Sounds good to me as well :) Having one time that everyone would be online would definitely be my preferred solution, but I'm just going to leave some brainstorming here in case everyone can't be online at the same time - I was still typing when [@Leos Klien] and [@Thundercrash] posted :P [hider=My Hider] Finding a single time when everyone can be online is obviously the easiest solution, but barring that, there's two ideas that come to mind. The first would be to have [i]two[/i] alternating collab groups for each timzone working on the same shared document, passing the conversation between each group. Half the players could collaborate in real-time about how they discovered that they were avatars, then pass the collab over to the second group - the second group then discuss how they found out they were avatars, then choose a new topic of conversation among themselves (how they believe people should treat avatars) and pass their chosen topic of conversation back to the first group (continuing as a loop). It makes conversations between two characters in different timezones harder, but it's probably the easiest way to make sure that everyone can be collaborating in real-time with several other players. The other idea would be for everyone to post mini-responses onto a collab document when they're free - basically the same as posting on the forum, but in smaller PM-sized chunks that build up into a single collab post (with people meeting up as-and-when they can). It means that we could write a continuous conversation that would hopefully go faster than normal (since it's easier to spare time for shorter replies), but it doesn't mean that everyone's online at once - basically a halfway point between a collab post and the normal forum roleplaying. [/hider]