and attempted to clone to be used as slaves (it would explain the emphasis on strength) with a little bit of genetic manipulation to make them ideal laborers. Ideally, though, you should shroud their origin in mystery because it wouldn't make sense for them to know exactly what they are. [/quote] I attribute their emotional capabilities to natural evolution and mutations in brain cells (because you know... [i]science[/i]). I think that I could make them as the sort of cannon fodder "biological robots" that were meant to do all task that the Old Ones didn't want to do like labor or fighting. [hr] I'm actually thinking of redesigning the race completely. I remember having an idea of cat people or something like that. Might also do something of a mixed community, also had an idea of a human/lamia civilization mix.