[b][i]The Realm of Men The world[/i][/b] Commonly referred to as “The Realm of Men” is one of the few continents, mostly inhabited by humans. The Realm is commonly sorted into 3 parts: The Northern Kingdoms, the Central Kingdoms, and the Southern Nations. In the Realm, different kings, queens, Lord-Regents and principalities reign. The north are filled with marshlands and rolling hills, evergreen forests and is grim and inhospitable place. The further one travels south, the more lush the nature gets. A few islands are found around the Realm, whose views on magic are different than those of the mainland. Should one be brave (or foolish) enough to sail across the furious ocean, one would find one of the other continents, those uninhabited worlds referred to as ‘The Outworlds’. Here, nothing is for certain. Unimaginable nightmarish creatures supposedly roam the lands, leaving nothing behind in their path.  The nature rules in the Outworlds, but there are legends of forgotten and abandoned kingdoms of old.  [b][i]Magi and magic[/i][/b] In the Realm, magi and magic are almost pure legend. The few remaining magi are hunted down, due to mistrust and accusations from the common people and the rulers. While magic was very much common a long time ago, they are almost extinct now. A special group of magi, known as the Spiritwalkers, are hiding among the common people. The Spiritwalkers are just as mistrusted as the common magi. Accused of necromancy, demonic arts, and the like, they are constantly hunted. However, the Spiritwalkers are tasked with bringing the souls of the dead to the Afterlife. Should a soul be left alone in the Void, it will eventually find it’s way back to it’s former body, and rise up again in the world of Living, as an undead. Being able to shift between the three dimensions, the Living, the Void, and the Afterlife. According to rumours, should one murder a Spiritwalker with a heated blade, they would gain their power. Criminals and bounty hunters seek this power, thinking they can use it for their own good. Spiritwalkers are essential for peace, but distrusted for magic. Generally, magi are considered evil. [i][b]Situations[/b][/i] While there are no major conflicts between the humans, the mainland still despises the lonely Island nation, known as Valentus. Valentus supports magi, and lets them use their home for safety. Undead has become a dangerous problem in the North. Souls are finding their corpse and comes back to life, since death is common in this part of the Realm. Aimless, furious, and hungering, the dead rises and attacks all living along their way. Due to an earlier conflict with the south, the north harbour a lot of living dead. Wandering the borders of the northern region, trade is difficult and almost impossible. The conflict also caused King Leofric to construct forts along his borders, to protect his land from any undead or further Southern incursion. [i][b]The Living, the Void, and the Afterlife[/b][/i] The three dimensions, listed above, are all variations of the same world. However, the Living is the commonly known world, most people don’t know or believe there is anything else. The Void, is a grey and darkened version of the world, and it is here the souls of the dead wander, unless taken to the Afterlife, or brought back to life in the world of the Living. What exists in the Afterlife is uncertain. Only Spiritwalkers have seen what resides there. But souls of the dead rests in the Afterlife, in their own realm.